Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(310)

Unified Diff: webrtc/examples/unityplugin/ANDROID_INSTRUCTION

Issue 2993273002: Add Android Camera To Unity Plugin (Closed)
Patch Set: Presubmit Fix Created 3 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « webrtc/examples/BUILD.gn ('k') | webrtc/examples/unityplugin/DEPS » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: webrtc/examples/unityplugin/ANDROID_INSTRUCTION
diff --git a/webrtc/examples/unityplugin/ANDROID_INSTRUCTION b/webrtc/examples/unityplugin/ANDROID_INSTRUCTION
new file mode 100644
index 0000000000000000000000000000000000000000..d782e9423468cc97b8f06041a86079153cf8e44a
--- /dev/null
+++ b/webrtc/examples/unityplugin/ANDROID_INSTRUCTION
@@ -0,0 +1,33 @@
+Instruction of Running webrtc_unity_plugin on Android Unity
+
+1. On Linux machine, compile target webrtc_unity_plugin.
+ Checkout WebRTC codebase: fetch --no-hooks webrtc_android
+ If you already have a checkout for linux, add target_os=”android” into .gclient file.
+ Run gclient sync
+ Run gn args out/Android, and again set target_os=”android” in the args.gn
+ Modify file src/build/android/android_only_jni_exports.lst, to expose all functions. Namely, change "global" section to "*", and remove "local" section. Otherwise, Unity C# code will not be able to access the functions defined in the plugin.
+ Run ninja -C out/Android webrtc_unity_plugin
+
+2. On Linux machine, compile target libwebrtc_unity under webrtc checkout. This is the java code for webrtc to work on Android.
+
+3. Copy libwebrtc_unity.jar and libwebrtc_unity_plugin.so into Unity project folder, under Assets/Plugins/Android folder.
+
+4. Rename libwebrtc_unity_plugin.so to libjingle_peerconnection_so.so. Again, this is hacky, and the purpose is to let the java code in libwebrtc.jar to find their JNI implementation. And simultaneously, in your C# wrapper script for the native plugin libjingle_peerconnection_so.so, the dll_path should be set to “jingle_peerconnection_so”.
+
+5. In the Unity Main Scene’s Start method, write the following code to initialize the Java environment for webrtc (otherwise, webrtc will not be able to access audio device or camera from C++ code):
+
+#if UNITY_ANDROID
+ AndroidJavaClass playerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
+ AndroidJavaObject activity = playerClass.GetStatic<AndroidJavaObject>("currentActivity");
+ AndroidJavaClass webrtcClass = new AndroidJavaClass("org.webrtc.PeerConnectionFactory");
+ if (webrtcClass != null)
+ {
+ webrtcClass.CallStatic("initializeAndroidGlobals", new object[2] { activity, false });
+ }
+#endif
+
+6. Compile the unity project into an APK, and decompile the apk using apktool you can download from internet. And copy the AndroidManifest.xml to the Assets/Plugins/Android folder, and add two lines:
+ <uses-permission android:name=”android.permission.RECORD_AUDIO” />
+ <uses-permission android:name=”android.permission.CAMERA” />
+
+ The purpose of using apktool is to get a well-written android manifest xml file. If you know how to write manifest file from scratch, you can skip using apktool.
« no previous file with comments | « webrtc/examples/BUILD.gn ('k') | webrtc/examples/unityplugin/DEPS » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698