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Side by Side Diff: webrtc/rtc_base/thread_unittest.cc

Issue 2977953002: Partial Reland of Make the default ctor of rtc::Thread, protected (Closed)
Patch Set: Fix the same error elsewhere Created 3 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #include <memory> 11 #include <memory>
12 12
13 #include "webrtc/rtc_base/asyncinvoker.h" 13 #include "webrtc/rtc_base/asyncinvoker.h"
14 #include "webrtc/rtc_base/asyncudpsocket.h" 14 #include "webrtc/rtc_base/asyncudpsocket.h"
15 #include "webrtc/rtc_base/event.h" 15 #include "webrtc/rtc_base/event.h"
16 #include "webrtc/rtc_base/gunit.h" 16 #include "webrtc/rtc_base/gunit.h"
17 #include "webrtc/rtc_base/nullsocketserver.h"
17 #include "webrtc/rtc_base/physicalsocketserver.h" 18 #include "webrtc/rtc_base/physicalsocketserver.h"
18 #include "webrtc/rtc_base/sigslot.h" 19 #include "webrtc/rtc_base/sigslot.h"
19 #include "webrtc/rtc_base/socketaddress.h" 20 #include "webrtc/rtc_base/socketaddress.h"
20 #include "webrtc/rtc_base/thread.h" 21 #include "webrtc/rtc_base/thread.h"
21 22
22 #if defined(WEBRTC_WIN) 23 #if defined(WEBRTC_WIN)
23 #include <comdef.h> // NOLINT 24 #include <comdef.h> // NOLINT
24 #endif 25 #endif
25 26
26 using namespace rtc; 27 using namespace rtc;
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
99 EXPECT_GE(socket_->Send(&result, sizeof(result)), 0); 100 EXPECT_GE(socket_->Send(&result, sizeof(result)), 0);
100 delete msg; 101 delete msg;
101 } 102 }
102 103
103 private: 104 private:
104 Socket* socket_; 105 Socket* socket_;
105 }; 106 };
106 107
107 class CustomThread : public rtc::Thread { 108 class CustomThread : public rtc::Thread {
108 public: 109 public:
109 CustomThread() {} 110 CustomThread()
111 : Thread(std::unique_ptr<SocketServer>(new rtc::NullSocketServer())) {}
110 virtual ~CustomThread() { Stop(); } 112 virtual ~CustomThread() { Stop(); }
111 bool Start() { return false; } 113 bool Start() { return false; }
112 114
113 bool WrapCurrent() { 115 bool WrapCurrent() {
114 return Thread::WrapCurrent(); 116 return Thread::WrapCurrent();
115 } 117 }
116 void UnwrapCurrent() { 118 void UnwrapCurrent() {
117 Thread::UnwrapCurrent(); 119 Thread::UnwrapCurrent();
118 } 120 }
119 }; 121 };
120 122
121 123
122 // A thread that does nothing when it runs and signals an event 124 // A thread that does nothing when it runs and signals an event
123 // when it is destroyed. 125 // when it is destroyed.
124 class SignalWhenDestroyedThread : public Thread { 126 class SignalWhenDestroyedThread : public Thread {
125 public: 127 public:
126 SignalWhenDestroyedThread(Event* event) 128 SignalWhenDestroyedThread(Event* event)
127 : event_(event) { 129 : Thread(std::unique_ptr<SocketServer>(new NullSocketServer())),
128 } 130 event_(event) {}
129 131
130 virtual ~SignalWhenDestroyedThread() { 132 virtual ~SignalWhenDestroyedThread() {
131 Stop(); 133 Stop();
132 event_->Set(); 134 event_->Set();
133 } 135 }
134 136
135 virtual void Run() { 137 virtual void Run() {
136 // Do nothing. 138 // Do nothing.
137 } 139 }
138 140
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
188 Thread::Current()->ProcessMessages(50); 190 Thread::Current()->ProcessMessages(50);
189 return 24; 191 return 24;
190 } 192 }
191 }; 193 };
192 194
193 // See: https://code.google.com/p/webrtc/issues/detail?id=2409 195 // See: https://code.google.com/p/webrtc/issues/detail?id=2409
194 TEST(ThreadTest, DISABLED_Main) { 196 TEST(ThreadTest, DISABLED_Main) {
195 const SocketAddress addr("127.0.0.1", 0); 197 const SocketAddress addr("127.0.0.1", 0);
196 198
197 // Create the messaging client on its own thread. 199 // Create the messaging client on its own thread.
198 Thread th1; 200 auto th1 = Thread::CreateWithSocketServer();
199 Socket* socket = th1.socketserver()->CreateAsyncSocket(addr.family(), 201 Socket* socket =
200 SOCK_DGRAM); 202 th1->socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM);
201 MessageClient msg_client(&th1, socket); 203 MessageClient msg_client(th1.get(), socket);
202 204
203 // Create the socket client on its own thread. 205 // Create the socket client on its own thread.
204 Thread th2; 206 auto th2 = Thread::CreateWithSocketServer();
205 AsyncSocket* asocket = 207 AsyncSocket* asocket =
206 th2.socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM); 208 th2->socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM);
207 SocketClient sock_client(asocket, addr, &th1, &msg_client); 209 SocketClient sock_client(asocket, addr, th1.get(), &msg_client);
208 210
209 socket->Connect(sock_client.address()); 211 socket->Connect(sock_client.address());
210 212
211 th1.Start(); 213 th1->Start();
212 th2.Start(); 214 th2->Start();
213 215
214 // Get the messages started. 216 // Get the messages started.
215 th1.PostDelayed(RTC_FROM_HERE, 100, &msg_client, 0, new TestMessage(1)); 217 th1->PostDelayed(RTC_FROM_HERE, 100, &msg_client, 0, new TestMessage(1));
216 218
217 // Give the clients a little while to run. 219 // Give the clients a little while to run.
218 // Messages will be processed at 100, 300, 500, 700, 900. 220 // Messages will be processed at 100, 300, 500, 700, 900.
219 Thread* th_main = Thread::Current(); 221 Thread* th_main = Thread::Current();
220 th_main->ProcessMessages(1000); 222 th_main->ProcessMessages(1000);
221 223
222 // Stop the sending client. Give the receiver a bit longer to run, in case 224 // Stop the sending client. Give the receiver a bit longer to run, in case
223 // it is running on a machine that is under load (e.g. the build machine). 225 // it is running on a machine that is under load (e.g. the build machine).
224 th1.Stop(); 226 th1->Stop();
225 th_main->ProcessMessages(200); 227 th_main->ProcessMessages(200);
226 th2.Stop(); 228 th2->Stop();
227 229
228 // Make sure the results were correct 230 // Make sure the results were correct
229 EXPECT_EQ(5, msg_client.count); 231 EXPECT_EQ(5, msg_client.count);
230 EXPECT_EQ(34, msg_client.last); 232 EXPECT_EQ(34, msg_client.last);
231 EXPECT_EQ(5, sock_client.count); 233 EXPECT_EQ(5, sock_client.count);
232 EXPECT_EQ(55, sock_client.last); 234 EXPECT_EQ(55, sock_client.last);
233 } 235 }
234 236
235 // Test that setting thread names doesn't cause a malfunction. 237 // Test that setting thread names doesn't cause a malfunction.
236 // There's no easy way to verify the name was set properly at this time. 238 // There's no easy way to verify the name was set properly at this time.
237 TEST(ThreadTest, Names) { 239 TEST(ThreadTest, Names) {
238 // Default name 240 // Default name
239 Thread *thread; 241 auto thread = Thread::CreateWithSocketServer();
240 thread = new Thread();
241 EXPECT_TRUE(thread->Start()); 242 EXPECT_TRUE(thread->Start());
242 thread->Stop(); 243 thread->Stop();
243 delete thread;
244 thread = new Thread();
245 // Name with no object parameter 244 // Name with no object parameter
245 thread = Thread::CreateWithSocketServer();
246 EXPECT_TRUE(thread->SetName("No object", nullptr)); 246 EXPECT_TRUE(thread->SetName("No object", nullptr));
247 EXPECT_TRUE(thread->Start()); 247 EXPECT_TRUE(thread->Start());
248 thread->Stop(); 248 thread->Stop();
249 delete thread;
250 // Really long name 249 // Really long name
251 thread = new Thread(); 250 thread = Thread::CreateWithSocketServer();
252 EXPECT_TRUE(thread->SetName("Abcdefghijklmnopqrstuvwxyz1234567890", this)); 251 EXPECT_TRUE(thread->SetName("Abcdefghijklmnopqrstuvwxyz1234567890", this));
253 EXPECT_TRUE(thread->Start()); 252 EXPECT_TRUE(thread->Start());
254 thread->Stop(); 253 thread->Stop();
255 delete thread;
256 } 254 }
257 255
258 TEST(ThreadTest, Wrap) { 256 TEST(ThreadTest, Wrap) {
259 Thread* current_thread = Thread::Current(); 257 Thread* current_thread = Thread::Current();
260 current_thread->UnwrapCurrent(); 258 current_thread->UnwrapCurrent();
261 CustomThread* cthread = new CustomThread(); 259 CustomThread* cthread = new CustomThread();
262 EXPECT_TRUE(cthread->WrapCurrent()); 260 EXPECT_TRUE(cthread->WrapCurrent());
263 EXPECT_TRUE(cthread->RunningForTest()); 261 EXPECT_TRUE(cthread->RunningForTest());
264 EXPECT_FALSE(cthread->IsOwned()); 262 EXPECT_FALSE(cthread->IsOwned());
265 cthread->UnwrapCurrent(); 263 cthread->UnwrapCurrent();
266 EXPECT_FALSE(cthread->RunningForTest()); 264 EXPECT_FALSE(cthread->RunningForTest());
267 delete cthread; 265 delete cthread;
268 current_thread->WrapCurrent(); 266 current_thread->WrapCurrent();
269 } 267 }
270 268
271 TEST(ThreadTest, Invoke) { 269 TEST(ThreadTest, Invoke) {
272 // Create and start the thread. 270 // Create and start the thread.
273 Thread thread; 271 auto thread = Thread::CreateWithSocketServer();
274 thread.Start(); 272 thread->Start();
275 // Try calling functors. 273 // Try calling functors.
276 EXPECT_EQ(42, thread.Invoke<int>(RTC_FROM_HERE, FunctorA())); 274 EXPECT_EQ(42, thread->Invoke<int>(RTC_FROM_HERE, FunctorA()));
277 AtomicBool called; 275 AtomicBool called;
278 FunctorB f2(&called); 276 FunctorB f2(&called);
279 thread.Invoke<void>(RTC_FROM_HERE, f2); 277 thread->Invoke<void>(RTC_FROM_HERE, f2);
280 EXPECT_TRUE(called.get()); 278 EXPECT_TRUE(called.get());
281 // Try calling bare functions. 279 // Try calling bare functions.
282 struct LocalFuncs { 280 struct LocalFuncs {
283 static int Func1() { return 999; } 281 static int Func1() { return 999; }
284 static void Func2() {} 282 static void Func2() {}
285 }; 283 };
286 EXPECT_EQ(999, thread.Invoke<int>(RTC_FROM_HERE, &LocalFuncs::Func1)); 284 EXPECT_EQ(999, thread->Invoke<int>(RTC_FROM_HERE, &LocalFuncs::Func1));
287 thread.Invoke<void>(RTC_FROM_HERE, &LocalFuncs::Func2); 285 thread->Invoke<void>(RTC_FROM_HERE, &LocalFuncs::Func2);
288 } 286 }
289 287
290 // Verifies that two threads calling Invoke on each other at the same time does 288 // Verifies that two threads calling Invoke on each other at the same time does
291 // not deadlock. 289 // not deadlock.
292 TEST(ThreadTest, TwoThreadsInvokeNoDeadlock) { 290 TEST(ThreadTest, TwoThreadsInvokeNoDeadlock) {
293 AutoThread thread; 291 AutoThread thread;
294 Thread* current_thread = Thread::Current(); 292 Thread* current_thread = Thread::Current();
295 ASSERT_TRUE(current_thread != nullptr); 293 ASSERT_TRUE(current_thread != nullptr);
296 294
297 Thread other_thread; 295 auto other_thread = Thread::CreateWithSocketServer();
298 other_thread.Start(); 296 other_thread->Start();
299 297
300 struct LocalFuncs { 298 struct LocalFuncs {
301 static void Set(bool* out) { *out = true; } 299 static void Set(bool* out) { *out = true; }
302 static void InvokeSet(Thread* thread, bool* out) { 300 static void InvokeSet(Thread* thread, bool* out) {
303 thread->Invoke<void>(RTC_FROM_HERE, Bind(&Set, out)); 301 thread->Invoke<void>(RTC_FROM_HERE, Bind(&Set, out));
304 } 302 }
305 }; 303 };
306 304
307 bool called = false; 305 bool called = false;
308 other_thread.Invoke<void>( 306 other_thread->Invoke<void>(
309 RTC_FROM_HERE, Bind(&LocalFuncs::InvokeSet, current_thread, &called)); 307 RTC_FROM_HERE, Bind(&LocalFuncs::InvokeSet, current_thread, &called));
310 308
311 EXPECT_TRUE(called); 309 EXPECT_TRUE(called);
312 } 310 }
313 311
314 // Verifies that if thread A invokes a call on thread B and thread C is trying 312 // Verifies that if thread A invokes a call on thread B and thread C is trying
315 // to invoke A at the same time, thread A does not handle C's invoke while 313 // to invoke A at the same time, thread A does not handle C's invoke while
316 // invoking B. 314 // invoking B.
317 TEST(ThreadTest, ThreeThreadsInvoke) { 315 TEST(ThreadTest, ThreeThreadsInvoke) {
318 AutoThread thread; 316 AutoThread thread;
319 Thread* thread_a = Thread::Current(); 317 Thread* thread_a = Thread::Current();
320 Thread thread_b, thread_c; 318 auto thread_b = Thread::CreateWithSocketServer();
321 thread_b.Start(); 319 auto thread_c = Thread::CreateWithSocketServer();
322 thread_c.Start(); 320 thread_b->Start();
321 thread_c->Start();
323 322
324 class LockedBool { 323 class LockedBool {
325 public: 324 public:
326 explicit LockedBool(bool value) : value_(value) {} 325 explicit LockedBool(bool value) : value_(value) {}
327 326
328 void Set(bool value) { 327 void Set(bool value) {
329 CritScope lock(&crit_); 328 CritScope lock(&crit_);
330 value_ = value; 329 value_ = value;
331 } 330 }
332 331
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
370 EXPECT_TRUE_WAIT(async_invoked.Get(), 2000); 369 EXPECT_TRUE_WAIT(async_invoked.Get(), 2000);
371 } 370 }
372 }; 371 };
373 372
374 AsyncInvoker invoker; 373 AsyncInvoker invoker;
375 LockedBool thread_a_called(false); 374 LockedBool thread_a_called(false);
376 375
377 // Start the sequence A --(invoke)--> B --(async invoke)--> C --(invoke)--> A. 376 // Start the sequence A --(invoke)--> B --(async invoke)--> C --(invoke)--> A.
378 // Thread B returns when C receives the call and C should be blocked until A 377 // Thread B returns when C receives the call and C should be blocked until A
379 // starts to process messages. 378 // starts to process messages.
380 thread_b.Invoke<void>(RTC_FROM_HERE, 379 thread_b->Invoke<void>(RTC_FROM_HERE,
381 Bind(&LocalFuncs::AsyncInvokeSetAndWait, &invoker, 380 Bind(&LocalFuncs::AsyncInvokeSetAndWait, &invoker,
382 &thread_c, thread_a, &thread_a_called)); 381 thread_c.get(), thread_a, &thread_a_called));
383 EXPECT_FALSE(thread_a_called.Get()); 382 EXPECT_FALSE(thread_a_called.Get());
384 383
385 EXPECT_TRUE_WAIT(thread_a_called.Get(), 2000); 384 EXPECT_TRUE_WAIT(thread_a_called.Get(), 2000);
386 } 385 }
387 386
388 // Set the name on a thread when the underlying QueueDestroyed signal is 387 // Set the name on a thread when the underlying QueueDestroyed signal is
389 // triggered. This causes an error if the object is already partially 388 // triggered. This causes an error if the object is already partially
390 // destroyed. 389 // destroyed.
391 class SetNameOnSignalQueueDestroyedTester : public sigslot::has_slots<> { 390 class SetNameOnSignalQueueDestroyedTester : public sigslot::has_slots<> {
392 public: 391 public:
393 SetNameOnSignalQueueDestroyedTester(Thread* thread) : thread_(thread) { 392 SetNameOnSignalQueueDestroyedTester(Thread* thread) : thread_(thread) {
394 thread->SignalQueueDestroyed.connect( 393 thread->SignalQueueDestroyed.connect(
395 this, &SetNameOnSignalQueueDestroyedTester::OnQueueDestroyed); 394 this, &SetNameOnSignalQueueDestroyedTester::OnQueueDestroyed);
396 } 395 }
397 396
398 void OnQueueDestroyed() { 397 void OnQueueDestroyed() {
399 // Makes sure that if we access the Thread while it's being destroyed, that 398 // Makes sure that if we access the Thread while it's being destroyed, that
400 // it doesn't cause a problem because the vtable has been modified. 399 // it doesn't cause a problem because the vtable has been modified.
401 thread_->SetName("foo", nullptr); 400 thread_->SetName("foo", nullptr);
402 } 401 }
403 402
404 private: 403 private:
405 Thread* thread_; 404 Thread* thread_;
406 }; 405 };
407 406
408 TEST(ThreadTest, SetNameOnSignalQueueDestroyed) { 407 TEST(ThreadTest, SetNameOnSignalQueueDestroyed) {
409 Thread* thread1 = new Thread(); 408 auto thread1 = Thread::CreateWithSocketServer();
410 SetNameOnSignalQueueDestroyedTester tester1(thread1); 409 SetNameOnSignalQueueDestroyedTester tester1(thread1.get());
411 delete thread1; 410 thread1.reset();
412 411
413 Thread* thread2 = new AutoThread(); 412 Thread* thread2 = new AutoThread();
414 SetNameOnSignalQueueDestroyedTester tester2(thread2); 413 SetNameOnSignalQueueDestroyedTester tester2(thread2);
415 delete thread2; 414 delete thread2;
416 } 415 }
417 416
418 class AsyncInvokeTest : public testing::Test { 417 class AsyncInvokeTest : public testing::Test {
419 public: 418 public:
420 void IntCallback(int value) { 419 void IntCallback(int value) {
421 EXPECT_EQ(expected_thread_, Thread::Current()); 420 EXPECT_EQ(expected_thread_, Thread::Current());
422 int_value_ = value; 421 int_value_ = value;
423 } 422 }
424 void SetExpectedThreadForIntCallback(Thread* thread) { 423 void SetExpectedThreadForIntCallback(Thread* thread) {
425 expected_thread_ = thread; 424 expected_thread_ = thread;
426 } 425 }
427 426
428 protected: 427 protected:
429 enum { kWaitTimeout = 1000 }; 428 enum { kWaitTimeout = 1000 };
430 AsyncInvokeTest() 429 AsyncInvokeTest()
431 : int_value_(0), 430 : int_value_(0),
432 expected_thread_(nullptr) {} 431 expected_thread_(nullptr) {}
433 432
434 int int_value_; 433 int int_value_;
435 Thread* expected_thread_; 434 Thread* expected_thread_;
436 }; 435 };
437 436
438 TEST_F(AsyncInvokeTest, FireAndForget) { 437 TEST_F(AsyncInvokeTest, FireAndForget) {
439 AsyncInvoker invoker; 438 AsyncInvoker invoker;
440 // Create and start the thread. 439 // Create and start the thread.
441 Thread thread; 440 auto thread = Thread::CreateWithSocketServer();
442 thread.Start(); 441 thread->Start();
443 // Try calling functor. 442 // Try calling functor.
444 AtomicBool called; 443 AtomicBool called;
445 invoker.AsyncInvoke<void>(RTC_FROM_HERE, &thread, FunctorB(&called)); 444 invoker.AsyncInvoke<void>(RTC_FROM_HERE, thread.get(), FunctorB(&called));
446 EXPECT_TRUE_WAIT(called.get(), kWaitTimeout); 445 EXPECT_TRUE_WAIT(called.get(), kWaitTimeout);
446 thread->Stop();
447 } 447 }
448 448
449 TEST_F(AsyncInvokeTest, KillInvokerDuringExecute) { 449 TEST_F(AsyncInvokeTest, KillInvokerDuringExecute) {
450 // Use these events to get in a state where the functor is in the middle of 450 // Use these events to get in a state where the functor is in the middle of
451 // executing, and then to wait for it to finish, ensuring the "EXPECT_FALSE" 451 // executing, and then to wait for it to finish, ensuring the "EXPECT_FALSE"
452 // is run. 452 // is run.
453 Event functor_started(false, false); 453 Event functor_started(false, false);
454 Event functor_continue(false, false); 454 Event functor_continue(false, false);
455 Event functor_finished(false, false); 455 Event functor_finished(false, false);
456 456
457 Thread thread; 457 auto thread = Thread::CreateWithSocketServer();
458 thread.Start(); 458 thread->Start();
459 volatile bool invoker_destroyed = false; 459 volatile bool invoker_destroyed = false;
460 { 460 {
461 AsyncInvoker invoker; 461 AsyncInvoker invoker;
462 invoker.AsyncInvoke<void>(RTC_FROM_HERE, &thread, 462 invoker.AsyncInvoke<void>(RTC_FROM_HERE, thread.get(),
463 [&functor_started, &functor_continue, 463 [&functor_started, &functor_continue,
464 &functor_finished, &invoker_destroyed] { 464 &functor_finished, &invoker_destroyed] {
465 functor_started.Set(); 465 functor_started.Set();
466 functor_continue.Wait(Event::kForever); 466 functor_continue.Wait(Event::kForever);
467 rtc::Thread::Current()->SleepMs(kWaitTimeout); 467 rtc::Thread::Current()->SleepMs(kWaitTimeout);
468 EXPECT_FALSE(invoker_destroyed); 468 EXPECT_FALSE(invoker_destroyed);
469 functor_finished.Set(); 469 functor_finished.Set();
470 }); 470 });
471 functor_started.Wait(Event::kForever); 471 functor_started.Wait(Event::kForever);
472 472
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
543 struct CreateInvoker { 543 struct CreateInvoker {
544 CreateInvoker(std::unique_ptr<GuardedAsyncInvoker>* invoker) 544 CreateInvoker(std::unique_ptr<GuardedAsyncInvoker>* invoker)
545 : invoker_(invoker) {} 545 : invoker_(invoker) {}
546 void operator()() { invoker_->reset(new GuardedAsyncInvoker()); } 546 void operator()() { invoker_->reset(new GuardedAsyncInvoker()); }
547 std::unique_ptr<GuardedAsyncInvoker>* invoker_; 547 std::unique_ptr<GuardedAsyncInvoker>* invoker_;
548 }; 548 };
549 549
550 // Test that we can call AsyncInvoke<void>() after the thread died. 550 // Test that we can call AsyncInvoke<void>() after the thread died.
551 TEST_F(GuardedAsyncInvokeTest, KillThreadFireAndForget) { 551 TEST_F(GuardedAsyncInvokeTest, KillThreadFireAndForget) {
552 // Create and start the thread. 552 // Create and start the thread.
553 std::unique_ptr<Thread> thread(new Thread()); 553 std::unique_ptr<Thread> thread(Thread::Create());
554 thread->Start(); 554 thread->Start();
555 std::unique_ptr<GuardedAsyncInvoker> invoker; 555 std::unique_ptr<GuardedAsyncInvoker> invoker;
556 // Create the invoker on |thread|. 556 // Create the invoker on |thread|.
557 thread->Invoke<void>(RTC_FROM_HERE, CreateInvoker(&invoker)); 557 thread->Invoke<void>(RTC_FROM_HERE, CreateInvoker(&invoker));
558 // Kill |thread|. 558 // Kill |thread|.
559 thread = nullptr; 559 thread = nullptr;
560 // Try calling functor. 560 // Try calling functor.
561 AtomicBool called; 561 AtomicBool called;
562 EXPECT_FALSE(invoker->AsyncInvoke<void>(RTC_FROM_HERE, FunctorB(&called))); 562 EXPECT_FALSE(invoker->AsyncInvoke<void>(RTC_FROM_HERE, FunctorB(&called)));
563 // With thread gone, nothing should happen. 563 // With thread gone, nothing should happen.
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
604 // Execute pending calls with id == 5. 604 // Execute pending calls with id == 5.
605 EXPECT_TRUE(invoker.Flush(5)); 605 EXPECT_TRUE(invoker.Flush(5));
606 EXPECT_TRUE(flag1.get()); 606 EXPECT_TRUE(flag1.get());
607 EXPECT_FALSE(flag2.get()); 607 EXPECT_FALSE(flag2.get());
608 flag1 = false; 608 flag1 = false;
609 // Execute all pending calls. The id == 5 call should not execute again. 609 // Execute all pending calls. The id == 5 call should not execute again.
610 EXPECT_TRUE(invoker.Flush()); 610 EXPECT_TRUE(invoker.Flush());
611 EXPECT_FALSE(flag1.get()); 611 EXPECT_FALSE(flag1.get());
612 EXPECT_TRUE(flag2.get()); 612 EXPECT_TRUE(flag2.get());
613 } 613 }
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