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Unified Diff: webrtc/base/sigslot.h

Issue 2976633002: Revert of Remove remains of webrtc/base (patchset #7 id:120001 of https://codereview.webrtc.org/297… (Closed)
Patch Set: Created 3 years, 5 months ago
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Index: webrtc/base/sigslot.h
diff --git a/webrtc/base/sigslot.h b/webrtc/base/sigslot.h
new file mode 100644
index 0000000000000000000000000000000000000000..9d31441a49d27cfbe230538d4678f5cd094e189f
--- /dev/null
+++ b/webrtc/base/sigslot.h
@@ -0,0 +1,104 @@
+// sigslot.h: Signal/Slot classes
+//
+// Written by Sarah Thompson (sarah@telergy.com) 2002.
+//
+// License: Public domain. You are free to use this code however you like, with
+// the proviso that the author takes on no responsibility or liability for any
+// use.
+//
+// QUICK DOCUMENTATION
+//
+// (see also the full documentation at http://sigslot.sourceforge.net/)
+//
+// #define switches
+// SIGSLOT_PURE_ISO:
+// Define this to force ISO C++ compliance. This also disables all of
+// the thread safety support on platforms where it is available.
+//
+// SIGSLOT_USE_POSIX_THREADS:
+// Force use of Posix threads when using a C++ compiler other than gcc
+// on a platform that supports Posix threads. (When using gcc, this is
+// the default - use SIGSLOT_PURE_ISO to disable this if necessary)
+//
+// SIGSLOT_DEFAULT_MT_POLICY:
+// Where thread support is enabled, this defaults to
+// multi_threaded_global. Otherwise, the default is single_threaded.
+// #define this yourself to override the default. In pure ISO mode,
+// anything other than single_threaded will cause a compiler error.
+//
+// PLATFORM NOTES
+//
+// Win32:
+// On Win32, the WEBRTC_WIN symbol must be #defined. Most mainstream
+// compilers do this by default, but you may need to define it yourself
+// if your build environment is less standard. This causes the Win32
+// thread support to be compiled in and used automatically.
+//
+// Unix/Linux/BSD, etc.:
+// If you're using gcc, it is assumed that you have Posix threads
+// available, so they are used automatically. You can override this (as
+// under Windows) with the SIGSLOT_PURE_ISO switch. If you're using
+// something other than gcc but still want to use Posix threads, you
+// need to #define SIGSLOT_USE_POSIX_THREADS.
+//
+// ISO C++:
+// If none of the supported platforms are detected, or if
+// SIGSLOT_PURE_ISO is defined, all multithreading support is turned
+// off, along with any code that might cause a pure ISO C++ environment
+// to complain. Before you ask, gcc -ansi -pedantic won't compile this
+// library, but gcc -ansi is fine. Pedantic mode seems to throw a lot of
+// errors that aren't really there. If you feel like investigating this,
+// please contact the author.
+//
+//
+// THREADING MODES
+//
+// single_threaded:
+// Your program is assumed to be single threaded from the point of view
+// of signal/slot usage (i.e. all objects using signals and slots are
+// created and destroyed from a single thread). Behaviour if objects are
+// destroyed concurrently is undefined (i.e. you'll get the occasional
+// segmentation fault/memory exception).
+//
+// multi_threaded_global:
+// Your program is assumed to be multi threaded. Objects using signals
+// and slots can be safely created and destroyed from any thread, even
+// when connections exist. In multi_threaded_global mode, this is
+// achieved by a single global mutex (actually a critical section on
+// Windows because they are faster). This option uses less OS resources,
+// but results in more opportunities for contention, possibly resulting
+// in more context switches than are strictly necessary.
+//
+// multi_threaded_local:
+// Behaviour in this mode is essentially the same as
+// multi_threaded_global, except that each signal, and each object that
+// inherits has_slots, all have their own mutex/critical section. In
+// practice, this means that mutex collisions (and hence context
+// switches) only happen if they are absolutely essential. However, on
+// some platforms, creating a lot of mutexes can slow down the whole OS,
+// so use this option with care.
+//
+// USING THE LIBRARY
+//
+// See the full documentation at http://sigslot.sourceforge.net/
+//
+// Libjingle specific:
+//
+// This file has been modified such that has_slots and signalx do not have to be
+// using the same threading requirements. E.g. it is possible to connect a
+// has_slots<single_threaded> and signal0<multi_threaded_local> or
+// has_slots<multi_threaded_local> and signal0<single_threaded>.
+// If has_slots is single threaded the user must ensure that it is not trying
+// to connect or disconnect to signalx concurrently or data race may occur.
+// If signalx is single threaded the user must ensure that disconnect, connect
+// or signal is not happening concurrently or data race may occur.
+
+#ifndef WEBRTC_BASE_SIGSLOT_H_
+#define WEBRTC_BASE_SIGSLOT_H_
+
+
+// This header is deprecated and is just left here temporarily during
+// refactoring. See https://bugs.webrtc.org/7634 for more details.
+#include "webrtc/rtc_base/sigslot.h"
+
+#endif // WEBRTC_BASE_SIGSLOT_H_
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