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Side by Side Diff: webrtc/sdk/objc/Framework/Classes/Video/RTCShader.mm

Issue 2974613003: base->rtc_base: Update .c, .mm and .java files. (Closed)
Patch Set: Created 3 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. 2 * Copyright 2016 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #import "RTCShader.h" 11 #import "RTCShader.h"
12 12
13 #if TARGET_OS_IPHONE 13 #if TARGET_OS_IPHONE
14 #import <OpenGLES/ES3/gl.h> 14 #import <OpenGLES/ES3/gl.h>
15 #else 15 #else
16 #import <OpenGL/gl3.h> 16 #import <OpenGL/gl3.h>
17 #endif 17 #endif
18 18
19 #include <algorithm> 19 #include <algorithm>
20 #include <array> 20 #include <array>
21 #include <memory> 21 #include <memory>
22 22
23 #import "RTCOpenGLDefines.h" 23 #import "RTCOpenGLDefines.h"
24 24
25 #include "webrtc/base/checks.h" 25 #include "webrtc/rtc_base/checks.h"
26 #include "webrtc/base/logging.h" 26 #include "webrtc/rtc_base/logging.h"
27 27
28 // Vertex shader doesn't do anything except pass coordinates through. 28 // Vertex shader doesn't do anything except pass coordinates through.
29 const char kRTCVertexShaderSource[] = 29 const char kRTCVertexShaderSource[] =
30 SHADER_VERSION 30 SHADER_VERSION
31 VERTEX_SHADER_IN " vec2 position;\n" 31 VERTEX_SHADER_IN " vec2 position;\n"
32 VERTEX_SHADER_IN " vec2 texcoord;\n" 32 VERTEX_SHADER_IN " vec2 texcoord;\n"
33 VERTEX_SHADER_OUT " vec2 v_texcoord;\n" 33 VERTEX_SHADER_OUT " vec2 v_texcoord;\n"
34 "void main() {\n" 34 "void main() {\n"
35 " gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n" 35 " gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n"
36 " v_texcoord = texcoord;\n" 36 " v_texcoord = texcoord;\n"
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after
180 const GLfloat gVertices[] = { 180 const GLfloat gVertices[] = {
181 // X, Y, U, V. 181 // X, Y, U, V.
182 -1, -1, UVCoords[0][0], UVCoords[0][1], 182 -1, -1, UVCoords[0][0], UVCoords[0][1],
183 1, -1, UVCoords[1][0], UVCoords[1][1], 183 1, -1, UVCoords[1][0], UVCoords[1][1],
184 1, 1, UVCoords[2][0], UVCoords[2][1], 184 1, 1, UVCoords[2][0], UVCoords[2][1],
185 -1, 1, UVCoords[3][0], UVCoords[3][1], 185 -1, 1, UVCoords[3][0], UVCoords[3][1],
186 }; 186 };
187 187
188 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(gVertices), gVertices); 188 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(gVertices), gVertices);
189 } 189 }
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