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1 /* | 1 /* |
2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. | 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
11 #include "webrtc/modules/desktop_capture/win/dxgi_texture_staging.h" | 11 #include "webrtc/modules/desktop_capture/win/dxgi_texture_staging.h" |
12 | 12 |
13 #include <comdef.h> | 13 #include <comdef.h> |
14 #include <unknwn.h> | 14 #include <unknwn.h> |
15 #include <DXGI.h> | 15 #include <DXGI.h> |
16 #include <DXGI1_2.h> | 16 #include <DXGI1_2.h> |
17 | 17 |
18 #include "webrtc/base/checks.h" | 18 #include "webrtc/rtc_base/checks.h" |
19 #include "webrtc/base/logging.h" | 19 #include "webrtc/rtc_base/logging.h" |
20 | 20 |
21 using Microsoft::WRL::ComPtr; | 21 using Microsoft::WRL::ComPtr; |
22 | 22 |
23 namespace webrtc { | 23 namespace webrtc { |
24 | 24 |
25 DxgiTextureStaging::DxgiTextureStaging(const D3dDevice& device) | 25 DxgiTextureStaging::DxgiTextureStaging(const D3dDevice& device) |
26 : device_(device) {} | 26 : device_(device) {} |
27 | 27 |
28 DxgiTextureStaging::~DxgiTextureStaging() = default; | 28 DxgiTextureStaging::~DxgiTextureStaging() = default; |
29 | 29 |
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116 stage_.Reset(); | 116 stage_.Reset(); |
117 surface_.Reset(); | 117 surface_.Reset(); |
118 } | 118 } |
119 // If using staging mode, we only need to recreate ID3D11Texture2D instance. | 119 // If using staging mode, we only need to recreate ID3D11Texture2D instance. |
120 // This will happen during next CopyFrom call. So this function always returns | 120 // This will happen during next CopyFrom call. So this function always returns |
121 // true. | 121 // true. |
122 return true; | 122 return true; |
123 } | 123 } |
124 | 124 |
125 } // namespace webrtc | 125 } // namespace webrtc |
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