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Issue 2969653002: Update includes for webrtc/{base => rtc_base} rename (1/3) (Closed)
Patch Set: Rebased onto 89c4a7e57d524b13fbe0c823a83a4c10c2e63bd0 Created 3 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #include "webrtc/modules/desktop_capture/win/dxgi_texture_staging.h" 11 #include "webrtc/modules/desktop_capture/win/dxgi_texture_staging.h"
12 12
13 #include <comdef.h> 13 #include <comdef.h>
14 #include <unknwn.h> 14 #include <unknwn.h>
15 #include <DXGI.h> 15 #include <DXGI.h>
16 #include <DXGI1_2.h> 16 #include <DXGI1_2.h>
17 17
18 #include "webrtc/base/checks.h" 18 #include "webrtc/rtc_base/checks.h"
19 #include "webrtc/base/logging.h" 19 #include "webrtc/rtc_base/logging.h"
20 20
21 using Microsoft::WRL::ComPtr; 21 using Microsoft::WRL::ComPtr;
22 22
23 namespace webrtc { 23 namespace webrtc {
24 24
25 DxgiTextureStaging::DxgiTextureStaging(const D3dDevice& device) 25 DxgiTextureStaging::DxgiTextureStaging(const D3dDevice& device)
26 : device_(device) {} 26 : device_(device) {}
27 27
28 DxgiTextureStaging::~DxgiTextureStaging() = default; 28 DxgiTextureStaging::~DxgiTextureStaging() = default;
29 29
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116 stage_.Reset(); 116 stage_.Reset();
117 surface_.Reset(); 117 surface_.Reset();
118 } 118 }
119 // If using staging mode, we only need to recreate ID3D11Texture2D instance. 119 // If using staging mode, we only need to recreate ID3D11Texture2D instance.
120 // This will happen during next CopyFrom call. So this function always returns 120 // This will happen during next CopyFrom call. So this function always returns
121 // true. 121 // true.
122 return true; 122 return true;
123 } 123 }
124 124
125 } // namespace webrtc 125 } // namespace webrtc
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