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Issue 2969623003: Update includes for webrtc/{base => rtc_base} rename (2/3) (Closed)
Patch Set: Rebased onto 224e65939af87443addfc5bb500fbf434728bd1c and restored sorting in clock.cc Created 3 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #include "webrtc/test/gl/gl_renderer.h" 11 #include "webrtc/test/gl/gl_renderer.h"
12 12
13 #include <string.h> 13 #include <string.h>
14 14
15 #include "webrtc/base/checks.h"
16 #include "webrtc/common_video/libyuv/include/webrtc_libyuv.h" 15 #include "webrtc/common_video/libyuv/include/webrtc_libyuv.h"
16 #include "webrtc/rtc_base/checks.h"
17 17
18 namespace webrtc { 18 namespace webrtc {
19 namespace test { 19 namespace test {
20 20
21 GlRenderer::GlRenderer() 21 GlRenderer::GlRenderer()
22 : is_init_(false), buffer_(NULL), width_(0), height_(0) {} 22 : is_init_(false), buffer_(NULL), width_(0), height_(0) {}
23 23
24 void GlRenderer::Init() { 24 void GlRenderer::Init() {
25 RTC_DCHECK(!is_init_); 25 RTC_DCHECK(!is_init_);
26 is_init_ = true; 26 is_init_ = true;
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103 glTexCoord2f(1.0f, 0.0f); 103 glTexCoord2f(1.0f, 0.0f);
104 glVertex3f(1.0f, 0.0f, 0.0f); 104 glVertex3f(1.0f, 0.0f, 0.0f);
105 } 105 }
106 glEnd(); 106 glEnd();
107 107
108 glBindTexture(GL_TEXTURE_2D, 0); 108 glBindTexture(GL_TEXTURE_2D, 0);
109 glFlush(); 109 glFlush();
110 } 110 }
111 } // test 111 } // test
112 } // webrtc 112 } // webrtc
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