| Index: webrtc/sdk/objc/Framework/Classes/RTCShader.mm
|
| diff --git a/webrtc/sdk/objc/Framework/Classes/RTCShader.mm b/webrtc/sdk/objc/Framework/Classes/RTCShader.mm
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| deleted file mode 100644
|
| index 155a0165a13a2ca8b3ef0eaf7dff3f4abb49de46..0000000000000000000000000000000000000000
|
| --- a/webrtc/sdk/objc/Framework/Classes/RTCShader.mm
|
| +++ /dev/null
|
| @@ -1,184 +0,0 @@
|
| -/*
|
| - * Copyright 2016 The WebRTC project authors. All Rights Reserved.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
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| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -#import "RTCShader.h"
|
| -
|
| -#include <algorithm>
|
| -#include <array>
|
| -#include <memory>
|
| -
|
| -#import "RTCShader+Private.h"
|
| -
|
| -#include "webrtc/base/checks.h"
|
| -#include "webrtc/base/logging.h"
|
| -
|
| -// Vertex shader doesn't do anything except pass coordinates through.
|
| -const char kRTCVertexShaderSource[] =
|
| - SHADER_VERSION
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| - VERTEX_SHADER_IN " vec2 position;\n"
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| - VERTEX_SHADER_IN " vec2 texcoord;\n"
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| - VERTEX_SHADER_OUT " vec2 v_texcoord;\n"
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| - "void main() {\n"
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| - " gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n"
|
| - " v_texcoord = texcoord;\n"
|
| - "}\n";
|
| -
|
| -// Compiles a shader of the given |type| with GLSL source |source| and returns
|
| -// the shader handle or 0 on error.
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| -GLuint RTCCreateShader(GLenum type, const GLchar *source) {
|
| - GLuint shader = glCreateShader(type);
|
| - if (!shader) {
|
| - return 0;
|
| - }
|
| - glShaderSource(shader, 1, &source, NULL);
|
| - glCompileShader(shader);
|
| - GLint compileStatus = GL_FALSE;
|
| - glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
|
| - if (compileStatus == GL_FALSE) {
|
| - GLint logLength = 0;
|
| - // The null termination character is included in the returned log length.
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| - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
|
| - if (logLength > 0) {
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| - std::unique_ptr<char[]> compileLog(new char[logLength]);
|
| - // The returned string is null terminated.
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| - glGetShaderInfoLog(shader, logLength, NULL, compileLog.get());
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| - LOG(LS_ERROR) << "Shader compile error: " << compileLog.get();
|
| - }
|
| - glDeleteShader(shader);
|
| - shader = 0;
|
| - }
|
| - return shader;
|
| -}
|
| -
|
| -// Links a shader program with the given vertex and fragment shaders and
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| -// returns the program handle or 0 on error.
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| -GLuint RTCCreateProgram(GLuint vertexShader, GLuint fragmentShader) {
|
| - if (vertexShader == 0 || fragmentShader == 0) {
|
| - return 0;
|
| - }
|
| - GLuint program = glCreateProgram();
|
| - if (!program) {
|
| - return 0;
|
| - }
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| - glAttachShader(program, vertexShader);
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| - glAttachShader(program, fragmentShader);
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| - glLinkProgram(program);
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| - GLint linkStatus = GL_FALSE;
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| - glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
|
| - if (linkStatus == GL_FALSE) {
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| - glDeleteProgram(program);
|
| - program = 0;
|
| - }
|
| - return program;
|
| -}
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| -
|
| -// Creates and links a shader program with the given fragment shader source and
|
| -// a plain vertex shader. Returns the program handle or 0 on error.
|
| -GLuint RTCCreateProgramFromFragmentSource(const char fragmentShaderSource[]) {
|
| - GLuint vertexShader = RTCCreateShader(GL_VERTEX_SHADER, kRTCVertexShaderSource);
|
| - RTC_CHECK(vertexShader) << "failed to create vertex shader";
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| - GLuint fragmentShader =
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| - RTCCreateShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
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| - RTC_CHECK(fragmentShader) << "failed to create fragment shader";
|
| - GLuint program = RTCCreateProgram(vertexShader, fragmentShader);
|
| - // Shaders are created only to generate program.
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| - if (vertexShader) {
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| - glDeleteShader(vertexShader);
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| - }
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| - if (fragmentShader) {
|
| - glDeleteShader(fragmentShader);
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -// Set vertex shader variables 'position' and 'texcoord' in |program| to use
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| -// |vertexBuffer| and |vertexArray| to store the vertex data.
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| -BOOL RTCSetupVerticesForProgram(GLuint program, GLuint* vertexBuffer, GLuint* vertexArray) {
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| - GLint position = glGetAttribLocation(program, "position");
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| - GLint texcoord = glGetAttribLocation(program, "texcoord");
|
| - if (position < 0 || texcoord < 0) {
|
| - return NO;
|
| - }
|
| -#if !TARGET_OS_IPHONE
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| - glGenVertexArrays(1, vertexArray);
|
| - if (*vertexArray == 0) {
|
| - return NO;
|
| - }
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| - glBindVertexArray(*vertexArray);
|
| -#endif
|
| - glGenBuffers(1, vertexBuffer);
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| - if (*vertexBuffer == 0) {
|
| - return NO;
|
| - }
|
| - glBindBuffer(GL_ARRAY_BUFFER, *vertexBuffer);
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| - glBufferData(GL_ARRAY_BUFFER, 4 * 4 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
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| -
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| - // Read position attribute with size of 2 and stride of 4 beginning at the
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| - // start of the array. The last argument indicates offset of data within the
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| - // vertex buffer.
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| - glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat),
|
| - (void *)0);
|
| - glEnableVertexAttribArray(position);
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| -
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| - // Read texcoord attribute from |gVertices| with size of 2 and stride of 4
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| - // beginning at the first texcoord in the array. The last argument indicates
|
| - // offset of data within |gVertices| as supplied to the vertex buffer.
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| - glVertexAttribPointer(texcoord, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat),
|
| - (void *)(2 * sizeof(GLfloat)));
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| - glEnableVertexAttribArray(texcoord);
|
| -
|
| - return YES;
|
| -}
|
| -
|
| -// Set vertex data to the currently bound vertex buffer.
|
| -void RTCSetVertexData(RTCVideoRotation rotation) {
|
| - // When modelview and projection matrices are identity (default) the world is
|
| - // contained in the square around origin with unit size 2. Drawing to these
|
| - // coordinates is equivalent to drawing to the entire screen. The texture is
|
| - // stretched over that square using texture coordinates (u, v) that range
|
| - // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
|
| - // here because the incoming frame has origin in upper left hand corner but
|
| - // OpenGL expects origin in bottom left corner.
|
| - std::array<std::array<GLfloat, 2>, 4> UVCoords = {{
|
| - {{0, 1}}, // Lower left.
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| - {{1, 1}}, // Lower right.
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| - {{1, 0}}, // Upper right.
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| - {{0, 0}}, // Upper left.
|
| - }};
|
| -
|
| - // Rotate the UV coordinates.
|
| - int rotation_offset;
|
| - switch (rotation) {
|
| - case RTCVideoRotation_0:
|
| - rotation_offset = 0;
|
| - break;
|
| - case RTCVideoRotation_90:
|
| - rotation_offset = 1;
|
| - break;
|
| - case RTCVideoRotation_180:
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| - rotation_offset = 2;
|
| - break;
|
| - case RTCVideoRotation_270:
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| - rotation_offset = 3;
|
| - break;
|
| - }
|
| - std::rotate(UVCoords.begin(), UVCoords.begin() + rotation_offset,
|
| - UVCoords.end());
|
| -
|
| - const GLfloat gVertices[] = {
|
| - // X, Y, U, V.
|
| - -1, -1, UVCoords[0][0], UVCoords[0][1],
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| - 1, -1, UVCoords[1][0], UVCoords[1][1],
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| - 1, 1, UVCoords[2][0], UVCoords[2][1],
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| - -1, 1, UVCoords[3][0], UVCoords[3][1],
|
| - };
|
| -
|
| - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(gVertices), gVertices);
|
| -}
|
|
|