| Index: webrtc/sdk/objc/Framework/Classes/Video/RTCNativeNV12Shader.mm
|
| diff --git a/webrtc/sdk/objc/Framework/Classes/Video/RTCNativeNV12Shader.mm b/webrtc/sdk/objc/Framework/Classes/Video/RTCNativeNV12Shader.mm
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| deleted file mode 100644
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| index c0769c05cda4f3e169bee3a29cbfd8c28ddc299f..0000000000000000000000000000000000000000
|
| --- a/webrtc/sdk/objc/Framework/Classes/Video/RTCNativeNV12Shader.mm
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| +++ /dev/null
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| @@ -1,107 +0,0 @@
|
| -/*
|
| - * Copyright 2016 The WebRTC project authors. All Rights Reserved.
|
| - *
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| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
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| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -#import "RTCShader.h"
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| -
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| -#import "RTCNV12TextureCache.h"
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| -#import "RTCShader+Private.h"
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| -#import "WebRTC/RTCLogging.h"
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| -#import "WebRTC/RTCVideoFrame.h"
|
| -
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| -#include "webrtc/base/checks.h"
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| -#include "webrtc/base/optional.h"
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| -
|
| -static const char kNV12FragmentShaderSource[] =
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| - SHADER_VERSION
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| - "precision mediump float;"
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| - FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
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| - "uniform lowp sampler2D s_textureY;\n"
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| - "uniform lowp sampler2D s_textureUV;\n"
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| - FRAGMENT_SHADER_OUT
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| - "void main() {\n"
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| - " mediump float y;\n"
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| - " mediump vec2 uv;\n"
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| - " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
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| - " uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n"
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| - " vec2(0.5, 0.5);\n"
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| - " " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n"
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| - " y - 0.344 * uv.x - 0.714 * uv.y,\n"
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| - " y + 1.770 * uv.x,\n"
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| - " 1.0);\n"
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| - " }\n";
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| -
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| -@implementation RTCNativeNV12Shader {
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| - GLuint _vertexBuffer;
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| - GLuint _nv12Program;
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| - GLint _ySampler;
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| - GLint _uvSampler;
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| - RTCNV12TextureCache *_textureCache;
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| - // Store current rotation and only upload new vertex data when rotation
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| - // changes.
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| - rtc::Optional<RTCVideoRotation> _currentRotation;
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| -}
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| -
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| -- (instancetype)initWithContext:(GlContextType *)context {
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| - if (self = [super init]) {
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| - _textureCache = [[RTCNV12TextureCache alloc] initWithContext:context];
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| - if (!_textureCache || ![self setupNV12Program] ||
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| - !RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) {
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| - RTCLog(@"Failed to initialize RTCNativeNV12Shader.");
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| - self = nil;
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| - }
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| - }
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| - return self;
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| -}
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| -
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| -- (void)dealloc {
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| - glDeleteProgram(_nv12Program);
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| - glDeleteBuffers(1, &_vertexBuffer);
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| -}
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| -
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| -- (BOOL)setupNV12Program {
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| - _nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource);
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| - if (!_nv12Program) {
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| - return NO;
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| - }
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| - _ySampler = glGetUniformLocation(_nv12Program, "s_textureY");
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| - _uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV");
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| -
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| - return (_ySampler >= 0 && _uvSampler >= 0);
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| -}
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| -
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| -- (BOOL)drawFrame:(RTCVideoFrame *)frame {
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| - glUseProgram(_nv12Program);
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| - if (![_textureCache uploadFrameToTextures:frame]) {
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| - return NO;
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| - }
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| -
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| - // Y-plane.
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| - glActiveTexture(GL_TEXTURE0);
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| - glUniform1i(_ySampler, 0);
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| - glBindTexture(GL_TEXTURE_2D, _textureCache.yTexture);
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| -
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| - // UV-plane.
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| - glActiveTexture(GL_TEXTURE1);
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| - glUniform1i(_uvSampler, 1);
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| - glBindTexture(GL_TEXTURE_2D, _textureCache.uvTexture);
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| -
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| - glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
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| - if (!_currentRotation || frame.rotation != *_currentRotation) {
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| - _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation);
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| - RTCSetVertexData(*_currentRotation);
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| - }
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| - glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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| -
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| - [_textureCache releaseTextures];
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| -
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| - return YES;
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| -}
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| -
|
| -@end
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|
|