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Unified Diff: webrtc/modules/audio_device/fine_audio_buffer.h

Issue 2894873002: Improved audio buffer handling for iOS (Closed)
Patch Set: Added capacity parameter Created 3 years, 7 months ago
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Index: webrtc/modules/audio_device/fine_audio_buffer.h
diff --git a/webrtc/modules/audio_device/fine_audio_buffer.h b/webrtc/modules/audio_device/fine_audio_buffer.h
index 306f9d24d377a7fe3ec31e0d01e298f86bf2db63..5ccb648b5df65306a024e970492595618eb94b5d 100644
--- a/webrtc/modules/audio_device/fine_audio_buffer.h
+++ b/webrtc/modules/audio_device/fine_audio_buffer.h
@@ -13,6 +13,7 @@
#include <memory>
+#include "webrtc/base/array_view.h"
#include "webrtc/base/buffer.h"
#include "webrtc/typedefs.h"
@@ -28,27 +29,26 @@ class AudioDeviceBuffer;
// in 10ms chunks when the size of the provided audio buffers differs from 10ms.
// As an example: calling DeliverRecordedData() with 5ms buffers will deliver
// accumulated 10ms worth of data to the ADB every second call.
+// TODO(henrika): add support for stereo when mobile platforms need it.
class FineAudioBuffer {
public:
// |device_buffer| is a buffer that provides 10ms of audio data.
- // |desired_frame_size_bytes| is the number of bytes of audio data
- // GetPlayoutData() should return on success. It is also the required size of
- // each recorded buffer used in DeliverRecordedData() calls.
// |sample_rate| is the sample rate of the audio data. This is needed because
// |device_buffer| delivers 10ms of data. Given the sample rate the number
- // of samples can be calculated.
+ // of samples can be calculated. The |capacity| ensures that the buffer size
+ // can be increased to at least capacity without further reallocation.
FineAudioBuffer(AudioDeviceBuffer* device_buffer,
- size_t desired_frame_size_bytes,
- int sample_rate);
+ int sample_rate,
+ size_t capacity);
~FineAudioBuffer();
// Clears buffers and counters dealing with playour and/or recording.
void ResetPlayout();
void ResetRecord();
- // |buffer| must be of equal or greater size than what is returned by
- // RequiredBufferSize(). This is to avoid unnecessary memcpy.
- void GetPlayoutData(int8_t* buffer);
+ // Copies audio samples into |audio_buffer| where number of requested
+ // elements is specified by |audio.buffer.size()|.
kwiberg-webrtc 2017/05/29 04:09:02 One . should be _
henrika_webrtc 2017/05/29 10:33:51 Done.
+ void GetPlayoutData(rtc::ArrayView<int8_t> audio_buffer);
kwiberg-webrtc 2017/05/29 04:09:02 Can it ever be the case that you're not able to fi
henrika_webrtc 2017/05/29 10:33:51 No. We ask native WebRTC until we get enough and i
kwiberg-webrtc 2017/05/29 11:07:01 OK. Document this?
henrika_webrtc 2017/05/29 14:30:05 Done.
// Consumes the audio data in |buffer| and sends it to the WebRTC layer in
// chunks of 10ms. The provided delay estimates in |playout_delay_ms| and
@@ -73,15 +73,14 @@ class FineAudioBuffer {
// class and the owner must ensure that the pointer is valid during the life-
// time of this object.
AudioDeviceBuffer* const device_buffer_;
- // Number of bytes delivered by GetPlayoutData() call and provided to
- // DeliverRecordedData().
- const size_t desired_frame_size_bytes_;
// Sample rate in Hertz.
const int sample_rate_;
// Number of audio samples per 10ms.
const size_t samples_per_10_ms_;
// Number of audio bytes per 10ms.
const size_t bytes_per_10_ms_;
+ // Storage for output samples from which a consumer can read audio buffers
+ // in any size using GetPlayoutData().
rtc::BufferT<int8_t> playout_buffer_;
// Storage for input samples that are about to be delivered to the WebRTC
// ADB or remains from the last successful delivery of a 10ms audio buffer.
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