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|  | 1 /* | 
|  | 2  *  Copyright 2016 The WebRTC project authors. All Rights Reserved. | 
|  | 3  * | 
|  | 4  *  Use of this source code is governed by a BSD-style license | 
|  | 5  *  that can be found in the LICENSE file in the root of the source | 
|  | 6  *  tree. An additional intellectual property rights grant can be found | 
|  | 7  *  in the file PATENTS.  All contributing project authors may | 
|  | 8  *  be found in the AUTHORS file in the root of the source tree. | 
|  | 9  */ | 
|  | 10 | 
|  | 11 #import <Foundation/Foundation.h> | 
|  | 12 | 
|  | 13 #if TARGET_OS_IPHONE | 
|  | 14 #define RTC_PIXEL_FORMAT GL_LUMINANCE | 
|  | 15 #define SHADER_VERSION | 
|  | 16 #define VERTEX_SHADER_IN "attribute" | 
|  | 17 #define VERTEX_SHADER_OUT "varying" | 
|  | 18 #define FRAGMENT_SHADER_IN "varying" | 
|  | 19 #define FRAGMENT_SHADER_OUT | 
|  | 20 #define FRAGMENT_SHADER_COLOR "gl_FragColor" | 
|  | 21 #define FRAGMENT_SHADER_TEXTURE "texture2D" | 
|  | 22 | 
|  | 23 @class EAGLContext; | 
|  | 24 typedef EAGLContext GlContextType; | 
|  | 25 #else | 
|  | 26 #define RTC_PIXEL_FORMAT GL_RED | 
|  | 27 #define SHADER_VERSION "#version 150\n" | 
|  | 28 #define VERTEX_SHADER_IN "in" | 
|  | 29 #define VERTEX_SHADER_OUT "out" | 
|  | 30 #define FRAGMENT_SHADER_IN "in" | 
|  | 31 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" | 
|  | 32 #define FRAGMENT_SHADER_COLOR "fragColor" | 
|  | 33 #define FRAGMENT_SHADER_TEXTURE "texture" | 
|  | 34 | 
|  | 35 @class NSOpenGLContext; | 
|  | 36 typedef NSOpenGLContext GlContextType; | 
|  | 37 #endif | 
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