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Unified Diff: webrtc/sdk/objc/Framework/Classes/UI/RTCEAGLVideoView.m

Issue 2890733003: Reland of Split iOS sdk in to separate targets (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: webrtc/sdk/objc/Framework/Classes/UI/RTCEAGLVideoView.m
diff --git a/webrtc/sdk/objc/Framework/Classes/UI/RTCEAGLVideoView.m b/webrtc/sdk/objc/Framework/Classes/UI/RTCEAGLVideoView.m
new file mode 100644
index 0000000000000000000000000000000000000000..1fb03bc909e27305eee7eb41bd9f6066983f7e3e
--- /dev/null
+++ b/webrtc/sdk/objc/Framework/Classes/UI/RTCEAGLVideoView.m
@@ -0,0 +1,297 @@
+/*
+ * Copyright 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "WebRTC/RTCEAGLVideoView.h"
+
+#import <GLKit/GLKit.h>
+
+#import "RTCShader+Private.h"
+#import "WebRTC/RTCLogging.h"
+#import "WebRTC/RTCVideoFrame.h"
+
+// RTCDisplayLinkTimer wraps a CADisplayLink and is set to fire every two screen
+// refreshes, which should be 30fps. We wrap the display link in order to avoid
+// a retain cycle since CADisplayLink takes a strong reference onto its target.
+// The timer is paused by default.
+@interface RTCDisplayLinkTimer : NSObject
+
+@property(nonatomic) BOOL isPaused;
+
+- (instancetype)initWithTimerHandler:(void (^)(void))timerHandler;
+- (void)invalidate;
+
+@end
+
+@implementation RTCDisplayLinkTimer {
+ CADisplayLink *_displayLink;
+ void (^_timerHandler)(void);
+}
+
+- (instancetype)initWithTimerHandler:(void (^)(void))timerHandler {
+ NSParameterAssert(timerHandler);
+ if (self = [super init]) {
+ _timerHandler = timerHandler;
+ _displayLink =
+ [CADisplayLink displayLinkWithTarget:self
+ selector:@selector(displayLinkDidFire:)];
+ _displayLink.paused = YES;
+ // Set to half of screen refresh, which should be 30fps.
+ [_displayLink setFrameInterval:2];
+ [_displayLink addToRunLoop:[NSRunLoop currentRunLoop]
+ forMode:NSRunLoopCommonModes];
+ }
+ return self;
+}
+
+- (void)dealloc {
+ [self invalidate];
+}
+
+- (BOOL)isPaused {
+ return _displayLink.paused;
+}
+
+- (void)setIsPaused:(BOOL)isPaused {
+ _displayLink.paused = isPaused;
+}
+
+- (void)invalidate {
+ [_displayLink invalidate];
+}
+
+- (void)displayLinkDidFire:(CADisplayLink *)displayLink {
+ _timerHandler();
+}
+
+@end
+
+// RTCEAGLVideoView wraps a GLKView which is setup with
+// enableSetNeedsDisplay = NO for the purpose of gaining control of
+// exactly when to call -[GLKView display]. This need for extra
+// control is required to avoid triggering method calls on GLKView
+// that results in attempting to bind the underlying render buffer
+// when the drawable size would be empty which would result in the
+// error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. -[GLKView display] is
+// the method that will trigger the binding of the render
+// buffer. Because the standard behaviour of -[UIView setNeedsDisplay]
+// is disabled for the reasons above, the RTCEAGLVideoView maintains
+// its own |isDirty| flag.
+
+@interface RTCEAGLVideoView () <GLKViewDelegate>
+// |videoFrame| is set when we receive a frame from a worker thread and is read
+// from the display link callback so atomicity is required.
+@property(atomic, strong) RTCVideoFrame *videoFrame;
+@property(nonatomic, readonly) GLKView *glkView;
+@end
+
+@implementation RTCEAGLVideoView {
+ RTCDisplayLinkTimer *_timer;
+ EAGLContext *_glContext;
+ // This flag should only be set and read on the main thread (e.g. by
+ // setNeedsDisplay)
+ BOOL _isDirty;
+ id<RTCShader> _i420Shader;
+ id<RTCShader> _nv12Shader;
+ RTCVideoFrame *_lastDrawnFrame;
+}
+
+@synthesize delegate = _delegate;
+@synthesize videoFrame = _videoFrame;
+@synthesize glkView = _glkView;
+
+- (instancetype)initWithFrame:(CGRect)frame {
+ if (self = [super initWithFrame:frame]) {
+ [self configure];
+ }
+ return self;
+}
+
+- (instancetype)initWithCoder:(NSCoder *)aDecoder {
+ if (self = [super initWithCoder:aDecoder]) {
+ [self configure];
+ }
+ return self;
+}
+
+- (void)configure {
+ EAGLContext *glContext =
+ [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
+ if (!glContext) {
+ glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
+ }
+ _glContext = glContext;
+
+ // GLKView manages a framebuffer for us.
+ _glkView = [[GLKView alloc] initWithFrame:CGRectZero
+ context:_glContext];
+ _glkView.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888;
+ _glkView.drawableDepthFormat = GLKViewDrawableDepthFormatNone;
+ _glkView.drawableStencilFormat = GLKViewDrawableStencilFormatNone;
+ _glkView.drawableMultisample = GLKViewDrawableMultisampleNone;
+ _glkView.delegate = self;
+ _glkView.layer.masksToBounds = YES;
+ _glkView.enableSetNeedsDisplay = NO;
+ [self addSubview:_glkView];
+
+ // Listen to application state in order to clean up OpenGL before app goes
+ // away.
+ NSNotificationCenter *notificationCenter =
+ [NSNotificationCenter defaultCenter];
+ [notificationCenter addObserver:self
+ selector:@selector(willResignActive)
+ name:UIApplicationWillResignActiveNotification
+ object:nil];
+ [notificationCenter addObserver:self
+ selector:@selector(didBecomeActive)
+ name:UIApplicationDidBecomeActiveNotification
+ object:nil];
+
+ // Frames are received on a separate thread, so we poll for current frame
+ // using a refresh rate proportional to screen refresh frequency. This
+ // occurs on the main thread.
+ __weak RTCEAGLVideoView *weakSelf = self;
+ _timer = [[RTCDisplayLinkTimer alloc] initWithTimerHandler:^{
+ RTCEAGLVideoView *strongSelf = weakSelf;
+ [strongSelf displayLinkTimerDidFire];
+ }];
+ [self setupGL];
+}
+
+- (void)dealloc {
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+ UIApplicationState appState =
+ [UIApplication sharedApplication].applicationState;
+ if (appState == UIApplicationStateActive) {
+ [self teardownGL];
+ }
+ [_timer invalidate];
+ if (_glContext && [EAGLContext currentContext] == _glContext) {
+ [EAGLContext setCurrentContext:nil];
+ }
+}
+
+#pragma mark - UIView
+
+- (void)setNeedsDisplay {
+ [super setNeedsDisplay];
+ _isDirty = YES;
+}
+
+- (void)setNeedsDisplayInRect:(CGRect)rect {
+ [super setNeedsDisplayInRect:rect];
+ _isDirty = YES;
+}
+
+- (void)layoutSubviews {
+ [super layoutSubviews];
+ _glkView.frame = self.bounds;
+}
+
+#pragma mark - GLKViewDelegate
+
+// This method is called when the GLKView's content is dirty and needs to be
+// redrawn. This occurs on main thread.
+- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
+ // The renderer will draw the frame to the framebuffer corresponding to the
+ // one used by |view|.
+ RTCVideoFrame *frame = self.videoFrame;
+ if (!frame || frame == _lastDrawnFrame) {
+ return;
+ }
+ [self ensureGLContext];
+ glClear(GL_COLOR_BUFFER_BIT);
+ id<RTCShader> shader = nil;
+ if (frame.nativeHandle) {
+ if (!_nv12Shader) {
+ _nv12Shader = [[RTCNativeNV12Shader alloc] initWithContext:_glContext];
+ }
+ shader = _nv12Shader;
+ } else {
+ if (!_i420Shader) {
+ _i420Shader = [[RTCI420Shader alloc] initWithContext:_glContext];
+ }
+ shader = _i420Shader;
+ }
+ if (shader && [shader drawFrame:frame]) {
+ _lastDrawnFrame = frame;
+ } else {
+ RTCLog(@"Failed to draw frame.");
+ }
+}
+
+#pragma mark - RTCVideoRenderer
+
+// These methods may be called on non-main thread.
+- (void)setSize:(CGSize)size {
+ __weak RTCEAGLVideoView *weakSelf = self;
+ dispatch_async(dispatch_get_main_queue(), ^{
+ RTCEAGLVideoView *strongSelf = weakSelf;
+ [strongSelf.delegate videoView:strongSelf didChangeVideoSize:size];
+ });
+}
+
+- (void)renderFrame:(RTCVideoFrame *)frame {
+ self.videoFrame = frame;
+}
+
+#pragma mark - Private
+
+- (void)displayLinkTimerDidFire {
+ // Don't render unless video frame have changed or the view content
+ // has explicitly been marked dirty.
+ if (!_isDirty && _lastDrawnFrame == self.videoFrame) {
+ return;
+ }
+
+ // Always reset isDirty at this point, even if -[GLKView display]
+ // won't be called in the case the drawable size is empty.
+ _isDirty = NO;
+
+ // Only call -[GLKView display] if the drawable size is
+ // non-empty. Calling display will make the GLKView setup its
+ // render buffer if necessary, but that will fail with error
+ // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT if size is empty.
+ if (self.bounds.size.width > 0 && self.bounds.size.height > 0) {
+ [_glkView display];
+ }
+}
+
+- (void)setupGL {
+ self.videoFrame = nil;
+ [self ensureGLContext];
+ glDisable(GL_DITHER);
+ _timer.isPaused = NO;
+}
+
+- (void)teardownGL {
+ self.videoFrame = nil;
+ _timer.isPaused = YES;
+ [_glkView deleteDrawable];
+ [self ensureGLContext];
+ _i420Shader = nil;
+ _nv12Shader = nil;
+}
+
+- (void)didBecomeActive {
+ [self setupGL];
+}
+
+- (void)willResignActive {
+ [self teardownGL];
+}
+
+- (void)ensureGLContext {
+ NSAssert(_glContext, @"context shouldn't be nil");
+ if ([EAGLContext currentContext] != _glContext) {
+ [EAGLContext setCurrentContext:_glContext];
+ }
+}
+
+@end
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