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Side by Side Diff: webrtc/sdk/android/api/org/webrtc/EglBase.java

Issue 2885163003: Allow constructing an EglBase from an existing shared EGLContext. (Closed)
Patch Set: Use name "sharedContext", as it's used elsewhere. Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2015 The WebRTC project authors. All Rights Reserved. 2 * Copyright 2015 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 } 109 }
110 110
111 /** 111 /**
112 * Explicitly create a root EGl 1.0 context with the specified config attribut es. 112 * Explicitly create a root EGl 1.0 context with the specified config attribut es.
113 */ 113 */
114 public static EglBase createEgl10(int[] configAttributes) { 114 public static EglBase createEgl10(int[] configAttributes) {
115 return new EglBase10(null /* shaderContext */, configAttributes); 115 return new EglBase10(null /* shaderContext */, configAttributes);
116 } 116 }
117 117
118 /** 118 /**
119 * Explicitly create a root EGl 1.0 context with the specified config attribut es
120 * and shader context.
magjed_webrtc 2017/05/25 14:25:19 nit: shared, not shader.
Taylor Brandstetter 2017/05/25 16:53:57 Done; I saw "shaderContext" used in another place
121 */
122 public static EglBase createEgl10(
123 javax.microedition.khronos.egl.EGLContext sharedContext, int[] configAttri butes) {
124 return new EglBase10(new EglBase10.Context(sharedContext), configAttributes) ;
125 }
126
127 /**
119 * Explicitly create a root EGl 1.4 context with the specified config attribut es. 128 * Explicitly create a root EGl 1.4 context with the specified config attribut es.
120 */ 129 */
121 public static EglBase createEgl14(int[] configAttributes) { 130 public static EglBase createEgl14(int[] configAttributes) {
122 return new EglBase14(null /* shaderContext */, configAttributes); 131 return new EglBase14(null /* shaderContext */, configAttributes);
123 } 132 }
124 133
134 /**
135 * Explicitly create a root EGl 1.4 context with the specified config attribut es
136 * and shader context.
magjed_webrtc 2017/05/25 14:25:19 nit: shared, not shader.
137 */
138 public static EglBase createEgl14(
139 android.opengl.EGLContext sharedContext, int[] configAttributes) {
140 return new EglBase14(new EglBase14.Context(sharedContext), configAttributes) ;
141 }
142
125 public abstract void createSurface(Surface surface); 143 public abstract void createSurface(Surface surface);
126 144
127 // Create EGLSurface from the Android SurfaceTexture. 145 // Create EGLSurface from the Android SurfaceTexture.
128 public abstract void createSurface(SurfaceTexture surfaceTexture); 146 public abstract void createSurface(SurfaceTexture surfaceTexture);
129 147
130 // Create dummy 1x1 pixel buffer surface so the context can be made current. 148 // Create dummy 1x1 pixel buffer surface so the context can be made current.
131 public abstract void createDummyPbufferSurface(); 149 public abstract void createDummyPbufferSurface();
132 150
133 public abstract void createPbufferSurface(int width, int height); 151 public abstract void createPbufferSurface(int width, int height);
134 152
135 public abstract Context getEglBaseContext(); 153 public abstract Context getEglBaseContext();
136 154
137 public abstract boolean hasSurface(); 155 public abstract boolean hasSurface();
138 156
139 public abstract int surfaceWidth(); 157 public abstract int surfaceWidth();
140 158
141 public abstract int surfaceHeight(); 159 public abstract int surfaceHeight();
142 160
143 public abstract void releaseSurface(); 161 public abstract void releaseSurface();
144 162
145 public abstract void release(); 163 public abstract void release();
146 164
147 public abstract void makeCurrent(); 165 public abstract void makeCurrent();
148 166
149 // Detach the current EGL context, so that it can be made current on another t hread. 167 // Detach the current EGL context, so that it can be made current on another t hread.
150 public abstract void detachCurrent(); 168 public abstract void detachCurrent();
151 169
152 public abstract void swapBuffers(); 170 public abstract void swapBuffers();
153 } 171 }
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