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Unified Diff: ui/android/overscroll_refresh_unittest.cc

Issue 2884423003: Use scroll-boundary-behavior to control overscroll-refresh/glow on android. (Closed)
Patch Set: rebase Created 3 years, 5 months ago
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Index: ui/android/overscroll_refresh_unittest.cc
diff --git a/ui/android/overscroll_refresh_unittest.cc b/ui/android/overscroll_refresh_unittest.cc
index c133d759a8e3a8f272bd575e7ef1fc9dec999439..6598674bdeb53494d4217d81dc57be5591641f0c 100644
--- a/ui/android/overscroll_refresh_unittest.cc
+++ b/ui/android/overscroll_refresh_unittest.cc
@@ -86,7 +86,7 @@ TEST_F(OverscrollRefreshTest, Basic) {
EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck());
// The unconsumed, overscrolling scroll will trigger the effect.
- effect.OnScrollUpdateAck(false);
+ effect.OnOverscrolled(true);
EXPECT_TRUE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
EXPECT_TRUE(GetAndResetPullStarted());
@@ -124,7 +124,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) {
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
EXPECT_FALSE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
+ effect.OnOverscrolled(true);
EXPECT_FALSE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
@@ -145,7 +145,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfOverflowYHidden) {
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
EXPECT_FALSE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
+ effect.OnOverscrolled(true);
EXPECT_FALSE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
@@ -164,7 +164,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) {
EXPECT_FALSE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
+ effect.OnOverscrolled(true);
EXPECT_FALSE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
@@ -180,11 +180,11 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) {
// Consumption of the initial touchmove or scroll should prevent future
// activation.
- effect.OnScrollUpdateAck(true);
+ effect.OnOverscrolled(false);
EXPECT_FALSE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
- effect.OnScrollUpdateAck(false);
+ effect.OnOverscrolled(true);
EXPECT_FALSE(effect.IsActive());
EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
@@ -198,7 +198,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) {
effect.OnScrollBegin();
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
+ effect.OnOverscrolled(true);
ASSERT_TRUE(effect.IsActive());
EXPECT_TRUE(GetAndResetPullStarted());
@@ -213,7 +213,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) {
effect.OnScrollBegin();
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
+ effect.OnOverscrolled(true);
ASSERT_TRUE(effect.IsActive());
EXPECT_TRUE(GetAndResetPullStarted());
@@ -229,7 +229,7 @@ TEST_F(OverscrollRefreshTest, NotTriggeredIfReset) {
effect.OnScrollBegin();
ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
+ effect.OnOverscrolled(true);
ASSERT_TRUE(effect.IsActive());
EXPECT_TRUE(GetAndResetPullStarted());

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