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1 /* | 1 /* |
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. | 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
11 #ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ | 11 #ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ |
12 #define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ | 12 #define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ |
13 | 13 |
14 #include <deque> | 14 #include <deque> |
15 #include <map> | 15 #include <map> |
16 | 16 |
17 #include "webrtc/base/checks.h" | 17 #include "webrtc/base/checks.h" |
18 #include "webrtc/base/constructormagic.h" | 18 #include "webrtc/base/constructormagic.h" |
| 19 #include "webrtc/base/event.h" |
19 #include "webrtc/base/messagequeue.h" | 20 #include "webrtc/base/messagequeue.h" |
20 #include "webrtc/base/socketserver.h" | 21 #include "webrtc/base/socketserver.h" |
21 | 22 |
22 namespace rtc { | 23 namespace rtc { |
23 | 24 |
24 class Packet; | 25 class Packet; |
25 class VirtualSocket; | 26 class VirtualSocket; |
26 class SocketAddressPair; | 27 class SocketAddressPair; |
27 | 28 |
28 // Simulates a network in the same manner as a loopback interface. The | 29 // Simulates a network in the same manner as a loopback interface. The |
29 // interface can create as many addresses as you want. All of the sockets | 30 // interface can create as many addresses as you want. All of the sockets |
30 // created by this network will be able to communicate with one another, unless | 31 // created by this network will be able to communicate with one another, unless |
31 // they are bound to addresses from incompatible families. | 32 // they are bound to addresses from incompatible families. |
32 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { | 33 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { |
33 public: | 34 public: |
34 // TODO: Add "owned" parameter. | 35 VirtualSocketServer(); |
35 // If "owned" is set, the supplied socketserver will be deleted later. | |
36 explicit VirtualSocketServer(SocketServer* ss); | |
37 ~VirtualSocketServer() override; | 36 ~VirtualSocketServer() override; |
38 | 37 |
39 SocketServer* socketserver() { return server_; } | |
40 | |
41 // The default route indicates which local address to use when a socket is | 38 // The default route indicates which local address to use when a socket is |
42 // bound to the 'any' address, e.g. 0.0.0.0. | 39 // bound to the 'any' address, e.g. 0.0.0.0. |
43 IPAddress GetDefaultRoute(int family); | 40 IPAddress GetDefaultRoute(int family); |
44 void SetDefaultRoute(const IPAddress& from_addr); | 41 void SetDefaultRoute(const IPAddress& from_addr); |
45 | 42 |
46 // Limits the network bandwidth (maximum bytes per second). Zero means that | 43 // Limits the network bandwidth (maximum bytes per second). Zero means that |
47 // all sends occur instantly. Defaults to 0. | 44 // all sends occur instantly. Defaults to 0. |
48 uint32_t bandwidth() const { return bandwidth_; } | 45 uint32_t bandwidth() const { return bandwidth_; } |
49 void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; } | 46 void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; } |
50 | 47 |
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238 | 235 |
239 private: | 236 private: |
240 friend class VirtualSocket; | 237 friend class VirtualSocket; |
241 | 238 |
242 // Sending was previously blocked, but now isn't. | 239 // Sending was previously blocked, but now isn't. |
243 sigslot::signal0<> SignalReadyToSend; | 240 sigslot::signal0<> SignalReadyToSend; |
244 | 241 |
245 typedef std::map<SocketAddress, VirtualSocket*> AddressMap; | 242 typedef std::map<SocketAddress, VirtualSocket*> AddressMap; |
246 typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; | 243 typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; |
247 | 244 |
248 SocketServer* server_; | 245 // Used to implement Wait/WakeUp. |
249 bool server_owned_; | 246 Event wakeup_; |
250 MessageQueue* msg_queue_; | 247 MessageQueue* msg_queue_; |
251 bool stop_on_idle_; | 248 bool stop_on_idle_; |
252 in_addr next_ipv4_; | 249 in_addr next_ipv4_; |
253 in6_addr next_ipv6_; | 250 in6_addr next_ipv6_; |
254 uint16_t next_port_; | 251 uint16_t next_port_; |
255 AddressMap* bindings_; | 252 AddressMap* bindings_; |
256 ConnectionMap* connections_; | 253 ConnectionMap* connections_; |
257 | 254 |
258 IPAddress default_route_v4_; | 255 IPAddress default_route_v4_; |
259 IPAddress default_route_v6_; | 256 IPAddress default_route_v6_; |
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385 | 382 |
386 // Store the options that are set | 383 // Store the options that are set |
387 OptionsMap options_map_; | 384 OptionsMap options_map_; |
388 | 385 |
389 friend class VirtualSocketServer; | 386 friend class VirtualSocketServer; |
390 }; | 387 }; |
391 | 388 |
392 } // namespace rtc | 389 } // namespace rtc |
393 | 390 |
394 #endif // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ | 391 #endif // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ |
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