| Index: webrtc/base/sigslot_unittest.cc
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| diff --git a/webrtc/base/sigslot_unittest.cc b/webrtc/base/sigslot_unittest.cc
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| deleted file mode 100644
|
| index 6d21d84fab4c1fe91011e2afcbdcbb0f5623615c..0000000000000000000000000000000000000000
|
| --- a/webrtc/base/sigslot_unittest.cc
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| +++ /dev/null
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| @@ -1,357 +0,0 @@
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| -/*
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| - * Copyright 2012 The WebRTC Project Authors. All rights reserved.
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| - *
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| - * Use of this source code is governed by a BSD-style license
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| - * that can be found in the LICENSE file in the root of the source
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| - * tree. An additional intellectual property rights grant can be found
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| - * in the file PATENTS. All contributing project authors may
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| - * be found in the AUTHORS file in the root of the source tree.
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| - */
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| -
|
| -#include "webrtc/base/sigslot.h"
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| -
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| -#include "webrtc/base/gunit.h"
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| -
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| -// This function, when passed a has_slots or signalx, will break the build if
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| -// its threading requirement is not single threaded
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| -static bool TemplateIsST(const sigslot::single_threaded* p) {
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| - return true;
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| -}
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| -// This function, when passed a has_slots or signalx, will break the build if
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| -// its threading requirement is not multi threaded
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| -static bool TemplateIsMT(const sigslot::multi_threaded_local* p) {
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| - return true;
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| -}
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| -
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| -class SigslotDefault : public testing::Test, public sigslot::has_slots<> {
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| - protected:
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| - sigslot::signal0<> signal_;
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| -};
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| -
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| -template<class slot_policy = sigslot::single_threaded,
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| - class signal_policy = sigslot::single_threaded>
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| -class SigslotReceiver : public sigslot::has_slots<slot_policy> {
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| - public:
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| - SigslotReceiver() : signal_(nullptr), signal_count_(0) {}
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| - ~SigslotReceiver() {
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| - }
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| -
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| - // Provide copy constructor so that tests can exercise the has_slots copy
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| - // constructor.
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| - SigslotReceiver(const SigslotReceiver&) = default;
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| -
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| - void Connect(sigslot::signal0<signal_policy>* signal) {
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| - if (!signal) return;
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| - Disconnect();
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| - signal_ = signal;
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| - signal->connect(this,
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| - &SigslotReceiver<slot_policy, signal_policy>::OnSignal);
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| - }
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| - void Disconnect() {
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| - if (!signal_) return;
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| - signal_->disconnect(this);
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| - signal_ = nullptr;
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| - }
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| - void OnSignal() {
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| - ++signal_count_;
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| - }
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| - int signal_count() { return signal_count_; }
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| -
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| - private:
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| - sigslot::signal0<signal_policy>* signal_;
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| - int signal_count_;
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| -};
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| -
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| -template<class slot_policy = sigslot::single_threaded,
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| - class mt_signal_policy = sigslot::multi_threaded_local>
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| -class SigslotSlotTest : public testing::Test {
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| - protected:
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| - SigslotSlotTest() {
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| - mt_signal_policy mt_policy;
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| - TemplateIsMT(&mt_policy);
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| - }
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| -
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| - virtual void SetUp() {
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| - Connect();
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| - }
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| - virtual void TearDown() {
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| - Disconnect();
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| - }
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| -
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| - void Disconnect() {
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| - st_receiver_.Disconnect();
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| - mt_receiver_.Disconnect();
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| - }
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| -
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| - void Connect() {
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| - st_receiver_.Connect(&SignalSTLoopback);
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| - mt_receiver_.Connect(&SignalMTLoopback);
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| - }
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| -
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| - int st_loop_back_count() { return st_receiver_.signal_count(); }
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| - int mt_loop_back_count() { return mt_receiver_.signal_count(); }
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| -
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| - sigslot::signal0<> SignalSTLoopback;
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| - SigslotReceiver<slot_policy, sigslot::single_threaded> st_receiver_;
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| - sigslot::signal0<mt_signal_policy> SignalMTLoopback;
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| - SigslotReceiver<slot_policy, mt_signal_policy> mt_receiver_;
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| -};
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| -
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| -typedef SigslotSlotTest<> SigslotSTSlotTest;
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| -typedef SigslotSlotTest<sigslot::multi_threaded_local,
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| - sigslot::multi_threaded_local> SigslotMTSlotTest;
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| -
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| -class multi_threaded_local_fake : public sigslot::multi_threaded_local {
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| - public:
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| - multi_threaded_local_fake() : lock_count_(0), unlock_count_(0) {
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| - }
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| -
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| - void lock() { ++lock_count_; }
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| - void unlock() { ++unlock_count_; }
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| -
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| - int lock_count() { return lock_count_; }
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| -
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| - bool InCriticalSection() { return lock_count_ != unlock_count_; }
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| -
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| - protected:
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| - int lock_count_;
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| - int unlock_count_;
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| -};
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| -
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| -typedef SigslotSlotTest<multi_threaded_local_fake,
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| - multi_threaded_local_fake> SigslotMTLockBase;
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| -
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| -class SigslotMTLockTest : public SigslotMTLockBase {
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| - protected:
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| - SigslotMTLockTest() {}
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| -
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| - virtual void SetUp() {
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| - EXPECT_EQ(0, SlotLockCount());
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| - SigslotMTLockBase::SetUp();
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| - // Connects to two signals (ST and MT). However,
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| - // SlotLockCount() only gets the count for the
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| - // MT signal (there are two separate SigslotReceiver which
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| - // keep track of their own count).
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| - EXPECT_EQ(1, SlotLockCount());
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| - }
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| - virtual void TearDown() {
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| - const int previous_lock_count = SlotLockCount();
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| - SigslotMTLockBase::TearDown();
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| - // Disconnects from two signals. Note analogous to SetUp().
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| - EXPECT_EQ(previous_lock_count + 1, SlotLockCount());
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| - }
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| -
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| - int SlotLockCount() { return mt_receiver_.lock_count(); }
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| - void Signal() { SignalMTLoopback(); }
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| - int SignalLockCount() { return SignalMTLoopback.lock_count(); }
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| - int signal_count() { return mt_loop_back_count(); }
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| - bool InCriticalSection() { return SignalMTLoopback.InCriticalSection(); }
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| -};
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| -
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| -// This test will always succeed. However, if the default template instantiation
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| -// changes from single threaded to multi threaded it will break the build here.
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| -TEST_F(SigslotDefault, DefaultIsST) {
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| - EXPECT_TRUE(TemplateIsST(this));
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| - EXPECT_TRUE(TemplateIsST(&signal_));
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| -}
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| -
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| -// ST slot, ST signal
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| -TEST_F(SigslotSTSlotTest, STLoopbackTest) {
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| - SignalSTLoopback();
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| - EXPECT_EQ(1, st_loop_back_count());
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| - EXPECT_EQ(0, mt_loop_back_count());
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| -}
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| -
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| -// ST slot, MT signal
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| -TEST_F(SigslotSTSlotTest, MTLoopbackTest) {
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| - SignalMTLoopback();
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| - EXPECT_EQ(1, mt_loop_back_count());
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| - EXPECT_EQ(0, st_loop_back_count());
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| -}
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| -
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| -// ST slot, both ST and MT (separate) signal
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| -TEST_F(SigslotSTSlotTest, AllLoopbackTest) {
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| - SignalSTLoopback();
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| - SignalMTLoopback();
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| - EXPECT_EQ(1, mt_loop_back_count());
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| - EXPECT_EQ(1, st_loop_back_count());
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| -}
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| -
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| -TEST_F(SigslotSTSlotTest, Reconnect) {
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| - SignalSTLoopback();
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| - SignalMTLoopback();
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| - EXPECT_EQ(1, mt_loop_back_count());
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| - EXPECT_EQ(1, st_loop_back_count());
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| - Disconnect();
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| - SignalSTLoopback();
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| - SignalMTLoopback();
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| - EXPECT_EQ(1, mt_loop_back_count());
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| - EXPECT_EQ(1, st_loop_back_count());
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| - Connect();
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| - SignalSTLoopback();
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| - SignalMTLoopback();
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| - EXPECT_EQ(2, mt_loop_back_count());
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| - EXPECT_EQ(2, st_loop_back_count());
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| -}
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| -
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| -// MT slot, ST signal
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| -TEST_F(SigslotMTSlotTest, STLoopbackTest) {
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| - SignalSTLoopback();
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| - EXPECT_EQ(1, st_loop_back_count());
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| - EXPECT_EQ(0, mt_loop_back_count());
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| -}
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| -
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| -// MT slot, MT signal
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| -TEST_F(SigslotMTSlotTest, MTLoopbackTest) {
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| - SignalMTLoopback();
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| - EXPECT_EQ(1, mt_loop_back_count());
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| - EXPECT_EQ(0, st_loop_back_count());
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| -}
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| -
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| -// MT slot, both ST and MT (separate) signal
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| -TEST_F(SigslotMTSlotTest, AllLoopbackTest) {
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| - SignalMTLoopback();
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| - SignalSTLoopback();
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| - EXPECT_EQ(1, st_loop_back_count());
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| - EXPECT_EQ(1, mt_loop_back_count());
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| -}
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| -
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| -// Test that locks are acquired and released correctly.
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| -TEST_F(SigslotMTLockTest, LockSanity) {
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| - const int lock_count = SignalLockCount();
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| - Signal();
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| - EXPECT_FALSE(InCriticalSection());
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| - EXPECT_EQ(lock_count + 1, SignalLockCount());
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| - EXPECT_EQ(1, signal_count());
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| -}
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| -
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| -// Destroy signal and slot in different orders.
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| -TEST(SigslotDestructionOrder, SignalFirst) {
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| - sigslot::signal0<>* signal = new sigslot::signal0<>;
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| - SigslotReceiver<>* receiver = new SigslotReceiver<>();
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| - receiver->Connect(signal);
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| - (*signal)();
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| - EXPECT_EQ(1, receiver->signal_count());
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| - delete signal;
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| - delete receiver;
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| -}
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| -
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| -TEST(SigslotDestructionOrder, SlotFirst) {
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| - sigslot::signal0<>* signal = new sigslot::signal0<>;
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| - SigslotReceiver<>* receiver = new SigslotReceiver<>();
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| - receiver->Connect(signal);
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| - (*signal)();
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| - EXPECT_EQ(1, receiver->signal_count());
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| -
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| - delete receiver;
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| - (*signal)();
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| - delete signal;
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| -}
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| -
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| -// Test that if a signal is copied, its slot connections are copied as well.
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| -TEST(SigslotTest, CopyConnectedSignal) {
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| - sigslot::signal<> signal;
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| - SigslotReceiver<> receiver;
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| - receiver.Connect(&signal);
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| -
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| - // Fire the copied signal, expecting the receiver to be notified.
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| - sigslot::signal<> copied_signal(signal);
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| - copied_signal();
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| - EXPECT_EQ(1, receiver.signal_count());
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| -}
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| -
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| -// Test that if a slot is copied, its signal connections are copied as well.
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| -TEST(SigslotTest, CopyConnectedSlot) {
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| - sigslot::signal<> signal;
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| - SigslotReceiver<> receiver;
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| - receiver.Connect(&signal);
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| -
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| - // Fire the signal after copying the receiver, expecting the copied receiver
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| - // to be notified.
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| - SigslotReceiver<> copied_receiver(receiver);
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| - signal();
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| - EXPECT_EQ(1, copied_receiver.signal_count());
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| -}
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| -
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| -// Just used for the test below.
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| -class Disconnector : public sigslot::has_slots<> {
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| - public:
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| - Disconnector(SigslotReceiver<>* receiver1, SigslotReceiver<>* receiver2)
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| - : receiver1_(receiver1), receiver2_(receiver2) {}
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| -
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| - void Connect(sigslot::signal<>* signal) {
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| - signal_ = signal;
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| - signal->connect(this, &Disconnector::Disconnect);
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| - }
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| -
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| - private:
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| - void Disconnect() {
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| - receiver1_->Disconnect();
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| - receiver2_->Disconnect();
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| - signal_->disconnect(this);
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| - }
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| -
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| - sigslot::signal<>* signal_;
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| - SigslotReceiver<>* receiver1_;
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| - SigslotReceiver<>* receiver2_;
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| -};
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| -
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| -// Test that things work as expected if a signal is disconnected from a slot
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| -// while it's firing.
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| -TEST(SigslotTest, DisconnectFromSignalWhileFiring) {
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| - sigslot::signal<> signal;
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| - SigslotReceiver<> receiver1;
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| - SigslotReceiver<> receiver2;
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| - SigslotReceiver<> receiver3;
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| - Disconnector disconnector(&receiver1, &receiver2);
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| -
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| - // From this ordering, receiver1 should receive the signal, then the
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| - // disconnector will be invoked, causing receiver2 to be disconnected before
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| - // it receives the signal. And receiver3 should also receive the signal,
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| - // since it was never disconnected.
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| - receiver1.Connect(&signal);
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| - disconnector.Connect(&signal);
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| - receiver2.Connect(&signal);
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| - receiver3.Connect(&signal);
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| - signal();
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| -
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| - EXPECT_EQ(1, receiver1.signal_count());
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| - EXPECT_EQ(0, receiver2.signal_count());
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| - EXPECT_EQ(1, receiver3.signal_count());
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| -}
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| -
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| -// Uses disconnect_all instead of disconnect.
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| -class Disconnector2 : public sigslot::has_slots<> {
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| - public:
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| - void Connect(sigslot::signal<>* signal) {
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| - signal_ = signal;
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| - signal->connect(this, &Disconnector2::Disconnect);
|
| - }
|
| -
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| - private:
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| - void Disconnect() {
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| - signal_->disconnect_all();
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| - }
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| -
|
| - sigslot::signal<>* signal_;
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| -};
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| -
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| -// Test that things work as expected if a signal is disconnected from a slot
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| -// while it's firing using disconnect_all.
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| -TEST(SigslotTest, CallDisconnectAllWhileSignalFiring) {
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| - sigslot::signal<> signal;
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| - SigslotReceiver<> receiver1;
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| - SigslotReceiver<> receiver2;
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| - Disconnector2 disconnector;
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| -
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| - // From this ordering, receiver1 should receive the signal, then the
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| - // disconnector will be invoked, causing receiver2 to be disconnected before
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| - // it receives the signal.
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| - receiver1.Connect(&signal);
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| - disconnector.Connect(&signal);
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| - receiver2.Connect(&signal);
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| - signal();
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| -
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| - EXPECT_EQ(1, receiver1.signal_count());
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| - EXPECT_EQ(0, receiver2.signal_count());
|
| -}
|
|
|