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Unified Diff: webrtc/base/firewallsocketserver.h

Issue 2877023002: Move webrtc/{base => rtc_base} (Closed)
Patch Set: update presubmit.py and DEPS include rules Created 3 years, 6 months ago
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Index: webrtc/base/firewallsocketserver.h
diff --git a/webrtc/base/firewallsocketserver.h b/webrtc/base/firewallsocketserver.h
index 21a476b10b438205145819ce35f2884256b37f0f..18ad9bcdf3df007edc2427dd09434dce39a01501 100644
--- a/webrtc/base/firewallsocketserver.h
+++ b/webrtc/base/firewallsocketserver.h
@@ -11,115 +11,9 @@
#ifndef WEBRTC_BASE_FIREWALLSOCKETSERVER_H_
#define WEBRTC_BASE_FIREWALLSOCKETSERVER_H_
-#include <vector>
-#include "webrtc/base/socketserver.h"
-#include "webrtc/base/criticalsection.h"
-namespace rtc {
-
-class FirewallManager;
-
-// This SocketServer shim simulates a rule-based firewall server.
-
-enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY };
-enum FirewallDirection { FD_IN, FD_OUT, FD_ANY };
-
-class FirewallSocketServer : public SocketServer {
- public:
- FirewallSocketServer(SocketServer* server,
- FirewallManager* manager = nullptr,
- bool should_delete_server = false);
- ~FirewallSocketServer() override;
-
- SocketServer* socketserver() const { return server_; }
- void set_socketserver(SocketServer* server) {
- if (server_ && should_delete_server_) {
- delete server_;
- server_ = nullptr;
- should_delete_server_ = false;
- }
- server_ = server;
- }
-
- // Settings to control whether CreateSocket or Socket::Listen succeed.
- void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; }
- void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; }
- bool tcp_listen_enabled() const { return tcp_listen_enabled_; }
- void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; }
-
- // Rules govern the behavior of Connect/Accept/Send/Recv attempts.
- void AddRule(bool allow, FirewallProtocol p = FP_ANY,
- FirewallDirection d = FD_ANY,
- const SocketAddress& addr = SocketAddress());
- void AddRule(bool allow, FirewallProtocol p,
- const SocketAddress& src, const SocketAddress& dst);
- void ClearRules();
-
- bool Check(FirewallProtocol p,
- const SocketAddress& src, const SocketAddress& dst);
-
- // Set the IP addresses for which Bind will fail. By default this list is
- // empty. This can be used to simulate a real OS that refuses to bind to
- // addresses under various circumstances.
- //
- // No matter how many addresses are added (including INADDR_ANY), the server
- // will still allow creating outgoing TCP connections, since they don't
- // require explicitly binding a socket.
- void SetUnbindableIps(const std::vector<rtc::IPAddress>& unbindable_ips);
- bool IsBindableIp(const rtc::IPAddress& ip);
-
- Socket* CreateSocket(int type) override;
- Socket* CreateSocket(int family, int type) override;
-
- AsyncSocket* CreateAsyncSocket(int type) override;
- AsyncSocket* CreateAsyncSocket(int family, int type) override;
-
- void SetMessageQueue(MessageQueue* queue) override;
- bool Wait(int cms, bool process_io) override;
- void WakeUp() override;
-
- Socket * WrapSocket(Socket * sock, int type);
- AsyncSocket * WrapSocket(AsyncSocket * sock, int type);
-
- private:
- SocketServer * server_;
- FirewallManager * manager_;
- CriticalSection crit_;
- struct Rule {
- bool allow;
- FirewallProtocol p;
- FirewallDirection d;
- SocketAddress src;
- SocketAddress dst;
- };
- std::vector<Rule> rules_;
- std::vector<rtc::IPAddress> unbindable_ips_;
- bool should_delete_server_;
- bool udp_sockets_enabled_;
- bool tcp_sockets_enabled_;
- bool tcp_listen_enabled_;
-};
-
-// FirewallManager allows you to manage firewalls in multiple threads together
-
-class FirewallManager {
- public:
- FirewallManager();
- ~FirewallManager();
-
- void AddServer(FirewallSocketServer * server);
- void RemoveServer(FirewallSocketServer * server);
-
- void AddRule(bool allow, FirewallProtocol p = FP_ANY,
- FirewallDirection d = FD_ANY,
- const SocketAddress& addr = SocketAddress());
- void ClearRules();
-
- private:
- CriticalSection crit_;
- std::vector<FirewallSocketServer *> servers_;
-};
-
-} // namespace rtc
+// This header is deprecated and is just left here temporarily during
+// refactoring. See https://bugs.webrtc.org/7634 for more details.
+#include "webrtc/rtc_base/firewallsocketserver.h"
#endif // WEBRTC_BASE_FIREWALLSOCKETSERVER_H_
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