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Unified Diff: webrtc/base/messagequeue.h

Issue 2877023002: Move webrtc/{base => rtc_base} (Closed)
Patch Set: update presubmit.py and DEPS include rules Created 3 years, 6 months ago
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Index: webrtc/base/messagequeue.h
diff --git a/webrtc/base/messagequeue.h b/webrtc/base/messagequeue.h
index e39c9f9869a4b19ee16c225cdd20bfee7121c412..353a4b77258dd1836010a27279504e873d71e6a7 100644
--- a/webrtc/base/messagequeue.h
+++ b/webrtc/base/messagequeue.h
@@ -11,317 +11,9 @@
#ifndef WEBRTC_BASE_MESSAGEQUEUE_H_
#define WEBRTC_BASE_MESSAGEQUEUE_H_
-#include <string.h>
-#include <algorithm>
-#include <list>
-#include <memory>
-#include <queue>
-#include <utility>
-#include <vector>
-
-#include "webrtc/base/basictypes.h"
-#include "webrtc/base/constructormagic.h"
-#include "webrtc/base/criticalsection.h"
-#include "webrtc/base/location.h"
-#include "webrtc/base/messagehandler.h"
-#include "webrtc/base/scoped_ref_ptr.h"
-#include "webrtc/base/sigslot.h"
-#include "webrtc/base/socketserver.h"
-#include "webrtc/base/timeutils.h"
-#include "webrtc/base/thread_annotations.h"
-
-namespace rtc {
-
-struct Message;
-class MessageQueue;
-
-// MessageQueueManager does cleanup of of message queues
-
-class MessageQueueManager {
- public:
- static void Add(MessageQueue *message_queue);
- static void Remove(MessageQueue *message_queue);
- static void Clear(MessageHandler *handler);
-
- // For testing purposes, we expose whether or not the MessageQueueManager
- // instance has been initialized. It has no other use relative to the rest of
- // the functions of this class, which auto-initialize the underlying
- // MessageQueueManager instance when necessary.
- static bool IsInitialized();
-
- // Mainly for testing purposes, for use with a simulated clock.
- // Ensures that all message queues have processed delayed messages
- // up until the current point in time.
- static void ProcessAllMessageQueues();
-
- private:
- static MessageQueueManager* Instance();
-
- MessageQueueManager();
- ~MessageQueueManager();
-
- void AddInternal(MessageQueue *message_queue);
- void RemoveInternal(MessageQueue *message_queue);
- void ClearInternal(MessageHandler *handler);
- void ProcessAllMessageQueuesInternal();
-
- static MessageQueueManager* instance_;
- // This list contains all live MessageQueues.
- std::vector<MessageQueue*> message_queues_ GUARDED_BY(crit_);
-
- // Acquire this with DebugNonReentrantCritScope.
- CriticalSection crit_;
- bool locked_ GUARDED_BY(crit_);
-};
-
-// Derive from this for specialized data
-// App manages lifetime, except when messages are purged
-
-class MessageData {
- public:
- MessageData() {}
- virtual ~MessageData() {}
-};
-
-template <class T>
-class TypedMessageData : public MessageData {
- public:
- explicit TypedMessageData(const T& data) : data_(data) { }
- const T& data() const { return data_; }
- T& data() { return data_; }
- private:
- T data_;
-};
-
-// Like TypedMessageData, but for pointers that require a delete.
-template <class T>
-class ScopedMessageData : public MessageData {
- public:
- explicit ScopedMessageData(std::unique_ptr<T> data)
- : data_(std::move(data)) {}
- // Deprecated.
- // TODO(deadbeef): Remove this once downstream applications stop using it.
- explicit ScopedMessageData(T* data) : data_(data) {}
- // Deprecated.
- // TODO(deadbeef): Returning a reference to a unique ptr? Why. Get rid of
- // this once downstream applications stop using it, then rename inner_data to
- // just data.
- const std::unique_ptr<T>& data() const { return data_; }
- std::unique_ptr<T>& data() { return data_; }
-
- const T& inner_data() const { return *data_; }
- T& inner_data() { return *data_; }
-
- private:
- std::unique_ptr<T> data_;
-};
-
-// Like ScopedMessageData, but for reference counted pointers.
-template <class T>
-class ScopedRefMessageData : public MessageData {
- public:
- explicit ScopedRefMessageData(T* data) : data_(data) { }
- const scoped_refptr<T>& data() const { return data_; }
- scoped_refptr<T>& data() { return data_; }
- private:
- scoped_refptr<T> data_;
-};
-
-template<class T>
-inline MessageData* WrapMessageData(const T& data) {
- return new TypedMessageData<T>(data);
-}
-
-template<class T>
-inline const T& UseMessageData(MessageData* data) {
- return static_cast< TypedMessageData<T>* >(data)->data();
-}
-
-template<class T>
-class DisposeData : public MessageData {
- public:
- explicit DisposeData(T* data) : data_(data) { }
- virtual ~DisposeData() { delete data_; }
- private:
- T* data_;
-};
-
-const uint32_t MQID_ANY = static_cast<uint32_t>(-1);
-const uint32_t MQID_DISPOSE = static_cast<uint32_t>(-2);
-
-// No destructor
-
-struct Message {
- Message()
- : phandler(nullptr), message_id(0), pdata(nullptr), ts_sensitive(0) {}
- inline bool Match(MessageHandler* handler, uint32_t id) const {
- return (handler == nullptr || handler == phandler) &&
- (id == MQID_ANY || id == message_id);
- }
- Location posted_from;
- MessageHandler *phandler;
- uint32_t message_id;
- MessageData *pdata;
- int64_t ts_sensitive;
-};
-
-typedef std::list<Message> MessageList;
-
-// DelayedMessage goes into a priority queue, sorted by trigger time. Messages
-// with the same trigger time are processed in num_ (FIFO) order.
-
-class DelayedMessage {
- public:
- DelayedMessage(int64_t delay,
- int64_t trigger,
- uint32_t num,
- const Message& msg)
- : cmsDelay_(delay), msTrigger_(trigger), num_(num), msg_(msg) {}
-
- bool operator< (const DelayedMessage& dmsg) const {
- return (dmsg.msTrigger_ < msTrigger_)
- || ((dmsg.msTrigger_ == msTrigger_) && (dmsg.num_ < num_));
- }
-
- int64_t cmsDelay_; // for debugging
- int64_t msTrigger_;
- uint32_t num_;
- Message msg_;
-};
-
-class MessageQueue {
- public:
- static const int kForever = -1;
-
- // Create a new MessageQueue and optionally assign it to the passed
- // SocketServer. Subclasses that override Clear should pass false for
- // init_queue and call DoInit() from their constructor to prevent races
- // with the MessageQueueManager using the object while the vtable is still
- // being created.
- MessageQueue(SocketServer* ss, bool init_queue);
- MessageQueue(std::unique_ptr<SocketServer> ss, bool init_queue);
-
- // NOTE: SUBCLASSES OF MessageQueue THAT OVERRIDE Clear MUST CALL
- // DoDestroy() IN THEIR DESTRUCTORS! This is required to avoid a data race
- // between the destructor modifying the vtable, and the MessageQueueManager
- // calling Clear on the object from a different thread.
- virtual ~MessageQueue();
-
- SocketServer* socketserver();
-
- // Note: The behavior of MessageQueue has changed. When a MQ is stopped,
- // futher Posts and Sends will fail. However, any pending Sends and *ready*
- // Posts (as opposed to unexpired delayed Posts) will be delivered before
- // Get (or Peek) returns false. By guaranteeing delivery of those messages,
- // we eliminate the race condition when an MessageHandler and MessageQueue
- // may be destroyed independently of each other.
- virtual void Quit();
- virtual bool IsQuitting();
- virtual void Restart();
- // Not all message queues actually process messages (such as SignalThread).
- // In those cases, it's important to know, before posting, that it won't be
- // Processed. Normally, this would be true until IsQuitting() is true.
- virtual bool IsProcessingMessages();
-
- // Get() will process I/O until:
- // 1) A message is available (returns true)
- // 2) cmsWait seconds have elapsed (returns false)
- // 3) Stop() is called (returns false)
- virtual bool Get(Message *pmsg, int cmsWait = kForever,
- bool process_io = true);
- virtual bool Peek(Message *pmsg, int cmsWait = 0);
- virtual void Post(const Location& posted_from,
- MessageHandler* phandler,
- uint32_t id = 0,
- MessageData* pdata = nullptr,
- bool time_sensitive = false);
- virtual void PostDelayed(const Location& posted_from,
- int cmsDelay,
- MessageHandler* phandler,
- uint32_t id = 0,
- MessageData* pdata = nullptr);
- virtual void PostAt(const Location& posted_from,
- int64_t tstamp,
- MessageHandler* phandler,
- uint32_t id = 0,
- MessageData* pdata = nullptr);
- // TODO(honghaiz): Remove this when all the dependencies are removed.
- virtual void PostAt(const Location& posted_from,
- uint32_t tstamp,
- MessageHandler* phandler,
- uint32_t id = 0,
- MessageData* pdata = nullptr);
- virtual void Clear(MessageHandler* phandler,
- uint32_t id = MQID_ANY,
- MessageList* removed = nullptr);
- virtual void Dispatch(Message *pmsg);
- virtual void ReceiveSends();
-
- // Amount of time until the next message can be retrieved
- virtual int GetDelay();
-
- bool empty() const { return size() == 0u; }
- size_t size() const {
- CritScope cs(&crit_); // msgq_.size() is not thread safe.
- return msgq_.size() + dmsgq_.size() + (fPeekKeep_ ? 1u : 0u);
- }
-
- // Internally posts a message which causes the doomed object to be deleted
- template<class T> void Dispose(T* doomed) {
- if (doomed) {
- Post(RTC_FROM_HERE, nullptr, MQID_DISPOSE, new DisposeData<T>(doomed));
- }
- }
-
- // When this signal is sent out, any references to this queue should
- // no longer be used.
- sigslot::signal0<> SignalQueueDestroyed;
-
- protected:
- class PriorityQueue : public std::priority_queue<DelayedMessage> {
- public:
- container_type& container() { return c; }
- void reheap() { make_heap(c.begin(), c.end(), comp); }
- };
-
- void DoDelayPost(const Location& posted_from,
- int64_t cmsDelay,
- int64_t tstamp,
- MessageHandler* phandler,
- uint32_t id,
- MessageData* pdata);
-
- // Perform initialization, subclasses must call this from their constructor
- // if false was passed as init_queue to the MessageQueue constructor.
- void DoInit();
-
- // Perform cleanup, subclasses that override Clear must call this from the
- // destructor.
- void DoDestroy();
-
- void WakeUpSocketServer();
-
- bool fPeekKeep_;
- Message msgPeek_;
- MessageList msgq_ GUARDED_BY(crit_);
- PriorityQueue dmsgq_ GUARDED_BY(crit_);
- uint32_t dmsgq_next_num_ GUARDED_BY(crit_);
- CriticalSection crit_;
- bool fInitialized_;
- bool fDestroyed_;
-
- private:
- volatile int stop_;
-
- // The SocketServer might not be owned by MessageQueue.
- SocketServer* const ss_;
- // Used if SocketServer ownership lies with |this|.
- std::unique_ptr<SocketServer> own_ss_;
-
- RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(MessageQueue);
-};
-
-} // namespace rtc
+// This header is deprecated and is just left here temporarily during
+// refactoring. See https://bugs.webrtc.org/7634 for more details.
+#include "webrtc/rtc_base/messagequeue.h"
#endif // WEBRTC_BASE_MESSAGEQUEUE_H_
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