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1 /* | |
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license | |
5 * that can be found in the LICENSE file in the root of the source | |
6 * tree. An additional intellectual property rights grant can be found | |
7 * in the file PATENTS. All contributing project authors may | |
8 * be found in the AUTHORS file in the root of the source tree. | |
9 */ | |
10 | |
11 #include "webrtc/base/virtualsocketserver.h" | |
12 | |
13 #include <errno.h> | |
14 #include <math.h> | |
15 | |
16 #include <algorithm> | |
17 #include <map> | |
18 #include <memory> | |
19 #include <vector> | |
20 | |
21 #include "webrtc/base/checks.h" | |
22 #include "webrtc/base/fakeclock.h" | |
23 #include "webrtc/base/logging.h" | |
24 #include "webrtc/base/physicalsocketserver.h" | |
25 #include "webrtc/base/socketaddresspair.h" | |
26 #include "webrtc/base/thread.h" | |
27 #include "webrtc/base/timeutils.h" | |
28 | |
29 namespace rtc { | |
30 #if defined(WEBRTC_WIN) | |
31 const in_addr kInitialNextIPv4 = { { { 0x01, 0, 0, 0 } } }; | |
32 #else | |
33 // This value is entirely arbitrary, hence the lack of concern about endianness. | |
34 const in_addr kInitialNextIPv4 = { 0x01000000 }; | |
35 #endif | |
36 // Starts at ::2 so as to not cause confusion with ::1. | |
37 const in6_addr kInitialNextIPv6 = { { { | |
38 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 | |
39 } } }; | |
40 | |
41 const uint16_t kFirstEphemeralPort = 49152; | |
42 const uint16_t kLastEphemeralPort = 65535; | |
43 const uint16_t kEphemeralPortCount = | |
44 kLastEphemeralPort - kFirstEphemeralPort + 1; | |
45 const uint32_t kDefaultNetworkCapacity = 64 * 1024; | |
46 const uint32_t kDefaultTcpBufferSize = 32 * 1024; | |
47 | |
48 const uint32_t UDP_HEADER_SIZE = 28; // IP + UDP headers | |
49 const uint32_t TCP_HEADER_SIZE = 40; // IP + TCP headers | |
50 const uint32_t TCP_MSS = 1400; // Maximum segment size | |
51 | |
52 // Note: The current algorithm doesn't work for sample sizes smaller than this. | |
53 const int NUM_SAMPLES = 1000; | |
54 | |
55 enum { | |
56 MSG_ID_PACKET, | |
57 MSG_ID_ADDRESS_BOUND, | |
58 MSG_ID_CONNECT, | |
59 MSG_ID_DISCONNECT, | |
60 MSG_ID_SIGNALREADEVENT, | |
61 }; | |
62 | |
63 // Packets are passed between sockets as messages. We copy the data just like | |
64 // the kernel does. | |
65 class Packet : public MessageData { | |
66 public: | |
67 Packet(const char* data, size_t size, const SocketAddress& from) | |
68 : size_(size), consumed_(0), from_(from) { | |
69 RTC_DCHECK(nullptr != data); | |
70 data_ = new char[size_]; | |
71 memcpy(data_, data, size_); | |
72 } | |
73 | |
74 ~Packet() override { | |
75 delete[] data_; | |
76 } | |
77 | |
78 const char* data() const { return data_ + consumed_; } | |
79 size_t size() const { return size_ - consumed_; } | |
80 const SocketAddress& from() const { return from_; } | |
81 | |
82 // Remove the first size bytes from the data. | |
83 void Consume(size_t size) { | |
84 RTC_DCHECK(size + consumed_ < size_); | |
85 consumed_ += size; | |
86 } | |
87 | |
88 private: | |
89 char* data_; | |
90 size_t size_, consumed_; | |
91 SocketAddress from_; | |
92 }; | |
93 | |
94 struct MessageAddress : public MessageData { | |
95 explicit MessageAddress(const SocketAddress& a) : addr(a) { } | |
96 SocketAddress addr; | |
97 }; | |
98 | |
99 VirtualSocket::VirtualSocket(VirtualSocketServer* server, | |
100 int family, | |
101 int type, | |
102 bool async) | |
103 : server_(server), | |
104 type_(type), | |
105 async_(async), | |
106 state_(CS_CLOSED), | |
107 error_(0), | |
108 listen_queue_(nullptr), | |
109 network_size_(0), | |
110 recv_buffer_size_(0), | |
111 bound_(false), | |
112 was_any_(false) { | |
113 RTC_DCHECK((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM)); | |
114 RTC_DCHECK(async_ || | |
115 (type_ != SOCK_STREAM)); // We only support async streams | |
116 server->SignalReadyToSend.connect(this, | |
117 &VirtualSocket::OnSocketServerReadyToSend); | |
118 } | |
119 | |
120 VirtualSocket::~VirtualSocket() { | |
121 Close(); | |
122 | |
123 for (RecvBuffer::iterator it = recv_buffer_.begin(); it != recv_buffer_.end(); | |
124 ++it) { | |
125 delete *it; | |
126 } | |
127 } | |
128 | |
129 SocketAddress VirtualSocket::GetLocalAddress() const { | |
130 if (!alternative_local_addr_.IsNil()) | |
131 return alternative_local_addr_; | |
132 return local_addr_; | |
133 } | |
134 | |
135 SocketAddress VirtualSocket::GetRemoteAddress() const { | |
136 return remote_addr_; | |
137 } | |
138 | |
139 void VirtualSocket::SetLocalAddress(const SocketAddress& addr) { | |
140 local_addr_ = addr; | |
141 } | |
142 | |
143 void VirtualSocket::SetAlternativeLocalAddress(const SocketAddress& addr) { | |
144 alternative_local_addr_ = addr; | |
145 } | |
146 | |
147 int VirtualSocket::Bind(const SocketAddress& addr) { | |
148 if (!local_addr_.IsNil()) { | |
149 error_ = EINVAL; | |
150 return -1; | |
151 } | |
152 local_addr_ = addr; | |
153 int result = server_->Bind(this, &local_addr_); | |
154 if (result != 0) { | |
155 local_addr_.Clear(); | |
156 error_ = EADDRINUSE; | |
157 } else { | |
158 bound_ = true; | |
159 was_any_ = addr.IsAnyIP(); | |
160 // Post a message here such that test case could have chance to | |
161 // process the local address. (i.e. SetAlternativeLocalAddress). | |
162 server_->msg_queue_->Post(RTC_FROM_HERE, this, MSG_ID_ADDRESS_BOUND); | |
163 } | |
164 return result; | |
165 } | |
166 | |
167 int VirtualSocket::Connect(const SocketAddress& addr) { | |
168 return InitiateConnect(addr, true); | |
169 } | |
170 | |
171 int VirtualSocket::Close() { | |
172 if (!local_addr_.IsNil() && bound_) { | |
173 // Remove from the binding table. | |
174 server_->Unbind(local_addr_, this); | |
175 bound_ = false; | |
176 } | |
177 | |
178 if (SOCK_STREAM == type_) { | |
179 // Cancel pending sockets | |
180 if (listen_queue_) { | |
181 while (!listen_queue_->empty()) { | |
182 SocketAddress addr = listen_queue_->front(); | |
183 | |
184 // Disconnect listening socket. | |
185 server_->Disconnect(server_->LookupBinding(addr)); | |
186 listen_queue_->pop_front(); | |
187 } | |
188 delete listen_queue_; | |
189 listen_queue_ = nullptr; | |
190 } | |
191 // Disconnect stream sockets | |
192 if (CS_CONNECTED == state_) { | |
193 // Disconnect remote socket, check if it is a child of a server socket. | |
194 VirtualSocket* socket = | |
195 server_->LookupConnection(local_addr_, remote_addr_); | |
196 if (!socket) { | |
197 // Not a server socket child, then see if it is bound. | |
198 // TODO(tbd): If this is indeed a server socket that has no | |
199 // children this will cause the server socket to be | |
200 // closed. This might lead to unexpected results, how to fix this? | |
201 socket = server_->LookupBinding(remote_addr_); | |
202 } | |
203 server_->Disconnect(socket); | |
204 | |
205 // Remove mapping for both directions. | |
206 server_->RemoveConnection(remote_addr_, local_addr_); | |
207 server_->RemoveConnection(local_addr_, remote_addr_); | |
208 } | |
209 // Cancel potential connects | |
210 MessageList msgs; | |
211 if (server_->msg_queue_) { | |
212 server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs); | |
213 } | |
214 for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) { | |
215 RTC_DCHECK(nullptr != it->pdata); | |
216 MessageAddress* data = static_cast<MessageAddress*>(it->pdata); | |
217 | |
218 // Lookup remote side. | |
219 VirtualSocket* socket = | |
220 server_->LookupConnection(local_addr_, data->addr); | |
221 if (socket) { | |
222 // Server socket, remote side is a socket retreived by | |
223 // accept. Accepted sockets are not bound so we will not | |
224 // find it by looking in the bindings table. | |
225 server_->Disconnect(socket); | |
226 server_->RemoveConnection(local_addr_, data->addr); | |
227 } else { | |
228 server_->Disconnect(server_->LookupBinding(data->addr)); | |
229 } | |
230 delete data; | |
231 } | |
232 // Clear incoming packets and disconnect messages | |
233 if (server_->msg_queue_) { | |
234 server_->msg_queue_->Clear(this); | |
235 } | |
236 } | |
237 | |
238 state_ = CS_CLOSED; | |
239 local_addr_.Clear(); | |
240 remote_addr_.Clear(); | |
241 return 0; | |
242 } | |
243 | |
244 int VirtualSocket::Send(const void* pv, size_t cb) { | |
245 if (CS_CONNECTED != state_) { | |
246 error_ = ENOTCONN; | |
247 return -1; | |
248 } | |
249 if (SOCK_DGRAM == type_) { | |
250 return SendUdp(pv, cb, remote_addr_); | |
251 } else { | |
252 return SendTcp(pv, cb); | |
253 } | |
254 } | |
255 | |
256 int VirtualSocket::SendTo(const void* pv, | |
257 size_t cb, | |
258 const SocketAddress& addr) { | |
259 if (SOCK_DGRAM == type_) { | |
260 return SendUdp(pv, cb, addr); | |
261 } else { | |
262 if (CS_CONNECTED != state_) { | |
263 error_ = ENOTCONN; | |
264 return -1; | |
265 } | |
266 return SendTcp(pv, cb); | |
267 } | |
268 } | |
269 | |
270 int VirtualSocket::Recv(void* pv, size_t cb, int64_t* timestamp) { | |
271 SocketAddress addr; | |
272 return RecvFrom(pv, cb, &addr, timestamp); | |
273 } | |
274 | |
275 int VirtualSocket::RecvFrom(void* pv, | |
276 size_t cb, | |
277 SocketAddress* paddr, | |
278 int64_t* timestamp) { | |
279 if (timestamp) { | |
280 *timestamp = -1; | |
281 } | |
282 // If we don't have a packet, then either error or wait for one to arrive. | |
283 if (recv_buffer_.empty()) { | |
284 if (async_) { | |
285 error_ = EAGAIN; | |
286 return -1; | |
287 } | |
288 while (recv_buffer_.empty()) { | |
289 Message msg; | |
290 server_->msg_queue_->Get(&msg); | |
291 server_->msg_queue_->Dispatch(&msg); | |
292 } | |
293 } | |
294 | |
295 // Return the packet at the front of the queue. | |
296 Packet* packet = recv_buffer_.front(); | |
297 size_t data_read = std::min(cb, packet->size()); | |
298 memcpy(pv, packet->data(), data_read); | |
299 *paddr = packet->from(); | |
300 | |
301 if (data_read < packet->size()) { | |
302 packet->Consume(data_read); | |
303 } else { | |
304 recv_buffer_.pop_front(); | |
305 delete packet; | |
306 } | |
307 | |
308 // To behave like a real socket, SignalReadEvent should fire in the next | |
309 // message loop pass if there's still data buffered. | |
310 if (!recv_buffer_.empty()) { | |
311 // Clear the message so it doesn't end up posted multiple times. | |
312 server_->msg_queue_->Clear(this, MSG_ID_SIGNALREADEVENT); | |
313 server_->msg_queue_->Post(RTC_FROM_HERE, this, MSG_ID_SIGNALREADEVENT); | |
314 } | |
315 | |
316 if (SOCK_STREAM == type_) { | |
317 bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_); | |
318 recv_buffer_size_ -= data_read; | |
319 if (was_full) { | |
320 VirtualSocket* sender = server_->LookupBinding(remote_addr_); | |
321 RTC_DCHECK(nullptr != sender); | |
322 server_->SendTcp(sender); | |
323 } | |
324 } | |
325 | |
326 return static_cast<int>(data_read); | |
327 } | |
328 | |
329 int VirtualSocket::Listen(int backlog) { | |
330 RTC_DCHECK(SOCK_STREAM == type_); | |
331 RTC_DCHECK(CS_CLOSED == state_); | |
332 if (local_addr_.IsNil()) { | |
333 error_ = EINVAL; | |
334 return -1; | |
335 } | |
336 RTC_DCHECK(nullptr == listen_queue_); | |
337 listen_queue_ = new ListenQueue; | |
338 state_ = CS_CONNECTING; | |
339 return 0; | |
340 } | |
341 | |
342 VirtualSocket* VirtualSocket::Accept(SocketAddress* paddr) { | |
343 if (nullptr == listen_queue_) { | |
344 error_ = EINVAL; | |
345 return nullptr; | |
346 } | |
347 while (!listen_queue_->empty()) { | |
348 VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_, async_); | |
349 | |
350 // Set the new local address to the same as this server socket. | |
351 socket->SetLocalAddress(local_addr_); | |
352 // Sockets made from a socket that 'was Any' need to inherit that. | |
353 socket->set_was_any(was_any_); | |
354 SocketAddress remote_addr(listen_queue_->front()); | |
355 int result = socket->InitiateConnect(remote_addr, false); | |
356 listen_queue_->pop_front(); | |
357 if (result != 0) { | |
358 delete socket; | |
359 continue; | |
360 } | |
361 socket->CompleteConnect(remote_addr, false); | |
362 if (paddr) { | |
363 *paddr = remote_addr; | |
364 } | |
365 return socket; | |
366 } | |
367 error_ = EWOULDBLOCK; | |
368 return nullptr; | |
369 } | |
370 | |
371 int VirtualSocket::GetError() const { | |
372 return error_; | |
373 } | |
374 | |
375 void VirtualSocket::SetError(int error) { | |
376 error_ = error; | |
377 } | |
378 | |
379 Socket::ConnState VirtualSocket::GetState() const { | |
380 return state_; | |
381 } | |
382 | |
383 int VirtualSocket::GetOption(Option opt, int* value) { | |
384 OptionsMap::const_iterator it = options_map_.find(opt); | |
385 if (it == options_map_.end()) { | |
386 return -1; | |
387 } | |
388 *value = it->second; | |
389 return 0; // 0 is success to emulate getsockopt() | |
390 } | |
391 | |
392 int VirtualSocket::SetOption(Option opt, int value) { | |
393 options_map_[opt] = value; | |
394 return 0; // 0 is success to emulate setsockopt() | |
395 } | |
396 | |
397 void VirtualSocket::OnMessage(Message* pmsg) { | |
398 if (pmsg->message_id == MSG_ID_PACKET) { | |
399 RTC_DCHECK(nullptr != pmsg->pdata); | |
400 Packet* packet = static_cast<Packet*>(pmsg->pdata); | |
401 | |
402 recv_buffer_.push_back(packet); | |
403 | |
404 if (async_) { | |
405 SignalReadEvent(this); | |
406 } | |
407 } else if (pmsg->message_id == MSG_ID_CONNECT) { | |
408 RTC_DCHECK(nullptr != pmsg->pdata); | |
409 MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata); | |
410 if (listen_queue_ != nullptr) { | |
411 listen_queue_->push_back(data->addr); | |
412 if (async_) { | |
413 SignalReadEvent(this); | |
414 } | |
415 } else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) { | |
416 CompleteConnect(data->addr, true); | |
417 } else { | |
418 LOG(LS_VERBOSE) << "Socket at " << local_addr_ << " is not listening"; | |
419 server_->Disconnect(server_->LookupBinding(data->addr)); | |
420 } | |
421 delete data; | |
422 } else if (pmsg->message_id == MSG_ID_DISCONNECT) { | |
423 RTC_DCHECK(SOCK_STREAM == type_); | |
424 if (CS_CLOSED != state_) { | |
425 int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0; | |
426 state_ = CS_CLOSED; | |
427 remote_addr_.Clear(); | |
428 if (async_) { | |
429 SignalCloseEvent(this, error); | |
430 } | |
431 } | |
432 } else if (pmsg->message_id == MSG_ID_ADDRESS_BOUND) { | |
433 SignalAddressReady(this, GetLocalAddress()); | |
434 } else if (pmsg->message_id == MSG_ID_SIGNALREADEVENT) { | |
435 if (!recv_buffer_.empty()) { | |
436 SignalReadEvent(this); | |
437 } | |
438 } else { | |
439 RTC_NOTREACHED(); | |
440 } | |
441 } | |
442 | |
443 int VirtualSocket::InitiateConnect(const SocketAddress& addr, bool use_delay) { | |
444 if (!remote_addr_.IsNil()) { | |
445 error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS; | |
446 return -1; | |
447 } | |
448 if (local_addr_.IsNil()) { | |
449 // If there's no local address set, grab a random one in the correct AF. | |
450 int result = 0; | |
451 if (addr.ipaddr().family() == AF_INET) { | |
452 result = Bind(SocketAddress("0.0.0.0", 0)); | |
453 } else if (addr.ipaddr().family() == AF_INET6) { | |
454 result = Bind(SocketAddress("::", 0)); | |
455 } | |
456 if (result != 0) { | |
457 return result; | |
458 } | |
459 } | |
460 if (type_ == SOCK_DGRAM) { | |
461 remote_addr_ = addr; | |
462 state_ = CS_CONNECTED; | |
463 } else { | |
464 int result = server_->Connect(this, addr, use_delay); | |
465 if (result != 0) { | |
466 error_ = EHOSTUNREACH; | |
467 return -1; | |
468 } | |
469 state_ = CS_CONNECTING; | |
470 } | |
471 return 0; | |
472 } | |
473 | |
474 void VirtualSocket::CompleteConnect(const SocketAddress& addr, bool notify) { | |
475 RTC_DCHECK(CS_CONNECTING == state_); | |
476 remote_addr_ = addr; | |
477 state_ = CS_CONNECTED; | |
478 server_->AddConnection(remote_addr_, local_addr_, this); | |
479 if (async_ && notify) { | |
480 SignalConnectEvent(this); | |
481 } | |
482 } | |
483 | |
484 int VirtualSocket::SendUdp(const void* pv, | |
485 size_t cb, | |
486 const SocketAddress& addr) { | |
487 // If we have not been assigned a local port, then get one. | |
488 if (local_addr_.IsNil()) { | |
489 local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family()); | |
490 int result = server_->Bind(this, &local_addr_); | |
491 if (result != 0) { | |
492 local_addr_.Clear(); | |
493 error_ = EADDRINUSE; | |
494 return result; | |
495 } | |
496 } | |
497 | |
498 // Send the data in a message to the appropriate socket. | |
499 return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr); | |
500 } | |
501 | |
502 int VirtualSocket::SendTcp(const void* pv, size_t cb) { | |
503 size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size(); | |
504 if (0 == capacity) { | |
505 ready_to_send_ = false; | |
506 error_ = EWOULDBLOCK; | |
507 return -1; | |
508 } | |
509 size_t consumed = std::min(cb, capacity); | |
510 const char* cpv = static_cast<const char*>(pv); | |
511 send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed); | |
512 server_->SendTcp(this); | |
513 return static_cast<int>(consumed); | |
514 } | |
515 | |
516 void VirtualSocket::OnSocketServerReadyToSend() { | |
517 if (ready_to_send_) { | |
518 // This socket didn't encounter EWOULDBLOCK, so there's nothing to do. | |
519 return; | |
520 } | |
521 if (type_ == SOCK_DGRAM) { | |
522 ready_to_send_ = true; | |
523 SignalWriteEvent(this); | |
524 } else { | |
525 RTC_DCHECK(type_ == SOCK_STREAM); | |
526 // This will attempt to empty the full send buffer, and will fire | |
527 // SignalWriteEvent if successful. | |
528 server_->SendTcp(this); | |
529 } | |
530 } | |
531 | |
532 VirtualSocketServer::VirtualSocketServer() : VirtualSocketServer(nullptr) {} | |
533 | |
534 VirtualSocketServer::VirtualSocketServer(FakeClock* fake_clock) | |
535 : fake_clock_(fake_clock), | |
536 wakeup_(/*manual_reset=*/false, /*initially_signaled=*/false), | |
537 msg_queue_(nullptr), | |
538 stop_on_idle_(false), | |
539 next_ipv4_(kInitialNextIPv4), | |
540 next_ipv6_(kInitialNextIPv6), | |
541 next_port_(kFirstEphemeralPort), | |
542 bindings_(new AddressMap()), | |
543 connections_(new ConnectionMap()), | |
544 bandwidth_(0), | |
545 network_capacity_(kDefaultNetworkCapacity), | |
546 send_buffer_capacity_(kDefaultTcpBufferSize), | |
547 recv_buffer_capacity_(kDefaultTcpBufferSize), | |
548 delay_mean_(0), | |
549 delay_stddev_(0), | |
550 delay_samples_(NUM_SAMPLES), | |
551 drop_prob_(0.0) { | |
552 UpdateDelayDistribution(); | |
553 } | |
554 | |
555 VirtualSocketServer::~VirtualSocketServer() { | |
556 delete bindings_; | |
557 delete connections_; | |
558 } | |
559 | |
560 IPAddress VirtualSocketServer::GetNextIP(int family) { | |
561 if (family == AF_INET) { | |
562 IPAddress next_ip(next_ipv4_); | |
563 next_ipv4_.s_addr = | |
564 HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1); | |
565 return next_ip; | |
566 } else if (family == AF_INET6) { | |
567 IPAddress next_ip(next_ipv6_); | |
568 uint32_t* as_ints = reinterpret_cast<uint32_t*>(&next_ipv6_.s6_addr); | |
569 as_ints[3] += 1; | |
570 return next_ip; | |
571 } | |
572 return IPAddress(); | |
573 } | |
574 | |
575 uint16_t VirtualSocketServer::GetNextPort() { | |
576 uint16_t port = next_port_; | |
577 if (next_port_ < kLastEphemeralPort) { | |
578 ++next_port_; | |
579 } else { | |
580 next_port_ = kFirstEphemeralPort; | |
581 } | |
582 return port; | |
583 } | |
584 | |
585 void VirtualSocketServer::SetSendingBlocked(bool blocked) { | |
586 if (blocked == sending_blocked_) { | |
587 // Unchanged; nothing to do. | |
588 return; | |
589 } | |
590 sending_blocked_ = blocked; | |
591 if (!sending_blocked_) { | |
592 // Sending was blocked, but is now unblocked. This signal gives sockets a | |
593 // chance to fire SignalWriteEvent, and for TCP, send buffered data. | |
594 SignalReadyToSend(); | |
595 } | |
596 } | |
597 | |
598 Socket* VirtualSocketServer::CreateSocket(int type) { | |
599 return CreateSocket(AF_INET, type); | |
600 } | |
601 | |
602 Socket* VirtualSocketServer::CreateSocket(int family, int type) { | |
603 return CreateSocketInternal(family, type); | |
604 } | |
605 | |
606 AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int type) { | |
607 return CreateAsyncSocket(AF_INET, type); | |
608 } | |
609 | |
610 AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int family, int type) { | |
611 return CreateSocketInternal(family, type); | |
612 } | |
613 | |
614 VirtualSocket* VirtualSocketServer::CreateSocketInternal(int family, int type) { | |
615 VirtualSocket* socket = new VirtualSocket(this, family, type, true); | |
616 SignalSocketCreated(socket); | |
617 return socket; | |
618 } | |
619 | |
620 void VirtualSocketServer::SetMessageQueue(MessageQueue* msg_queue) { | |
621 msg_queue_ = msg_queue; | |
622 if (msg_queue_) { | |
623 msg_queue_->SignalQueueDestroyed.connect(this, | |
624 &VirtualSocketServer::OnMessageQueueDestroyed); | |
625 } | |
626 } | |
627 | |
628 bool VirtualSocketServer::Wait(int cmsWait, bool process_io) { | |
629 RTC_DCHECK(msg_queue_ == Thread::Current()); | |
630 if (stop_on_idle_ && Thread::Current()->empty()) { | |
631 return false; | |
632 } | |
633 // Note: we don't need to do anything with |process_io| since we don't have | |
634 // any real I/O. Received packets come in the form of queued messages, so | |
635 // MessageQueue will ensure WakeUp is called if another thread sends a | |
636 // packet. | |
637 wakeup_.Wait(cmsWait); | |
638 return true; | |
639 } | |
640 | |
641 void VirtualSocketServer::WakeUp() { | |
642 wakeup_.Set(); | |
643 } | |
644 | |
645 bool VirtualSocketServer::ProcessMessagesUntilIdle() { | |
646 RTC_DCHECK(msg_queue_ == Thread::Current()); | |
647 stop_on_idle_ = true; | |
648 while (!msg_queue_->empty()) { | |
649 if (fake_clock_) { | |
650 // If using a fake clock, advance it in millisecond increments until the | |
651 // queue is empty. | |
652 fake_clock_->AdvanceTime(rtc::TimeDelta::FromMilliseconds(1)); | |
653 } else { | |
654 // Otherwise, run a normal message loop. | |
655 Message msg; | |
656 if (msg_queue_->Get(&msg, Thread::kForever)) { | |
657 msg_queue_->Dispatch(&msg); | |
658 } | |
659 } | |
660 } | |
661 stop_on_idle_ = false; | |
662 return !msg_queue_->IsQuitting(); | |
663 } | |
664 | |
665 void VirtualSocketServer::SetNextPortForTesting(uint16_t port) { | |
666 next_port_ = port; | |
667 } | |
668 | |
669 bool VirtualSocketServer::CloseTcpConnections( | |
670 const SocketAddress& addr_local, | |
671 const SocketAddress& addr_remote) { | |
672 VirtualSocket* socket = LookupConnection(addr_local, addr_remote); | |
673 if (!socket) { | |
674 return false; | |
675 } | |
676 // Signal the close event on the local connection first. | |
677 socket->SignalCloseEvent(socket, 0); | |
678 | |
679 // Trigger the remote connection's close event. | |
680 socket->Close(); | |
681 | |
682 return true; | |
683 } | |
684 | |
685 int VirtualSocketServer::Bind(VirtualSocket* socket, | |
686 const SocketAddress& addr) { | |
687 RTC_DCHECK(nullptr != socket); | |
688 // Address must be completely specified at this point | |
689 RTC_DCHECK(!IPIsUnspec(addr.ipaddr())); | |
690 RTC_DCHECK(addr.port() != 0); | |
691 | |
692 // Normalize the address (turns v6-mapped addresses into v4-addresses). | |
693 SocketAddress normalized(addr.ipaddr().Normalized(), addr.port()); | |
694 | |
695 AddressMap::value_type entry(normalized, socket); | |
696 return bindings_->insert(entry).second ? 0 : -1; | |
697 } | |
698 | |
699 int VirtualSocketServer::Bind(VirtualSocket* socket, SocketAddress* addr) { | |
700 RTC_DCHECK(nullptr != socket); | |
701 | |
702 if (!IPIsUnspec(addr->ipaddr())) { | |
703 addr->SetIP(addr->ipaddr().Normalized()); | |
704 } else { | |
705 RTC_NOTREACHED(); | |
706 } | |
707 | |
708 if (addr->port() == 0) { | |
709 for (int i = 0; i < kEphemeralPortCount; ++i) { | |
710 addr->SetPort(GetNextPort()); | |
711 if (bindings_->find(*addr) == bindings_->end()) { | |
712 break; | |
713 } | |
714 } | |
715 } | |
716 | |
717 return Bind(socket, *addr); | |
718 } | |
719 | |
720 VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) { | |
721 SocketAddress normalized(addr.ipaddr().Normalized(), | |
722 addr.port()); | |
723 AddressMap::iterator it = bindings_->find(normalized); | |
724 if (it != bindings_->end()) { | |
725 return it->second; | |
726 } | |
727 | |
728 IPAddress default_ip = GetDefaultRoute(addr.ipaddr().family()); | |
729 if (!IPIsUnspec(default_ip) && addr.ipaddr() == default_ip) { | |
730 // If we can't find a binding for the packet which is sent to the interface | |
731 // corresponding to the default route, it should match a binding with the | |
732 // correct port to the any address. | |
733 SocketAddress sock_addr = | |
734 EmptySocketAddressWithFamily(addr.ipaddr().family()); | |
735 sock_addr.SetPort(addr.port()); | |
736 return LookupBinding(sock_addr); | |
737 } | |
738 | |
739 return nullptr; | |
740 } | |
741 | |
742 int VirtualSocketServer::Unbind(const SocketAddress& addr, | |
743 VirtualSocket* socket) { | |
744 SocketAddress normalized(addr.ipaddr().Normalized(), | |
745 addr.port()); | |
746 RTC_DCHECK((*bindings_)[normalized] == socket); | |
747 bindings_->erase(bindings_->find(normalized)); | |
748 return 0; | |
749 } | |
750 | |
751 void VirtualSocketServer::AddConnection(const SocketAddress& local, | |
752 const SocketAddress& remote, | |
753 VirtualSocket* remote_socket) { | |
754 // Add this socket pair to our routing table. This will allow | |
755 // multiple clients to connect to the same server address. | |
756 SocketAddress local_normalized(local.ipaddr().Normalized(), | |
757 local.port()); | |
758 SocketAddress remote_normalized(remote.ipaddr().Normalized(), | |
759 remote.port()); | |
760 SocketAddressPair address_pair(local_normalized, remote_normalized); | |
761 connections_->insert(std::pair<SocketAddressPair, | |
762 VirtualSocket*>(address_pair, remote_socket)); | |
763 } | |
764 | |
765 VirtualSocket* VirtualSocketServer::LookupConnection( | |
766 const SocketAddress& local, | |
767 const SocketAddress& remote) { | |
768 SocketAddress local_normalized(local.ipaddr().Normalized(), | |
769 local.port()); | |
770 SocketAddress remote_normalized(remote.ipaddr().Normalized(), | |
771 remote.port()); | |
772 SocketAddressPair address_pair(local_normalized, remote_normalized); | |
773 ConnectionMap::iterator it = connections_->find(address_pair); | |
774 return (connections_->end() != it) ? it->second : nullptr; | |
775 } | |
776 | |
777 void VirtualSocketServer::RemoveConnection(const SocketAddress& local, | |
778 const SocketAddress& remote) { | |
779 SocketAddress local_normalized(local.ipaddr().Normalized(), | |
780 local.port()); | |
781 SocketAddress remote_normalized(remote.ipaddr().Normalized(), | |
782 remote.port()); | |
783 SocketAddressPair address_pair(local_normalized, remote_normalized); | |
784 connections_->erase(address_pair); | |
785 } | |
786 | |
787 static double Random() { | |
788 return static_cast<double>(rand()) / RAND_MAX; | |
789 } | |
790 | |
791 int VirtualSocketServer::Connect(VirtualSocket* socket, | |
792 const SocketAddress& remote_addr, | |
793 bool use_delay) { | |
794 uint32_t delay = use_delay ? GetTransitDelay(socket) : 0; | |
795 VirtualSocket* remote = LookupBinding(remote_addr); | |
796 if (!CanInteractWith(socket, remote)) { | |
797 LOG(LS_INFO) << "Address family mismatch between " | |
798 << socket->GetLocalAddress() << " and " << remote_addr; | |
799 return -1; | |
800 } | |
801 if (remote != nullptr) { | |
802 SocketAddress addr = socket->GetLocalAddress(); | |
803 msg_queue_->PostDelayed(RTC_FROM_HERE, delay, remote, MSG_ID_CONNECT, | |
804 new MessageAddress(addr)); | |
805 } else { | |
806 LOG(LS_INFO) << "No one listening at " << remote_addr; | |
807 msg_queue_->PostDelayed(RTC_FROM_HERE, delay, socket, MSG_ID_DISCONNECT); | |
808 } | |
809 return 0; | |
810 } | |
811 | |
812 bool VirtualSocketServer::Disconnect(VirtualSocket* socket) { | |
813 if (socket) { | |
814 // If we simulate packets being delayed, we should simulate the | |
815 // equivalent of a FIN being delayed as well. | |
816 uint32_t delay = GetTransitDelay(socket); | |
817 // Remove the mapping. | |
818 msg_queue_->PostDelayed(RTC_FROM_HERE, delay, socket, MSG_ID_DISCONNECT); | |
819 return true; | |
820 } | |
821 return false; | |
822 } | |
823 | |
824 int VirtualSocketServer::SendUdp(VirtualSocket* socket, | |
825 const char* data, size_t data_size, | |
826 const SocketAddress& remote_addr) { | |
827 if (sending_blocked_) { | |
828 CritScope cs(&socket->crit_); | |
829 socket->ready_to_send_ = false; | |
830 socket->error_ = EWOULDBLOCK; | |
831 return -1; | |
832 } | |
833 | |
834 // See if we want to drop this packet. | |
835 if (Random() < drop_prob_) { | |
836 LOG(LS_VERBOSE) << "Dropping packet: bad luck"; | |
837 return static_cast<int>(data_size); | |
838 } | |
839 | |
840 VirtualSocket* recipient = LookupBinding(remote_addr); | |
841 if (!recipient) { | |
842 // Make a fake recipient for address family checking. | |
843 std::unique_ptr<VirtualSocket> dummy_socket( | |
844 CreateSocketInternal(AF_INET, SOCK_DGRAM)); | |
845 dummy_socket->SetLocalAddress(remote_addr); | |
846 if (!CanInteractWith(socket, dummy_socket.get())) { | |
847 LOG(LS_VERBOSE) << "Incompatible address families: " | |
848 << socket->GetLocalAddress() << " and " << remote_addr; | |
849 return -1; | |
850 } | |
851 LOG(LS_VERBOSE) << "No one listening at " << remote_addr; | |
852 return static_cast<int>(data_size); | |
853 } | |
854 | |
855 if (!CanInteractWith(socket, recipient)) { | |
856 LOG(LS_VERBOSE) << "Incompatible address families: " | |
857 << socket->GetLocalAddress() << " and " << remote_addr; | |
858 return -1; | |
859 } | |
860 | |
861 { | |
862 CritScope cs(&socket->crit_); | |
863 | |
864 int64_t cur_time = TimeMillis(); | |
865 PurgeNetworkPackets(socket, cur_time); | |
866 | |
867 // Determine whether we have enough bandwidth to accept this packet. To do | |
868 // this, we need to update the send queue. Once we know it's current size, | |
869 // we know whether we can fit this packet. | |
870 // | |
871 // NOTE: There are better algorithms for maintaining such a queue (such as | |
872 // "Derivative Random Drop"); however, this algorithm is a more accurate | |
873 // simulation of what a normal network would do. | |
874 | |
875 size_t packet_size = data_size + UDP_HEADER_SIZE; | |
876 if (socket->network_size_ + packet_size > network_capacity_) { | |
877 LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded"; | |
878 return static_cast<int>(data_size); | |
879 } | |
880 | |
881 AddPacketToNetwork(socket, recipient, cur_time, data, data_size, | |
882 UDP_HEADER_SIZE, false); | |
883 | |
884 return static_cast<int>(data_size); | |
885 } | |
886 } | |
887 | |
888 void VirtualSocketServer::SendTcp(VirtualSocket* socket) { | |
889 if (sending_blocked_) { | |
890 // Eventually the socket's buffer will fill and VirtualSocket::SendTcp will | |
891 // set EWOULDBLOCK. | |
892 return; | |
893 } | |
894 | |
895 // TCP can't send more data than will fill up the receiver's buffer. | |
896 // We track the data that is in the buffer plus data in flight using the | |
897 // recipient's recv_buffer_size_. Anything beyond that must be stored in the | |
898 // sender's buffer. We will trigger the buffered data to be sent when data | |
899 // is read from the recv_buffer. | |
900 | |
901 // Lookup the local/remote pair in the connections table. | |
902 VirtualSocket* recipient = LookupConnection(socket->local_addr_, | |
903 socket->remote_addr_); | |
904 if (!recipient) { | |
905 LOG(LS_VERBOSE) << "Sending data to no one."; | |
906 return; | |
907 } | |
908 | |
909 CritScope cs(&socket->crit_); | |
910 | |
911 int64_t cur_time = TimeMillis(); | |
912 PurgeNetworkPackets(socket, cur_time); | |
913 | |
914 while (true) { | |
915 size_t available = recv_buffer_capacity_ - recipient->recv_buffer_size_; | |
916 size_t max_data_size = | |
917 std::min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE); | |
918 size_t data_size = std::min(socket->send_buffer_.size(), max_data_size); | |
919 if (0 == data_size) | |
920 break; | |
921 | |
922 AddPacketToNetwork(socket, recipient, cur_time, &socket->send_buffer_[0], | |
923 data_size, TCP_HEADER_SIZE, true); | |
924 recipient->recv_buffer_size_ += data_size; | |
925 | |
926 size_t new_buffer_size = socket->send_buffer_.size() - data_size; | |
927 // Avoid undefined access beyond the last element of the vector. | |
928 // This only happens when new_buffer_size is 0. | |
929 if (data_size < socket->send_buffer_.size()) { | |
930 // memmove is required for potentially overlapping source/destination. | |
931 memmove(&socket->send_buffer_[0], &socket->send_buffer_[data_size], | |
932 new_buffer_size); | |
933 } | |
934 socket->send_buffer_.resize(new_buffer_size); | |
935 } | |
936 | |
937 if (!socket->ready_to_send_ && | |
938 (socket->send_buffer_.size() < send_buffer_capacity_)) { | |
939 socket->ready_to_send_ = true; | |
940 socket->SignalWriteEvent(socket); | |
941 } | |
942 } | |
943 | |
944 void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender, | |
945 VirtualSocket* recipient, | |
946 int64_t cur_time, | |
947 const char* data, | |
948 size_t data_size, | |
949 size_t header_size, | |
950 bool ordered) { | |
951 VirtualSocket::NetworkEntry entry; | |
952 entry.size = data_size + header_size; | |
953 | |
954 sender->network_size_ += entry.size; | |
955 uint32_t send_delay = SendDelay(static_cast<uint32_t>(sender->network_size_)); | |
956 entry.done_time = cur_time + send_delay; | |
957 sender->network_.push_back(entry); | |
958 | |
959 // Find the delay for crossing the many virtual hops of the network. | |
960 uint32_t transit_delay = GetTransitDelay(sender); | |
961 | |
962 // When the incoming packet is from a binding of the any address, translate it | |
963 // to the default route here such that the recipient will see the default | |
964 // route. | |
965 SocketAddress sender_addr = sender->local_addr_; | |
966 IPAddress default_ip = GetDefaultRoute(sender_addr.ipaddr().family()); | |
967 if (sender_addr.IsAnyIP() && !IPIsUnspec(default_ip)) { | |
968 sender_addr.SetIP(default_ip); | |
969 } | |
970 | |
971 // Post the packet as a message to be delivered (on our own thread) | |
972 Packet* p = new Packet(data, data_size, sender_addr); | |
973 | |
974 int64_t ts = TimeAfter(send_delay + transit_delay); | |
975 if (ordered) { | |
976 // Ensure that new packets arrive after previous ones | |
977 ts = std::max(ts, sender->last_delivery_time_); | |
978 // A socket should not have both ordered and unordered delivery, so its last | |
979 // delivery time only needs to be updated when it has ordered delivery. | |
980 sender->last_delivery_time_ = ts; | |
981 } | |
982 msg_queue_->PostAt(RTC_FROM_HERE, ts, recipient, MSG_ID_PACKET, p); | |
983 } | |
984 | |
985 void VirtualSocketServer::PurgeNetworkPackets(VirtualSocket* socket, | |
986 int64_t cur_time) { | |
987 while (!socket->network_.empty() && | |
988 (socket->network_.front().done_time <= cur_time)) { | |
989 RTC_DCHECK(socket->network_size_ >= socket->network_.front().size); | |
990 socket->network_size_ -= socket->network_.front().size; | |
991 socket->network_.pop_front(); | |
992 } | |
993 } | |
994 | |
995 uint32_t VirtualSocketServer::SendDelay(uint32_t size) { | |
996 if (bandwidth_ == 0) | |
997 return 0; | |
998 else | |
999 return 1000 * size / bandwidth_; | |
1000 } | |
1001 | |
1002 #if 0 | |
1003 void PrintFunction(std::vector<std::pair<double, double> >* f) { | |
1004 return; | |
1005 double sum = 0; | |
1006 for (uint32_t i = 0; i < f->size(); ++i) { | |
1007 std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl; | |
1008 sum += (*f)[i].second; | |
1009 } | |
1010 if (!f->empty()) { | |
1011 const double mean = sum / f->size(); | |
1012 double sum_sq_dev = 0; | |
1013 for (uint32_t i = 0; i < f->size(); ++i) { | |
1014 double dev = (*f)[i].second - mean; | |
1015 sum_sq_dev += dev * dev; | |
1016 } | |
1017 std::cout << "Mean = " << mean << " StdDev = " | |
1018 << sqrt(sum_sq_dev / f->size()) << std::endl; | |
1019 } | |
1020 } | |
1021 #endif // <unused> | |
1022 | |
1023 void VirtualSocketServer::UpdateDelayDistribution() { | |
1024 Function* dist = CreateDistribution(delay_mean_, delay_stddev_, | |
1025 delay_samples_); | |
1026 // We take a lock just to make sure we don't leak memory. | |
1027 { | |
1028 CritScope cs(&delay_crit_); | |
1029 delay_dist_.reset(dist); | |
1030 } | |
1031 } | |
1032 | |
1033 static double PI = 4 * atan(1.0); | |
1034 | |
1035 static double Normal(double x, double mean, double stddev) { | |
1036 double a = (x - mean) * (x - mean) / (2 * stddev * stddev); | |
1037 return exp(-a) / (stddev * sqrt(2 * PI)); | |
1038 } | |
1039 | |
1040 #if 0 // static unused gives a warning | |
1041 static double Pareto(double x, double min, double k) { | |
1042 if (x < min) | |
1043 return 0; | |
1044 else | |
1045 return k * std::pow(min, k) / std::pow(x, k+1); | |
1046 } | |
1047 #endif | |
1048 | |
1049 VirtualSocketServer::Function* VirtualSocketServer::CreateDistribution( | |
1050 uint32_t mean, | |
1051 uint32_t stddev, | |
1052 uint32_t samples) { | |
1053 Function* f = new Function(); | |
1054 | |
1055 if (0 == stddev) { | |
1056 f->push_back(Point(mean, 1.0)); | |
1057 } else { | |
1058 double start = 0; | |
1059 if (mean >= 4 * static_cast<double>(stddev)) | |
1060 start = mean - 4 * static_cast<double>(stddev); | |
1061 double end = mean + 4 * static_cast<double>(stddev); | |
1062 | |
1063 for (uint32_t i = 0; i < samples; i++) { | |
1064 double x = start + (end - start) * i / (samples - 1); | |
1065 double y = Normal(x, mean, stddev); | |
1066 f->push_back(Point(x, y)); | |
1067 } | |
1068 } | |
1069 return Resample(Invert(Accumulate(f)), 0, 1, samples); | |
1070 } | |
1071 | |
1072 uint32_t VirtualSocketServer::GetTransitDelay(Socket* socket) { | |
1073 // Use the delay based on the address if it is set. | |
1074 auto iter = delay_by_ip_.find(socket->GetLocalAddress().ipaddr()); | |
1075 if (iter != delay_by_ip_.end()) { | |
1076 return static_cast<uint32_t>(iter->second); | |
1077 } | |
1078 // Otherwise, use the delay from the distribution distribution. | |
1079 size_t index = rand() % delay_dist_->size(); | |
1080 double delay = (*delay_dist_)[index].second; | |
1081 // LOG_F(LS_INFO) << "random[" << index << "] = " << delay; | |
1082 return static_cast<uint32_t>(delay); | |
1083 } | |
1084 | |
1085 struct FunctionDomainCmp { | |
1086 bool operator()(const VirtualSocketServer::Point& p1, | |
1087 const VirtualSocketServer::Point& p2) { | |
1088 return p1.first < p2.first; | |
1089 } | |
1090 bool operator()(double v1, const VirtualSocketServer::Point& p2) { | |
1091 return v1 < p2.first; | |
1092 } | |
1093 bool operator()(const VirtualSocketServer::Point& p1, double v2) { | |
1094 return p1.first < v2; | |
1095 } | |
1096 }; | |
1097 | |
1098 VirtualSocketServer::Function* VirtualSocketServer::Accumulate(Function* f) { | |
1099 RTC_DCHECK(f->size() >= 1); | |
1100 double v = 0; | |
1101 for (Function::size_type i = 0; i < f->size() - 1; ++i) { | |
1102 double dx = (*f)[i + 1].first - (*f)[i].first; | |
1103 double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2; | |
1104 (*f)[i].second = v; | |
1105 v = v + dx * avgy; | |
1106 } | |
1107 (*f)[f->size()-1].second = v; | |
1108 return f; | |
1109 } | |
1110 | |
1111 VirtualSocketServer::Function* VirtualSocketServer::Invert(Function* f) { | |
1112 for (Function::size_type i = 0; i < f->size(); ++i) | |
1113 std::swap((*f)[i].first, (*f)[i].second); | |
1114 | |
1115 std::sort(f->begin(), f->end(), FunctionDomainCmp()); | |
1116 return f; | |
1117 } | |
1118 | |
1119 VirtualSocketServer::Function* VirtualSocketServer::Resample(Function* f, | |
1120 double x1, | |
1121 double x2, | |
1122 uint32_t samples) { | |
1123 Function* g = new Function(); | |
1124 | |
1125 for (size_t i = 0; i < samples; i++) { | |
1126 double x = x1 + (x2 - x1) * i / (samples - 1); | |
1127 double y = Evaluate(f, x); | |
1128 g->push_back(Point(x, y)); | |
1129 } | |
1130 | |
1131 delete f; | |
1132 return g; | |
1133 } | |
1134 | |
1135 double VirtualSocketServer::Evaluate(Function* f, double x) { | |
1136 Function::iterator iter = | |
1137 std::lower_bound(f->begin(), f->end(), x, FunctionDomainCmp()); | |
1138 if (iter == f->begin()) { | |
1139 return (*f)[0].second; | |
1140 } else if (iter == f->end()) { | |
1141 RTC_DCHECK(f->size() >= 1); | |
1142 return (*f)[f->size() - 1].second; | |
1143 } else if (iter->first == x) { | |
1144 return iter->second; | |
1145 } else { | |
1146 double x1 = (iter - 1)->first; | |
1147 double y1 = (iter - 1)->second; | |
1148 double x2 = iter->first; | |
1149 double y2 = iter->second; | |
1150 return y1 + (y2 - y1) * (x - x1) / (x2 - x1); | |
1151 } | |
1152 } | |
1153 | |
1154 bool VirtualSocketServer::CanInteractWith(VirtualSocket* local, | |
1155 VirtualSocket* remote) { | |
1156 if (!local || !remote) { | |
1157 return false; | |
1158 } | |
1159 IPAddress local_ip = local->GetLocalAddress().ipaddr(); | |
1160 IPAddress remote_ip = remote->GetLocalAddress().ipaddr(); | |
1161 IPAddress local_normalized = local_ip.Normalized(); | |
1162 IPAddress remote_normalized = remote_ip.Normalized(); | |
1163 // Check if the addresses are the same family after Normalization (turns | |
1164 // mapped IPv6 address into IPv4 addresses). | |
1165 // This will stop unmapped V6 addresses from talking to mapped V6 addresses. | |
1166 if (local_normalized.family() == remote_normalized.family()) { | |
1167 return true; | |
1168 } | |
1169 | |
1170 // If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY. | |
1171 int remote_v6_only = 0; | |
1172 remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only); | |
1173 if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) { | |
1174 return true; | |
1175 } | |
1176 // Same check, backwards. | |
1177 int local_v6_only = 0; | |
1178 local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only); | |
1179 if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) { | |
1180 return true; | |
1181 } | |
1182 | |
1183 // Check to see if either socket was explicitly bound to IPv6-any. | |
1184 // These sockets can talk with anyone. | |
1185 if (local_ip.family() == AF_INET6 && local->was_any()) { | |
1186 return true; | |
1187 } | |
1188 if (remote_ip.family() == AF_INET6 && remote->was_any()) { | |
1189 return true; | |
1190 } | |
1191 | |
1192 return false; | |
1193 } | |
1194 | |
1195 IPAddress VirtualSocketServer::GetDefaultRoute(int family) { | |
1196 if (family == AF_INET) { | |
1197 return default_route_v4_; | |
1198 } | |
1199 if (family == AF_INET6) { | |
1200 return default_route_v6_; | |
1201 } | |
1202 return IPAddress(); | |
1203 } | |
1204 void VirtualSocketServer::SetDefaultRoute(const IPAddress& from_addr) { | |
1205 RTC_DCHECK(!IPIsAny(from_addr)); | |
1206 if (from_addr.family() == AF_INET) { | |
1207 default_route_v4_ = from_addr; | |
1208 } else if (from_addr.family() == AF_INET6) { | |
1209 default_route_v6_ = from_addr; | |
1210 } | |
1211 } | |
1212 | |
1213 } // namespace rtc | |
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