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Side by Side Diff: webrtc/base/socketserver.h

Issue 2877023002: Move webrtc/{base => rtc_base} (Closed)
Patch Set: update presubmit.py and DEPS include rules Created 3 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #ifndef WEBRTC_BASE_SOCKETSERVER_H_ 11 #ifndef WEBRTC_BASE_SOCKETSERVER_H_
12 #define WEBRTC_BASE_SOCKETSERVER_H_ 12 #define WEBRTC_BASE_SOCKETSERVER_H_
13 13
14 #include <memory>
15 #include "webrtc/base/socketfactory.h"
16 14
17 namespace rtc { 15 // This header is deprecated and is just left here temporarily during
18 16 // refactoring. See https://bugs.webrtc.org/7634 for more details.
19 class MessageQueue; 17 #include "webrtc/rtc_base/socketserver.h"
20 // Needs to be forward declared because there's a circular dependency between
21 // NetworkMonitor and Thread.
22 // TODO(deadbeef): Fix this.
23 class NetworkBinderInterface;
24
25 // Provides the ability to wait for activity on a set of sockets. The Thread
26 // class provides a nice wrapper on a socket server.
27 //
28 // The server is also a socket factory. The sockets it creates will be
29 // notified of asynchronous I/O from this server's Wait method.
30 class SocketServer : public SocketFactory {
31 public:
32 static const int kForever = -1;
33
34 static std::unique_ptr<SocketServer> CreateDefault();
35 // When the socket server is installed into a Thread, this function is
36 // called to allow the socket server to use the thread's message queue for
37 // any messaging that it might need to perform.
38 virtual void SetMessageQueue(MessageQueue* queue) {}
39
40 // Sleeps until:
41 // 1) cms milliseconds have elapsed (unless cms == kForever)
42 // 2) WakeUp() is called
43 // While sleeping, I/O is performed if process_io is true.
44 virtual bool Wait(int cms, bool process_io) = 0;
45
46 // Causes the current wait (if one is in progress) to wake up.
47 virtual void WakeUp() = 0;
48
49 // A network binder will bind the created sockets to a network.
50 // It is only used in PhysicalSocketServer.
51 void set_network_binder(NetworkBinderInterface* binder) {
52 network_binder_ = binder;
53 }
54 NetworkBinderInterface* network_binder() const { return network_binder_; }
55
56 private:
57 NetworkBinderInterface* network_binder_ = nullptr;
58 };
59
60 } // namespace rtc
61 18
62 #endif // WEBRTC_BASE_SOCKETSERVER_H_ 19 #endif // WEBRTC_BASE_SOCKETSERVER_H_
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