Chromium Code Reviews| Index: webrtc/sdk/objc/Framework/Classes/RTCDefaultShaderDelegate.mm |
| diff --git a/webrtc/sdk/objc/Framework/Classes/RTCDefaultShaderDelegate.mm b/webrtc/sdk/objc/Framework/Classes/RTCDefaultShaderDelegate.mm |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..ad83edf50a0a74e384db3d80162bb3ce122dacb8 |
| --- /dev/null |
| +++ b/webrtc/sdk/objc/Framework/Classes/RTCDefaultShaderDelegate.mm |
| @@ -0,0 +1,203 @@ |
| +/* |
| + * Copyright 2017 The WebRTC project authors. All Rights Reserved. |
| + * |
| + * Use of this source code is governed by a BSD-style license |
| + * that can be found in the LICENSE file in the root of the source |
| + * tree. An additional intellectual property rights grant can be found |
| + * in the file PATENTS. All contributing project authors may |
| + * be found in the AUTHORS file in the root of the source tree. |
| + */ |
| + |
| +#import "RTCDefaultShaderDelegate.h" |
| + |
| +#if TARGET_OS_IPHONE |
| +#import <OpenGLES/ES3/gl.h> |
| +#else |
| +#import <OpenGL/gl3.h> |
| +#endif |
| + |
| +#import "RTCOpenGLDefines.h" |
| +#import "RTCShader.h" |
| +#import "WebRTC/RTCLogging.h" |
| + |
| +#include "webrtc/base/optional.h" |
| + |
| +static const int kYTextureUnit = 0; |
| +static const int kUTextureUnit = 1; |
| +static const int kVTextureUnit = 2; |
| +static const int kUvTextureUnit = 1; |
| + |
| +// Fragment shader converts YUV values from input textures into a final RGB |
| +// pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php. |
| +static const char kI420FragmentShaderSource[] = |
| + SHADER_VERSION |
| + "precision highp float;" |
| + FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" |
| + "uniform lowp sampler2D s_textureY;\n" |
| + "uniform lowp sampler2D s_textureU;\n" |
| + "uniform lowp sampler2D s_textureV;\n" |
| + FRAGMENT_SHADER_OUT |
| + "void main() {\n" |
| + " float y, u, v, r, g, b;\n" |
| + " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n" |
| + " u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n" |
| + " v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n" |
| + " u = u - 0.5;\n" |
| + " v = v - 0.5;\n" |
| + " r = y + 1.403 * v;\n" |
| + " g = y - 0.344 * u - 0.714 * v;\n" |
| + " b = y + 1.770 * u;\n" |
| + " " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n" |
| + " }\n"; |
| + |
| +static const char kNV12FragmentShaderSource[] = |
| + SHADER_VERSION |
| + "precision mediump float;" |
| + FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" |
| + "uniform lowp sampler2D s_textureY;\n" |
| + "uniform lowp sampler2D s_textureUV;\n" |
| + FRAGMENT_SHADER_OUT |
| + "void main() {\n" |
| + " mediump float y;\n" |
| + " mediump vec2 uv;\n" |
| + " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n" |
| + " uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n" |
| + " vec2(0.5, 0.5);\n" |
| + " " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n" |
| + " y - 0.344 * uv.x - 0.714 * uv.y,\n" |
| + " y + 1.770 * uv.x,\n" |
| + " 1.0);\n" |
| + " }\n"; |
| + |
| +@implementation RTCDefaultShaderDelegate { |
| + GLuint _vertexBuffer; |
| + GLuint _vertexArray; |
| + // Store current rotation and only upload new vertex data when rotation changes. |
| + rtc::Optional<RTCVideoRotation> _currentRotation; |
| + |
| + GLuint _i420Program; |
| + GLuint _nv12Program; |
| +} |
| + |
| +- (void)dealloc { |
| + glDeleteProgram(_i420Program); |
| + glDeleteProgram(_nv12Program); |
| + glDeleteBuffers(1, &_vertexBuffer); |
| + glDeleteVertexArrays(1, &_vertexArray); |
| +} |
| + |
| +- (BOOL)setupI420Program { |
| + _i420Program = RTCCreateProgramFromFragmentSource(kI420FragmentShaderSource); |
|
daniela-webrtc
2017/05/11 17:31:20
Should we check if the program already exists? If
magjed_webrtc
2017/05/25 14:26:45
Added assert and changed the name.
|
| + if (!_i420Program) { |
| + return NO; |
| + } |
| + GLint ySampler = glGetUniformLocation(_i420Program, "s_textureY"); |
| + GLint uSampler = glGetUniformLocation(_i420Program, "s_textureU"); |
| + GLint vSampler = glGetUniformLocation(_i420Program, "s_textureV"); |
| + |
| + if (ySampler < 0 || uSampler < 0 || vSampler < 0) { |
| + RTCLog(@"Failed to get uniform variable locations in I420 shader"); |
| + glDeleteProgram(_i420Program); |
| + _i420Program = 0; |
| + return NO; |
| + } |
| + |
| + glUseProgram(_i420Program); |
| + glUniform1i(ySampler, kYTextureUnit); |
| + glUniform1i(uSampler, kUTextureUnit); |
| + glUniform1i(vSampler, kVTextureUnit); |
| + |
| + return YES; |
| +} |
| + |
| +- (BOOL)setupNV12Program { |
| + _nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource); |
|
daniela-webrtc
2017/05/11 17:31:20
^
magjed_webrtc
2017/05/25 14:26:45
Done.
|
| + if (!_nv12Program) { |
| + return NO; |
| + } |
| + GLint ySampler = glGetUniformLocation(_nv12Program, "s_textureY"); |
| + GLint uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV"); |
| + |
| + if (ySampler < 0 || uvSampler < 0) { |
| + RTCLog(@"Failed to get uniform variable locations in NV12 shader"); |
| + glDeleteProgram(_nv12Program); |
| + _nv12Program = 0; |
| + return NO; |
| + } |
| + |
| + glUseProgram(_nv12Program); |
| + glUniform1i(ySampler, kYTextureUnit); |
| + glUniform1i(uvSampler, kUvTextureUnit); |
| + |
| + return YES; |
| +} |
| + |
| +- (BOOL)prepareVertexBufferWithRotation:(RTCVideoRotation)rotation { |
| + if (!_vertexBuffer && !RTCCreateVertexBuffer(&_vertexBuffer, &_vertexArray)) { |
| + RTCLog(@"Failed to setup vertex buffer"); |
| + return NO; |
| + } |
| +#if !TARGET_OS_IPHONE |
| + glBindVertexArray(_vertexArray); |
| +#endif |
| + glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); |
| + if (!_currentRotation || rotation != *_currentRotation) { |
| + _currentRotation = rtc::Optional<RTCVideoRotation>(rotation); |
| + RTCSetVertexData(*_currentRotation); |
| + } |
| + return YES; |
| +} |
| + |
| +- (void)videoView:(RTCVideoView *)videoView |
| + didReceiveFrameWithRotation:(RTCVideoRotation)rotation |
| + yPlane:(GLuint)yPlane |
| + uPlane:(GLuint)uPlane |
| + vPlane:(GLuint)vPlane { |
| + if (![self prepareVertexBufferWithRotation:rotation]) { |
| + return; |
| + } |
| + |
| + if (!_i420Program && ![self setupI420Program]) { |
| + RTCLog(@"Failed to setup I420 program"); |
| + return; |
| + } |
| + |
| + glUseProgram(_i420Program); |
| + |
| + glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kYTextureUnit)); |
| + glBindTexture(GL_TEXTURE_2D, yPlane); |
| + |
| + glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kUTextureUnit)); |
| + glBindTexture(GL_TEXTURE_2D, uPlane); |
| + |
| + glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kVTextureUnit)); |
| + glBindTexture(GL_TEXTURE_2D, vPlane); |
| + |
| + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| +} |
| + |
| +- (void)videoView:(RTCVideoView *)videoView |
| + didReceiveFrameWithRotation:(RTCVideoRotation)rotation |
| + yPlane:(GLuint)yPlane |
| + uvPlane:(GLuint)uvPlane { |
| + if (![self prepareVertexBufferWithRotation:rotation]) { |
| + return; |
| + } |
| + |
| + if (!_nv12Program && ![self setupNV12Program]) { |
| + RTCLog(@"Failed to setup NV12 shader"); |
| + return; |
| + } |
| + |
| + glUseProgram(_nv12Program); |
| + |
| + glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kYTextureUnit)); |
| + glBindTexture(GL_TEXTURE_2D, yPlane); |
| + |
| + glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kUvTextureUnit)); |
| + glBindTexture(GL_TEXTURE_2D, uvPlane); |
| + |
| + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| +} |
| + |
| +@end |