| Index: webrtc/sdk/objc/Framework/Classes/Video/RTCI420Shader.mm
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| diff --git a/webrtc/sdk/objc/Framework/Classes/Video/RTCI420Shader.mm b/webrtc/sdk/objc/Framework/Classes/Video/RTCI420Shader.mm
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| deleted file mode 100644
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| index 83ecbe4d677009d0ee567562e6ee7fb9c0b1d804..0000000000000000000000000000000000000000
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| --- a/webrtc/sdk/objc/Framework/Classes/Video/RTCI420Shader.mm
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| +++ /dev/null
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| @@ -1,119 +0,0 @@
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| -/*
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| - *  Copyright 2016 The WebRTC project authors. All Rights Reserved.
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| - *
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| - *  Use of this source code is governed by a BSD-style license
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| - *  that can be found in the LICENSE file in the root of the source
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| - *  tree. An additional intellectual property rights grant can be found
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| - *  in the file PATENTS.  All contributing project authors may
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| - *  be found in the AUTHORS file in the root of the source tree.
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| - */
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| -
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| -#import "RTCShader.h"
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| -
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| -#import "RTCI420TextureCache.h"
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| -#import "RTCShader+Private.h"
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| -#import "WebRTC/RTCLogging.h"
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| -#import "WebRTC/RTCVideoFrame.h"
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| -
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| -#include "webrtc/base/optional.h"
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| -
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| -// Fragment shader converts YUV values from input textures into a final RGB
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| -// pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
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| -static const char kI420FragmentShaderSource[] =
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| -  SHADER_VERSION
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| -  "precision highp float;"
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| -  FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
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| -  "uniform lowp sampler2D s_textureY;\n"
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| -  "uniform lowp sampler2D s_textureU;\n"
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| -  "uniform lowp sampler2D s_textureV;\n"
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| -  FRAGMENT_SHADER_OUT
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| -  "void main() {\n"
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| -  "    float y, u, v, r, g, b;\n"
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| -  "    y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
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| -  "    u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n"
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| -  "    v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n"
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| -  "    u = u - 0.5;\n"
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| -  "    v = v - 0.5;\n"
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| -  "    r = y + 1.403 * v;\n"
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| -  "    g = y - 0.344 * u - 0.714 * v;\n"
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| -  "    b = y + 1.770 * u;\n"
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| -  "    " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n"
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| -  "  }\n";
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| -
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| -@implementation RTCI420Shader {
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| -  RTCI420TextureCache* textureCache;
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| -  // Handles for OpenGL constructs.
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| -  GLuint _i420Program;
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| -  GLuint _vertexArray;
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| -  GLuint _vertexBuffer;
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| -  GLint _ySampler;
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| -  GLint _uSampler;
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| -  GLint _vSampler;
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| -  // Store current rotation and only upload new vertex data when rotation
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| -  // changes.
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| -  rtc::Optional<RTCVideoRotation> _currentRotation;
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| -}
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| -
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| -- (instancetype)initWithContext:(GlContextType *)context {
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| -  if (self = [super init]) {
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| -    textureCache = [[RTCI420TextureCache alloc] initWithContext:context];
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| -    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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| -    if (![self setupI420Program] ||
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| -        !RTCSetupVerticesForProgram(_i420Program, &_vertexBuffer, &_vertexArray)) {
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| -      RTCLog(@"Failed to initialize RTCI420Shader.");
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| -      self = nil;
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| -    }
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| -  }
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| -  return self;
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| -}
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| -
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| -- (void)dealloc {
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| -  glDeleteProgram(_i420Program);
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| -  glDeleteBuffers(1, &_vertexBuffer);
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| -  glDeleteVertexArrays(1, &_vertexArray);
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| -}
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| -
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| -- (BOOL)setupI420Program {
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| -  _i420Program = RTCCreateProgramFromFragmentSource(kI420FragmentShaderSource);
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| -  if (!_i420Program) {
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| -    return NO;
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| -  }
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| -  _ySampler = glGetUniformLocation(_i420Program, "s_textureY");
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| -  _uSampler = glGetUniformLocation(_i420Program, "s_textureU");
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| -  _vSampler = glGetUniformLocation(_i420Program, "s_textureV");
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| -
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| -  return (_ySampler >= 0 && _uSampler >= 0 && _vSampler >= 0);
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| -}
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| -
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| -- (BOOL)drawFrame:(RTCVideoFrame*)frame {
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| -  glUseProgram(_i420Program);
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| -
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| -  [textureCache uploadFrameToTextures:frame];
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| -
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| -#if !TARGET_OS_IPHONE
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| -  glBindVertexArray(_vertexArray);
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| -#endif
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| -
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| -  glActiveTexture(GL_TEXTURE0);
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| -  glBindTexture(GL_TEXTURE_2D, textureCache.yTexture);
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| -  glUniform1i(_ySampler, 0);
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| -
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| -  glActiveTexture(GL_TEXTURE1);
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| -  glBindTexture(GL_TEXTURE_2D, textureCache.uTexture);
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| -  glUniform1i(_uSampler, 1);
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| -
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| -  glActiveTexture(GL_TEXTURE2);
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| -  glBindTexture(GL_TEXTURE_2D, textureCache.vTexture);
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| -  glUniform1i(_vSampler, 2);
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| -
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| -  glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
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| -  if (!_currentRotation || frame.rotation != *_currentRotation) {
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| -    _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation);
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| -    RTCSetVertexData(*_currentRotation);
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| -  }
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| -  glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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| -
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| -  return YES;
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| -}
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| -
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| -@end
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| 
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