| Index: webrtc/sdk/objc/Framework/Classes/RTCI420Shader.mm
|
| diff --git a/webrtc/sdk/objc/Framework/Classes/RTCI420Shader.mm b/webrtc/sdk/objc/Framework/Classes/RTCI420Shader.mm
|
| deleted file mode 100644
|
| index 83ecbe4d677009d0ee567562e6ee7fb9c0b1d804..0000000000000000000000000000000000000000
|
| --- a/webrtc/sdk/objc/Framework/Classes/RTCI420Shader.mm
|
| +++ /dev/null
|
| @@ -1,119 +0,0 @@
|
| -/*
|
| - * Copyright 2016 The WebRTC project authors. All Rights Reserved.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
|
| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -#import "RTCShader.h"
|
| -
|
| -#import "RTCI420TextureCache.h"
|
| -#import "RTCShader+Private.h"
|
| -#import "WebRTC/RTCLogging.h"
|
| -#import "WebRTC/RTCVideoFrame.h"
|
| -
|
| -#include "webrtc/base/optional.h"
|
| -
|
| -// Fragment shader converts YUV values from input textures into a final RGB
|
| -// pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
|
| -static const char kI420FragmentShaderSource[] =
|
| - SHADER_VERSION
|
| - "precision highp float;"
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| - FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
|
| - "uniform lowp sampler2D s_textureY;\n"
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| - "uniform lowp sampler2D s_textureU;\n"
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| - "uniform lowp sampler2D s_textureV;\n"
|
| - FRAGMENT_SHADER_OUT
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| - "void main() {\n"
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| - " float y, u, v, r, g, b;\n"
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| - " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
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| - " u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n"
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| - " v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n"
|
| - " u = u - 0.5;\n"
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| - " v = v - 0.5;\n"
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| - " r = y + 1.403 * v;\n"
|
| - " g = y - 0.344 * u - 0.714 * v;\n"
|
| - " b = y + 1.770 * u;\n"
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| - " " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n"
|
| - " }\n";
|
| -
|
| -@implementation RTCI420Shader {
|
| - RTCI420TextureCache* textureCache;
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| - // Handles for OpenGL constructs.
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| - GLuint _i420Program;
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| - GLuint _vertexArray;
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| - GLuint _vertexBuffer;
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| - GLint _ySampler;
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| - GLint _uSampler;
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| - GLint _vSampler;
|
| - // Store current rotation and only upload new vertex data when rotation
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| - // changes.
|
| - rtc::Optional<RTCVideoRotation> _currentRotation;
|
| -}
|
| -
|
| -- (instancetype)initWithContext:(GlContextType *)context {
|
| - if (self = [super init]) {
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| - textureCache = [[RTCI420TextureCache alloc] initWithContext:context];
|
| - glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
| - if (![self setupI420Program] ||
|
| - !RTCSetupVerticesForProgram(_i420Program, &_vertexBuffer, &_vertexArray)) {
|
| - RTCLog(@"Failed to initialize RTCI420Shader.");
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| - self = nil;
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| - }
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| - }
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| - return self;
|
| -}
|
| -
|
| -- (void)dealloc {
|
| - glDeleteProgram(_i420Program);
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| - glDeleteBuffers(1, &_vertexBuffer);
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| - glDeleteVertexArrays(1, &_vertexArray);
|
| -}
|
| -
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| -- (BOOL)setupI420Program {
|
| - _i420Program = RTCCreateProgramFromFragmentSource(kI420FragmentShaderSource);
|
| - if (!_i420Program) {
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| - return NO;
|
| - }
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| - _ySampler = glGetUniformLocation(_i420Program, "s_textureY");
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| - _uSampler = glGetUniformLocation(_i420Program, "s_textureU");
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| - _vSampler = glGetUniformLocation(_i420Program, "s_textureV");
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| -
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| - return (_ySampler >= 0 && _uSampler >= 0 && _vSampler >= 0);
|
| -}
|
| -
|
| -- (BOOL)drawFrame:(RTCVideoFrame*)frame {
|
| - glUseProgram(_i420Program);
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| -
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| - [textureCache uploadFrameToTextures:frame];
|
| -
|
| -#if !TARGET_OS_IPHONE
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| - glBindVertexArray(_vertexArray);
|
| -#endif
|
| -
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| - glActiveTexture(GL_TEXTURE0);
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| - glBindTexture(GL_TEXTURE_2D, textureCache.yTexture);
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| - glUniform1i(_ySampler, 0);
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| -
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| - glActiveTexture(GL_TEXTURE1);
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| - glBindTexture(GL_TEXTURE_2D, textureCache.uTexture);
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| - glUniform1i(_uSampler, 1);
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| -
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| - glActiveTexture(GL_TEXTURE2);
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| - glBindTexture(GL_TEXTURE_2D, textureCache.vTexture);
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| - glUniform1i(_vSampler, 2);
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| -
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| - glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
|
| - if (!_currentRotation || frame.rotation != *_currentRotation) {
|
| - _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation);
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| - RTCSetVertexData(*_currentRotation);
|
| - }
|
| - glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
| -
|
| - return YES;
|
| -}
|
| -
|
| -@end
|
|
|