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Side by Side Diff: webrtc/sdk/objc/Framework/Classes/UI/RTCEAGLVideoView.m

Issue 2869143002: iOS: Add interface for injecting custom shaders (Closed)
Patch Set: Rebase Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2015 The WebRTC project authors. All Rights Reserved. 2 * Copyright 2015 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #import "WebRTC/RTCEAGLVideoView.h" 11 #import "WebRTC/RTCEAGLVideoView.h"
12 12
13 #import <GLKit/GLKit.h> 13 #import <GLKit/GLKit.h>
14 14
15 #import "RTCShader+Private.h" 15 #import "RTCDefaultShader.h"
16 #import "RTCI420TextureCache.h"
17 #import "RTCNV12TextureCache.h"
16 #import "WebRTC/RTCLogging.h" 18 #import "WebRTC/RTCLogging.h"
17 #import "WebRTC/RTCVideoFrame.h" 19 #import "WebRTC/RTCVideoFrame.h"
18 20
19 // RTCDisplayLinkTimer wraps a CADisplayLink and is set to fire every two screen 21 // RTCDisplayLinkTimer wraps a CADisplayLink and is set to fire every two screen
20 // refreshes, which should be 30fps. We wrap the display link in order to avoid 22 // refreshes, which should be 30fps. We wrap the display link in order to avoid
21 // a retain cycle since CADisplayLink takes a strong reference onto its target. 23 // a retain cycle since CADisplayLink takes a strong reference onto its target.
22 // The timer is paused by default. 24 // The timer is paused by default.
23 @interface RTCDisplayLinkTimer : NSObject 25 @interface RTCDisplayLinkTimer : NSObject
24 26
25 @property(nonatomic) BOOL isPaused; 27 @property(nonatomic) BOOL isPaused;
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
90 @property(atomic, strong) RTCVideoFrame *videoFrame; 92 @property(atomic, strong) RTCVideoFrame *videoFrame;
91 @property(nonatomic, readonly) GLKView *glkView; 93 @property(nonatomic, readonly) GLKView *glkView;
92 @end 94 @end
93 95
94 @implementation RTCEAGLVideoView { 96 @implementation RTCEAGLVideoView {
95 RTCDisplayLinkTimer *_timer; 97 RTCDisplayLinkTimer *_timer;
96 EAGLContext *_glContext; 98 EAGLContext *_glContext;
97 // This flag should only be set and read on the main thread (e.g. by 99 // This flag should only be set and read on the main thread (e.g. by
98 // setNeedsDisplay) 100 // setNeedsDisplay)
99 BOOL _isDirty; 101 BOOL _isDirty;
100 id<RTCShader> _i420Shader; 102 id<RTCVideoViewShading> _shader;
101 id<RTCShader> _nv12Shader; 103 RTCNV12TextureCache *_nv12TextureCache;
104 RTCI420TextureCache *_i420TextureCache;
102 RTCVideoFrame *_lastDrawnFrame; 105 RTCVideoFrame *_lastDrawnFrame;
103 } 106 }
104 107
105 @synthesize delegate = _delegate; 108 @synthesize delegate = _delegate;
106 @synthesize videoFrame = _videoFrame; 109 @synthesize videoFrame = _videoFrame;
107 @synthesize glkView = _glkView; 110 @synthesize glkView = _glkView;
108 111
109 - (instancetype)initWithFrame:(CGRect)frame { 112 - (instancetype)initWithFrame:(CGRect)frame {
113 return [self initWithFrame:frame shader:[[RTCDefaultShader alloc] init]];
114 }
115
116 - (instancetype)initWithCoder:(NSCoder *)aDecoder {
117 return [self initWithCoder:aDecoder shader:[[RTCDefaultShader alloc] init]];
118 }
119
120 - (instancetype)initWithFrame:(CGRect)frame shader:(id<RTCVideoViewShading>)shad er {
110 if (self = [super initWithFrame:frame]) { 121 if (self = [super initWithFrame:frame]) {
122 _shader = shader;
111 [self configure]; 123 [self configure];
112 } 124 }
113 return self; 125 return self;
114 } 126 }
115 127
116 - (instancetype)initWithCoder:(NSCoder *)aDecoder { 128 - (instancetype)initWithCoder:(NSCoder *)aDecoder shader:(id<RTCVideoViewShading >)shader {
117 if (self = [super initWithCoder:aDecoder]) { 129 if (self = [super initWithCoder:aDecoder]) {
130 _shader = shader;
118 [self configure]; 131 [self configure];
119 } 132 }
120 return self; 133 return self;
121 } 134 }
122 135
123 - (void)configure { 136 - (void)configure {
124 EAGLContext *glContext = 137 EAGLContext *glContext =
125 [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; 138 [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
126 if (!glContext) { 139 if (!glContext) {
127 glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; 140 glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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200 // redrawn. This occurs on main thread. 213 // redrawn. This occurs on main thread.
201 - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { 214 - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
202 // The renderer will draw the frame to the framebuffer corresponding to the 215 // The renderer will draw the frame to the framebuffer corresponding to the
203 // one used by |view|. 216 // one used by |view|.
204 RTCVideoFrame *frame = self.videoFrame; 217 RTCVideoFrame *frame = self.videoFrame;
205 if (!frame || frame == _lastDrawnFrame) { 218 if (!frame || frame == _lastDrawnFrame) {
206 return; 219 return;
207 } 220 }
208 [self ensureGLContext]; 221 [self ensureGLContext];
209 glClear(GL_COLOR_BUFFER_BIT); 222 glClear(GL_COLOR_BUFFER_BIT);
210 id<RTCShader> shader = nil;
211 if (frame.nativeHandle) { 223 if (frame.nativeHandle) {
212 if (!_nv12Shader) { 224 if (!_nv12TextureCache) {
213 _nv12Shader = [[RTCNativeNV12Shader alloc] initWithContext:_glContext]; 225 _nv12TextureCache = [[RTCNV12TextureCache alloc] initWithContext:_glContex t];
214 } 226 }
215 shader = _nv12Shader; 227 if (_nv12TextureCache) {
228 [_nv12TextureCache uploadFrameToTextures:frame];
229 [_shader applyShadingForFrameWithRotation:frame.rotation
230 yPlane:_nv12TextureCache.yTexture
231 uvPlane:_nv12TextureCache.uvTexture];
232 [_nv12TextureCache releaseTextures];
233 }
216 } else { 234 } else {
217 if (!_i420Shader) { 235 if (!_i420TextureCache) {
218 _i420Shader = [[RTCI420Shader alloc] initWithContext:_glContext]; 236 _i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:_glContex t];
219 } 237 }
220 shader = _i420Shader; 238 [_i420TextureCache uploadFrameToTextures:frame];
221 } 239 [_shader applyShadingForFrameWithRotation:frame.rotation
222 if (shader && [shader drawFrame:frame]) { 240 yPlane:_i420TextureCache.yTexture
223 _lastDrawnFrame = frame; 241 uPlane:_i420TextureCache.uTexture
224 } else { 242 vPlane:_i420TextureCache.vTexture];
225 RTCLog(@"Failed to draw frame.");
226 } 243 }
227 } 244 }
228 245
229 #pragma mark - RTCVideoRenderer 246 #pragma mark - RTCVideoRenderer
230 247
231 // These methods may be called on non-main thread. 248 // These methods may be called on non-main thread.
232 - (void)setSize:(CGSize)size { 249 - (void)setSize:(CGSize)size {
233 __weak RTCEAGLVideoView *weakSelf = self; 250 __weak RTCEAGLVideoView *weakSelf = self;
234 dispatch_async(dispatch_get_main_queue(), ^{ 251 dispatch_async(dispatch_get_main_queue(), ^{
235 RTCEAGLVideoView *strongSelf = weakSelf; 252 RTCEAGLVideoView *strongSelf = weakSelf;
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
268 [self ensureGLContext]; 285 [self ensureGLContext];
269 glDisable(GL_DITHER); 286 glDisable(GL_DITHER);
270 _timer.isPaused = NO; 287 _timer.isPaused = NO;
271 } 288 }
272 289
273 - (void)teardownGL { 290 - (void)teardownGL {
274 self.videoFrame = nil; 291 self.videoFrame = nil;
275 _timer.isPaused = YES; 292 _timer.isPaused = YES;
276 [_glkView deleteDrawable]; 293 [_glkView deleteDrawable];
277 [self ensureGLContext]; 294 [self ensureGLContext];
278 _i420Shader = nil; 295 _nv12TextureCache = nil;
279 _nv12Shader = nil; 296 _i420TextureCache = nil;
280 } 297 }
281 298
282 - (void)didBecomeActive { 299 - (void)didBecomeActive {
283 [self setupGL]; 300 [self setupGL];
284 } 301 }
285 302
286 - (void)willResignActive { 303 - (void)willResignActive {
287 [self teardownGL]; 304 [self teardownGL];
288 } 305 }
289 306
290 - (void)ensureGLContext { 307 - (void)ensureGLContext {
291 NSAssert(_glContext, @"context shouldn't be nil"); 308 NSAssert(_glContext, @"context shouldn't be nil");
292 if ([EAGLContext currentContext] != _glContext) { 309 if ([EAGLContext currentContext] != _glContext) {
293 [EAGLContext setCurrentContext:_glContext]; 310 [EAGLContext setCurrentContext:_glContext];
294 } 311 }
295 } 312 }
296 313
297 @end 314 @end
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