Index: webrtc/sdk/objc/Framework/Classes/RTCShader.mm |
diff --git a/webrtc/sdk/objc/Framework/Classes/RTCShader.mm b/webrtc/sdk/objc/Framework/Classes/RTCShader.mm |
deleted file mode 100644 |
index 155a0165a13a2ca8b3ef0eaf7dff3f4abb49de46..0000000000000000000000000000000000000000 |
--- a/webrtc/sdk/objc/Framework/Classes/RTCShader.mm |
+++ /dev/null |
@@ -1,184 +0,0 @@ |
-/* |
- * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
- * |
- * Use of this source code is governed by a BSD-style license |
- * that can be found in the LICENSE file in the root of the source |
- * tree. An additional intellectual property rights grant can be found |
- * in the file PATENTS. All contributing project authors may |
- * be found in the AUTHORS file in the root of the source tree. |
- */ |
- |
-#import "RTCShader.h" |
- |
-#include <algorithm> |
-#include <array> |
-#include <memory> |
- |
-#import "RTCShader+Private.h" |
- |
-#include "webrtc/base/checks.h" |
-#include "webrtc/base/logging.h" |
- |
-// Vertex shader doesn't do anything except pass coordinates through. |
-const char kRTCVertexShaderSource[] = |
- SHADER_VERSION |
- VERTEX_SHADER_IN " vec2 position;\n" |
- VERTEX_SHADER_IN " vec2 texcoord;\n" |
- VERTEX_SHADER_OUT " vec2 v_texcoord;\n" |
- "void main() {\n" |
- " gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n" |
- " v_texcoord = texcoord;\n" |
- "}\n"; |
- |
-// Compiles a shader of the given |type| with GLSL source |source| and returns |
-// the shader handle or 0 on error. |
-GLuint RTCCreateShader(GLenum type, const GLchar *source) { |
- GLuint shader = glCreateShader(type); |
- if (!shader) { |
- return 0; |
- } |
- glShaderSource(shader, 1, &source, NULL); |
- glCompileShader(shader); |
- GLint compileStatus = GL_FALSE; |
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); |
- if (compileStatus == GL_FALSE) { |
- GLint logLength = 0; |
- // The null termination character is included in the returned log length. |
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
- if (logLength > 0) { |
- std::unique_ptr<char[]> compileLog(new char[logLength]); |
- // The returned string is null terminated. |
- glGetShaderInfoLog(shader, logLength, NULL, compileLog.get()); |
- LOG(LS_ERROR) << "Shader compile error: " << compileLog.get(); |
- } |
- glDeleteShader(shader); |
- shader = 0; |
- } |
- return shader; |
-} |
- |
-// Links a shader program with the given vertex and fragment shaders and |
-// returns the program handle or 0 on error. |
-GLuint RTCCreateProgram(GLuint vertexShader, GLuint fragmentShader) { |
- if (vertexShader == 0 || fragmentShader == 0) { |
- return 0; |
- } |
- GLuint program = glCreateProgram(); |
- if (!program) { |
- return 0; |
- } |
- glAttachShader(program, vertexShader); |
- glAttachShader(program, fragmentShader); |
- glLinkProgram(program); |
- GLint linkStatus = GL_FALSE; |
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
- if (linkStatus == GL_FALSE) { |
- glDeleteProgram(program); |
- program = 0; |
- } |
- return program; |
-} |
- |
-// Creates and links a shader program with the given fragment shader source and |
-// a plain vertex shader. Returns the program handle or 0 on error. |
-GLuint RTCCreateProgramFromFragmentSource(const char fragmentShaderSource[]) { |
- GLuint vertexShader = RTCCreateShader(GL_VERTEX_SHADER, kRTCVertexShaderSource); |
- RTC_CHECK(vertexShader) << "failed to create vertex shader"; |
- GLuint fragmentShader = |
- RTCCreateShader(GL_FRAGMENT_SHADER, fragmentShaderSource); |
- RTC_CHECK(fragmentShader) << "failed to create fragment shader"; |
- GLuint program = RTCCreateProgram(vertexShader, fragmentShader); |
- // Shaders are created only to generate program. |
- if (vertexShader) { |
- glDeleteShader(vertexShader); |
- } |
- if (fragmentShader) { |
- glDeleteShader(fragmentShader); |
- } |
- return program; |
-} |
- |
-// Set vertex shader variables 'position' and 'texcoord' in |program| to use |
-// |vertexBuffer| and |vertexArray| to store the vertex data. |
-BOOL RTCSetupVerticesForProgram(GLuint program, GLuint* vertexBuffer, GLuint* vertexArray) { |
- GLint position = glGetAttribLocation(program, "position"); |
- GLint texcoord = glGetAttribLocation(program, "texcoord"); |
- if (position < 0 || texcoord < 0) { |
- return NO; |
- } |
-#if !TARGET_OS_IPHONE |
- glGenVertexArrays(1, vertexArray); |
- if (*vertexArray == 0) { |
- return NO; |
- } |
- glBindVertexArray(*vertexArray); |
-#endif |
- glGenBuffers(1, vertexBuffer); |
- if (*vertexBuffer == 0) { |
- return NO; |
- } |
- glBindBuffer(GL_ARRAY_BUFFER, *vertexBuffer); |
- glBufferData(GL_ARRAY_BUFFER, 4 * 4 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW); |
- |
- // Read position attribute with size of 2 and stride of 4 beginning at the |
- // start of the array. The last argument indicates offset of data within the |
- // vertex buffer. |
- glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), |
- (void *)0); |
- glEnableVertexAttribArray(position); |
- |
- // Read texcoord attribute from |gVertices| with size of 2 and stride of 4 |
- // beginning at the first texcoord in the array. The last argument indicates |
- // offset of data within |gVertices| as supplied to the vertex buffer. |
- glVertexAttribPointer(texcoord, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), |
- (void *)(2 * sizeof(GLfloat))); |
- glEnableVertexAttribArray(texcoord); |
- |
- return YES; |
-} |
- |
-// Set vertex data to the currently bound vertex buffer. |
-void RTCSetVertexData(RTCVideoRotation rotation) { |
- // When modelview and projection matrices are identity (default) the world is |
- // contained in the square around origin with unit size 2. Drawing to these |
- // coordinates is equivalent to drawing to the entire screen. The texture is |
- // stretched over that square using texture coordinates (u, v) that range |
- // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically |
- // here because the incoming frame has origin in upper left hand corner but |
- // OpenGL expects origin in bottom left corner. |
- std::array<std::array<GLfloat, 2>, 4> UVCoords = {{ |
- {{0, 1}}, // Lower left. |
- {{1, 1}}, // Lower right. |
- {{1, 0}}, // Upper right. |
- {{0, 0}}, // Upper left. |
- }}; |
- |
- // Rotate the UV coordinates. |
- int rotation_offset; |
- switch (rotation) { |
- case RTCVideoRotation_0: |
- rotation_offset = 0; |
- break; |
- case RTCVideoRotation_90: |
- rotation_offset = 1; |
- break; |
- case RTCVideoRotation_180: |
- rotation_offset = 2; |
- break; |
- case RTCVideoRotation_270: |
- rotation_offset = 3; |
- break; |
- } |
- std::rotate(UVCoords.begin(), UVCoords.begin() + rotation_offset, |
- UVCoords.end()); |
- |
- const GLfloat gVertices[] = { |
- // X, Y, U, V. |
- -1, -1, UVCoords[0][0], UVCoords[0][1], |
- 1, -1, UVCoords[1][0], UVCoords[1][1], |
- 1, 1, UVCoords[2][0], UVCoords[2][1], |
- -1, 1, UVCoords[3][0], UVCoords[3][1], |
- }; |
- |
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(gVertices), gVertices); |
-} |