Index: webrtc/sdk/objc/Framework/Classes/RTCI420Shader.mm |
diff --git a/webrtc/sdk/objc/Framework/Classes/RTCI420Shader.mm b/webrtc/sdk/objc/Framework/Classes/RTCI420Shader.mm |
deleted file mode 100644 |
index 83ecbe4d677009d0ee567562e6ee7fb9c0b1d804..0000000000000000000000000000000000000000 |
--- a/webrtc/sdk/objc/Framework/Classes/RTCI420Shader.mm |
+++ /dev/null |
@@ -1,119 +0,0 @@ |
-/* |
- * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
- * |
- * Use of this source code is governed by a BSD-style license |
- * that can be found in the LICENSE file in the root of the source |
- * tree. An additional intellectual property rights grant can be found |
- * in the file PATENTS. All contributing project authors may |
- * be found in the AUTHORS file in the root of the source tree. |
- */ |
- |
-#import "RTCShader.h" |
- |
-#import "RTCI420TextureCache.h" |
-#import "RTCShader+Private.h" |
-#import "WebRTC/RTCLogging.h" |
-#import "WebRTC/RTCVideoFrame.h" |
- |
-#include "webrtc/base/optional.h" |
- |
-// Fragment shader converts YUV values from input textures into a final RGB |
-// pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php. |
-static const char kI420FragmentShaderSource[] = |
- SHADER_VERSION |
- "precision highp float;" |
- FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" |
- "uniform lowp sampler2D s_textureY;\n" |
- "uniform lowp sampler2D s_textureU;\n" |
- "uniform lowp sampler2D s_textureV;\n" |
- FRAGMENT_SHADER_OUT |
- "void main() {\n" |
- " float y, u, v, r, g, b;\n" |
- " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n" |
- " u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n" |
- " v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n" |
- " u = u - 0.5;\n" |
- " v = v - 0.5;\n" |
- " r = y + 1.403 * v;\n" |
- " g = y - 0.344 * u - 0.714 * v;\n" |
- " b = y + 1.770 * u;\n" |
- " " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n" |
- " }\n"; |
- |
-@implementation RTCI420Shader { |
- RTCI420TextureCache* textureCache; |
- // Handles for OpenGL constructs. |
- GLuint _i420Program; |
- GLuint _vertexArray; |
- GLuint _vertexBuffer; |
- GLint _ySampler; |
- GLint _uSampler; |
- GLint _vSampler; |
- // Store current rotation and only upload new vertex data when rotation |
- // changes. |
- rtc::Optional<RTCVideoRotation> _currentRotation; |
-} |
- |
-- (instancetype)initWithContext:(GlContextType *)context { |
- if (self = [super init]) { |
- textureCache = [[RTCI420TextureCache alloc] initWithContext:context]; |
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- if (![self setupI420Program] || |
- !RTCSetupVerticesForProgram(_i420Program, &_vertexBuffer, &_vertexArray)) { |
- RTCLog(@"Failed to initialize RTCI420Shader."); |
- self = nil; |
- } |
- } |
- return self; |
-} |
- |
-- (void)dealloc { |
- glDeleteProgram(_i420Program); |
- glDeleteBuffers(1, &_vertexBuffer); |
- glDeleteVertexArrays(1, &_vertexArray); |
-} |
- |
-- (BOOL)setupI420Program { |
- _i420Program = RTCCreateProgramFromFragmentSource(kI420FragmentShaderSource); |
- if (!_i420Program) { |
- return NO; |
- } |
- _ySampler = glGetUniformLocation(_i420Program, "s_textureY"); |
- _uSampler = glGetUniformLocation(_i420Program, "s_textureU"); |
- _vSampler = glGetUniformLocation(_i420Program, "s_textureV"); |
- |
- return (_ySampler >= 0 && _uSampler >= 0 && _vSampler >= 0); |
-} |
- |
-- (BOOL)drawFrame:(RTCVideoFrame*)frame { |
- glUseProgram(_i420Program); |
- |
- [textureCache uploadFrameToTextures:frame]; |
- |
-#if !TARGET_OS_IPHONE |
- glBindVertexArray(_vertexArray); |
-#endif |
- |
- glActiveTexture(GL_TEXTURE0); |
- glBindTexture(GL_TEXTURE_2D, textureCache.yTexture); |
- glUniform1i(_ySampler, 0); |
- |
- glActiveTexture(GL_TEXTURE1); |
- glBindTexture(GL_TEXTURE_2D, textureCache.uTexture); |
- glUniform1i(_uSampler, 1); |
- |
- glActiveTexture(GL_TEXTURE2); |
- glBindTexture(GL_TEXTURE_2D, textureCache.vTexture); |
- glUniform1i(_vSampler, 2); |
- |
- glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); |
- if (!_currentRotation || frame.rotation != *_currentRotation) { |
- _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation); |
- RTCSetVertexData(*_currentRotation); |
- } |
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
- |
- return YES; |
-} |
- |
-@end |