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1 /* | |
2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license | |
5 * that can be found in the LICENSE file in the root of the source | |
6 * tree. An additional intellectual property rights grant can be found | |
7 * in the file PATENTS. All contributing project authors may | |
8 * be found in the AUTHORS file in the root of the source tree. | |
9 */ | |
10 | |
11 #import <Foundation/Foundation.h> | |
12 | |
13 #if TARGET_OS_IPHONE | |
14 #define RTC_PIXEL_FORMAT GL_LUMINANCE | |
15 #define SHADER_VERSION | |
16 #define VERTEX_SHADER_IN "attribute" | |
17 #define VERTEX_SHADER_OUT "varying" | |
18 #define FRAGMENT_SHADER_IN "varying" | |
19 #define FRAGMENT_SHADER_OUT | |
20 #define FRAGMENT_SHADER_COLOR "gl_FragColor" | |
21 #define FRAGMENT_SHADER_TEXTURE "texture2D" | |
22 | |
23 @class EAGLContext; | |
24 typedef EAGLContext GlContextType; | |
25 #else | |
26 #define RTC_PIXEL_FORMAT GL_RED | |
27 #define SHADER_VERSION "#version 150\n" | |
28 #define VERTEX_SHADER_IN "in" | |
29 #define VERTEX_SHADER_OUT "out" | |
30 #define FRAGMENT_SHADER_IN "in" | |
31 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" | |
32 #define FRAGMENT_SHADER_COLOR "fragColor" | |
33 #define FRAGMENT_SHADER_TEXTURE "texture" | |
34 | |
35 @class NSOpenGLContext; | |
36 typedef NSOpenGLContext GlContextType; | |
37 #endif | |
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