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1 /* | |
2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license | |
5 * that can be found in the LICENSE file in the root of the source | |
6 * tree. An additional intellectual property rights grant can be found | |
7 * in the file PATENTS. All contributing project authors may | |
8 * be found in the AUTHORS file in the root of the source tree. | |
9 */ | |
10 | |
11 #import "RTCShader.h" | |
12 | |
13 #import "RTCNV12TextureCache.h" | |
14 #import "RTCShader+Private.h" | |
15 #import "WebRTC/RTCLogging.h" | |
16 #import "WebRTC/RTCVideoFrame.h" | |
17 | |
18 #include "webrtc/base/checks.h" | |
19 #include "webrtc/base/optional.h" | |
20 | |
21 static const char kNV12FragmentShaderSource[] = | |
22 SHADER_VERSION | |
23 "precision mediump float;" | |
24 FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" | |
25 "uniform lowp sampler2D s_textureY;\n" | |
26 "uniform lowp sampler2D s_textureUV;\n" | |
27 FRAGMENT_SHADER_OUT | |
28 "void main() {\n" | |
29 " mediump float y;\n" | |
30 " mediump vec2 uv;\n" | |
31 " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n" | |
32 " uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n" | |
33 " vec2(0.5, 0.5);\n" | |
34 " " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n" | |
35 " y - 0.344 * uv.x - 0.714 * uv.y,\n" | |
36 " y + 1.770 * uv.x,\n" | |
37 " 1.0);\n" | |
38 " }\n"; | |
39 | |
40 @implementation RTCNativeNV12Shader { | |
41 GLuint _vertexBuffer; | |
42 GLuint _nv12Program; | |
43 GLint _ySampler; | |
44 GLint _uvSampler; | |
45 RTCNV12TextureCache *_textureCache; | |
46 // Store current rotation and only upload new vertex data when rotation | |
47 // changes. | |
48 rtc::Optional<RTCVideoRotation> _currentRotation; | |
49 } | |
50 | |
51 - (instancetype)initWithContext:(GlContextType *)context { | |
52 if (self = [super init]) { | |
53 _textureCache = [[RTCNV12TextureCache alloc] initWithContext:context]; | |
54 if (!_textureCache || ![self setupNV12Program] || | |
55 !RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) { | |
56 RTCLog(@"Failed to initialize RTCNativeNV12Shader."); | |
57 self = nil; | |
58 } | |
59 } | |
60 return self; | |
61 } | |
62 | |
63 - (void)dealloc { | |
64 glDeleteProgram(_nv12Program); | |
65 glDeleteBuffers(1, &_vertexBuffer); | |
66 } | |
67 | |
68 - (BOOL)setupNV12Program { | |
69 _nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource); | |
70 if (!_nv12Program) { | |
71 return NO; | |
72 } | |
73 _ySampler = glGetUniformLocation(_nv12Program, "s_textureY"); | |
74 _uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV"); | |
75 | |
76 return (_ySampler >= 0 && _uvSampler >= 0); | |
77 } | |
78 | |
79 - (BOOL)drawFrame:(RTCVideoFrame *)frame { | |
80 glUseProgram(_nv12Program); | |
81 if (![_textureCache uploadFrameToTextures:frame]) { | |
82 return NO; | |
83 } | |
84 | |
85 // Y-plane. | |
86 glActiveTexture(GL_TEXTURE0); | |
87 glUniform1i(_ySampler, 0); | |
88 glBindTexture(GL_TEXTURE_2D, _textureCache.yTexture); | |
89 | |
90 // UV-plane. | |
91 glActiveTexture(GL_TEXTURE1); | |
92 glUniform1i(_uvSampler, 1); | |
93 glBindTexture(GL_TEXTURE_2D, _textureCache.uvTexture); | |
94 | |
95 glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); | |
96 if (!_currentRotation || frame.rotation != *_currentRotation) { | |
97 _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation); | |
98 RTCSetVertexData(*_currentRotation); | |
99 } | |
100 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
101 | |
102 [_textureCache releaseTextures]; | |
103 | |
104 return YES; | |
105 } | |
106 | |
107 @end | |
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