| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. | 2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
| 5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
| 6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
| 7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
| 8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
| 9 */ | 9 */ |
| 10 | 10 |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 #define VERTEX_SHADER_IN "in" | 28 #define VERTEX_SHADER_IN "in" |
| 29 #define VERTEX_SHADER_OUT "out" | 29 #define VERTEX_SHADER_OUT "out" |
| 30 #define FRAGMENT_SHADER_IN "in" | 30 #define FRAGMENT_SHADER_IN "in" |
| 31 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" | 31 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" |
| 32 #define FRAGMENT_SHADER_COLOR "fragColor" | 32 #define FRAGMENT_SHADER_COLOR "fragColor" |
| 33 #define FRAGMENT_SHADER_TEXTURE "texture" | 33 #define FRAGMENT_SHADER_TEXTURE "texture" |
| 34 | 34 |
| 35 @class NSOpenGLContext; | 35 @class NSOpenGLContext; |
| 36 typedef NSOpenGLContext GlContextType; | 36 typedef NSOpenGLContext GlContextType; |
| 37 #endif | 37 #endif |
| OLD | NEW |