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Side by Side Diff: webrtc/sdk/objc/Framework/Classes/RTCNV12TextureCache.m

Issue 2835203003: ObjC: Split out NV12 texture uploading into separate class (Closed)
Patch Set: Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. 2 * Copyright 2017 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #import "RTCShader.h" 11 #import "RTCNV12TextureCache.h"
12
13 // Native CVPixelBufferRef rendering is only supported on iPhone because it
14 // depends on CVOpenGLESTextureCacheCreate.
15 #if TARGET_OS_IPHONE
16
17 #import <CoreVideo/CVOpenGLESTextureCache.h>
18 12
19 #import "RTCShader+Private.h" 13 #import "RTCShader+Private.h"
daniela-webrtc 2017/04/26 08:56:23 Is this needed?
magjed_webrtc 2017/04/26 13:14:41 It's needed for RTC_PIXEL_FORMAT, but since this f
20 #import "WebRTC/RTCLogging.h"
21 #import "WebRTC/RTCVideoFrame.h"
22 14
23 #include "webrtc/base/checks.h" 15 @implementation RTCNV12TextureCache {
24 #include "webrtc/base/optional.h"
25
26 static const char kNV12FragmentShaderSource[] =
27 SHADER_VERSION
28 "precision mediump float;"
29 FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
30 "uniform lowp sampler2D s_textureY;\n"
31 "uniform lowp sampler2D s_textureUV;\n"
32 FRAGMENT_SHADER_OUT
33 "void main() {\n"
34 " mediump float y;\n"
35 " mediump vec2 uv;\n"
36 " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
37 " uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n"
38 " vec2(0.5, 0.5);\n"
39 " " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n"
40 " y - 0.344 * uv.x - 0.714 * uv.y,\n"
41 " y + 1.770 * uv.x,\n"
42 " 1.0);\n"
43 " }\n";
44
45 @implementation RTCNativeNV12Shader {
46 GLuint _vertexBuffer;
47 GLuint _nv12Program;
48 GLint _ySampler;
49 GLint _uvSampler;
50 CVOpenGLESTextureCacheRef _textureCache; 16 CVOpenGLESTextureCacheRef _textureCache;
51 // Store current rotation and only upload new vertex data when rotation 17 CVOpenGLESTextureRef _yTexture;
daniela-webrtc 2017/04/26 08:56:23 It's bit weird that the ivar and the property have
magjed_webrtc 2017/04/26 13:14:41 I agree it's a bit weird, and I don't know the con
daniela-webrtc 2017/04/26 13:31:02 Yes this is better. And yes, you are right exposi
52 // changes. 18 CVOpenGLESTextureRef _uvTexture;
53 rtc::Optional<RTCVideoRotation> _currentRotation;
54 } 19 }
55 20
56 - (instancetype)initWithContext:(GlContextType *)context { 21 - (GLuint)yTexture {
22 return CVOpenGLESTextureGetName(_yTexture);
23 }
24
25 - (GLuint)uvTexture {
26 return CVOpenGLESTextureGetName(_uvTexture);
27 }
28
29 - (instancetype)initWithContext:(EAGLContext *)context {
57 if (self = [super init]) { 30 if (self = [super init]) {
58 if (![self setupNV12Program] || ![self setupTextureCacheWithContext:context] || 31 CVReturn ret = CVOpenGLESTextureCacheCreate(
59 !RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) { 32 kCFAllocatorDefault, NULL,
60 RTCLog(@"Failed to initialize RTCNativeNV12Shader."); 33 #if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
34 context,
35 #else
36 (__bridge void *)context,
37 #endif
38 NULL, &_textureCache);
39 if (ret != kCVReturnSuccess) {
61 self = nil; 40 self = nil;
62 } 41 }
63 } 42 }
64 return self; 43 return self;
65 } 44 }
66 45
67 - (void)dealloc { 46 - (BOOL)uploadFrameToTextures:(RTCVideoFrame *)frame {
68 glDeleteProgram(_nv12Program);
69 glDeleteBuffers(1, &_vertexBuffer);
70 if (_textureCache) {
71 CFRelease(_textureCache);
72 _textureCache = nullptr;
73 }
74 }
75
76 - (BOOL)setupNV12Program {
77 _nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource);
78 if (!_nv12Program) {
79 return NO;
80 }
81 _ySampler = glGetUniformLocation(_nv12Program, "s_textureY");
82 _uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV");
83
84 return (_ySampler >= 0 && _uvSampler >= 0);
85 }
86
87 - (BOOL)setupTextureCacheWithContext:(GlContextType *)context {
88 CVReturn ret = CVOpenGLESTextureCacheCreate(
89 kCFAllocatorDefault, NULL,
90 #if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
91 context,
92 #else
93 (__bridge void *)context,
94 #endif
95 NULL, &_textureCache);
96 return ret == kCVReturnSuccess;
97 }
98
99 - (BOOL)drawFrame:(RTCVideoFrame *)frame {
100 CVPixelBufferRef pixelBuffer = frame.nativeHandle; 47 CVPixelBufferRef pixelBuffer = frame.nativeHandle;
101 RTC_CHECK(pixelBuffer); 48 NSParameterAssert(pixelBuffer);
102 glUseProgram(_nv12Program);
103 const OSType pixelFormat = CVPixelBufferGetPixelFormatType(pixelBuffer);
104 RTC_CHECK(pixelFormat == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange ||
daniela-webrtc 2017/04/26 08:56:23 We no longer want to check the pixel format?
magjed_webrtc 2017/04/26 13:14:41 I did a straight-forward conversion to NSAssert (I
daniela-webrtc 2017/04/26 13:31:02 Acknowledged.
105 pixelFormat == kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)
106 << "Unsupported native pixel format: " << pixelFormat;
107 49
108 // Y-plane. 50 // Y-plane.
109 const int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); 51 const int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
110 const int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); 52 const int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
111 53
112 CVOpenGLESTextureRef lumaTexture = nullptr; 54 _yTexture = nil;
113 glActiveTexture(GL_TEXTURE0);
114 glUniform1i(_ySampler, 0);
115 CVReturn ret = CVOpenGLESTextureCacheCreateTextureFromImage( 55 CVReturn ret = CVOpenGLESTextureCacheCreateTextureFromImage(
116 kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, 56 kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
117 RTC_PIXEL_FORMAT, lumaWidth, lumaHeight, RTC_PIXEL_FORMAT, 57 RTC_PIXEL_FORMAT, lumaWidth, lumaHeight, RTC_PIXEL_FORMAT,
118 GL_UNSIGNED_BYTE, 0, &lumaTexture); 58 GL_UNSIGNED_BYTE, 0, &_yTexture);
119 if (ret != kCVReturnSuccess) { 59 if (ret != kCVReturnSuccess) {
120 CFRelease(lumaTexture); 60 CFRelease(_yTexture);
121 return NO; 61 return NO;
122 } 62 }
123 63 NSAssert(CVOpenGLESTextureGetTarget(_yTexture) == GL_TEXTURE_2D,
124 RTC_CHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), 64 @"Unexpected GLES texture target");
125 CVOpenGLESTextureGetTarget(lumaTexture)); 65 glBindTexture(GL_TEXTURE_2D, self.yTexture);
126 glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(lumaTexture));
127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
131 70
132 // UV-plane. 71 // UV-plane.
133 const int chromaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); 72 const int chromaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
134 const int chromeHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); 73 const int chromeHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
135 74
136 CVOpenGLESTextureRef chromaTexture = nullptr; 75 _uvTexture = nil;
137 glActiveTexture(GL_TEXTURE1);
138 glUniform1i(_uvSampler, 1);
139 ret = CVOpenGLESTextureCacheCreateTextureFromImage( 76 ret = CVOpenGLESTextureCacheCreateTextureFromImage(
140 kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, 77 kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
141 GL_LUMINANCE_ALPHA, chromaWidth, chromeHeight, GL_LUMINANCE_ALPHA, 78 GL_LUMINANCE_ALPHA, chromaWidth, chromeHeight, GL_LUMINANCE_ALPHA,
142 GL_UNSIGNED_BYTE, 1, &chromaTexture); 79 GL_UNSIGNED_BYTE, 1, &_uvTexture);
143 if (ret != kCVReturnSuccess) { 80 if (ret != kCVReturnSuccess) {
144 CFRelease(chromaTexture); 81 CFRelease(_uvTexture);
145 CFRelease(lumaTexture); 82 CFRelease(_yTexture);
146 return NO; 83 return NO;
147 } 84 }
148 85 NSAssert(CVOpenGLESTextureGetTarget(_uvTexture) == GL_TEXTURE_2D,
149 RTC_CHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), 86 @"Unexpected GLES texture target");
150 CVOpenGLESTextureGetTarget(chromaTexture)); 87 glBindTexture(GL_TEXTURE_2D, self.uvTexture);
151 glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(chromaTexture));
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
156 92
157 glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
158 if (!_currentRotation || frame.rotation != *_currentRotation) {
159 _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation);
160 RTCSetVertexData(*_currentRotation);
161 }
162 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
163
164 CFRelease(chromaTexture);
165 CFRelease(lumaTexture);
166
167 return YES; 93 return YES;
168 } 94 }
169 95
96 - (void)releaseTextures {
97 if (_uvTexture) {
98 CFRelease(_uvTexture);
99 _uvTexture = nil;
100 }
101 if (_yTexture) {
102 CFRelease(_yTexture);
103 _yTexture = nil;
104 }
105 }
106
107 - (void)dealloc {
108 [self releaseTextures];
109 if (_textureCache) {
110 CFRelease(_textureCache);
111 _textureCache = nil;
112 }
113 }
114
170 @end 115 @end
171 #endif // TARGET_OS_IPHONE 116
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