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Unified Diff: webrtc/base/virtualsocket_unittest.cc

Issue 2819473004: base/testutils.h: Use namespace webrtc::testing instead of plain testing (Closed)
Patch Set: Created 3 years, 8 months ago
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Index: webrtc/base/virtualsocket_unittest.cc
diff --git a/webrtc/base/virtualsocket_unittest.cc b/webrtc/base/virtualsocket_unittest.cc
index b8847489a32cb9176980ad030d7879b8f8855760..e2f1d05f16f446fdaf4b95c36074978cff47606f 100644
--- a/webrtc/base/virtualsocket_unittest.cc
+++ b/webrtc/base/virtualsocket_unittest.cc
@@ -27,6 +27,13 @@
using namespace rtc;
+using webrtc::testing::SSE_CLOSE;
+using webrtc::testing::SSE_ERROR;
+using webrtc::testing::SSE_OPEN;
+using webrtc::testing::SSE_READ;
+using webrtc::testing::SSE_WRITE;
+using webrtc::testing::StreamSink;
+
// Sends at a constant rate but with random packet sizes.
struct Sender : public MessageHandler {
Sender(Thread* th, AsyncSocket* s, uint32_t rt)
@@ -239,7 +246,7 @@ class VirtualSocketServerTest : public testing::Test {
// initial_addr should be made from either INADDR_ANY or in6addr_any.
void ConnectTest(const SocketAddress& initial_addr) {
- testing::StreamSink sink;
+ StreamSink sink;
SocketAddress accept_addr;
const SocketAddress kEmptyAddr =
EmptySocketAddressWithFamily(initial_addr.family());
@@ -262,7 +269,7 @@ class VirtualSocketServerTest : public testing::Test {
EXPECT_EQ(server->GetState(), AsyncSocket::CS_CONNECTING);
// No pending server connections
- EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(server, SSE_READ));
EXPECT_TRUE(nullptr == server->Accept(&accept_addr));
EXPECT_EQ(AF_UNSPEC, accept_addr.family());
@@ -274,18 +281,18 @@ class VirtualSocketServerTest : public testing::Test {
// Client is connecting
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
- EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
- EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
+ EXPECT_FALSE(sink.Check(client, SSE_OPEN));
+ EXPECT_FALSE(sink.Check(client, SSE_CLOSE));
ss_->ProcessMessagesUntilIdle();
// Client still connecting
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
- EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
- EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
+ EXPECT_FALSE(sink.Check(client, SSE_OPEN));
+ EXPECT_FALSE(sink.Check(client, SSE_CLOSE));
// Server has pending connection
- EXPECT_TRUE(sink.Check(server, testing::SSE_READ));
+ EXPECT_TRUE(sink.Check(server, SSE_READ));
Socket* accepted = server->Accept(&accept_addr);
EXPECT_TRUE(nullptr != accepted);
EXPECT_NE(accept_addr, kEmptyAddr);
@@ -299,14 +306,14 @@ class VirtualSocketServerTest : public testing::Test {
// Client has connected
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTED);
- EXPECT_TRUE(sink.Check(client, testing::SSE_OPEN));
- EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE));
+ EXPECT_TRUE(sink.Check(client, SSE_OPEN));
+ EXPECT_FALSE(sink.Check(client, SSE_CLOSE));
EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
}
void ConnectToNonListenerTest(const SocketAddress& initial_addr) {
- testing::StreamSink sink;
+ StreamSink sink;
SocketAddress accept_addr;
const SocketAddress nil_addr;
const SocketAddress empty_addr =
@@ -329,19 +336,19 @@ class VirtualSocketServerTest : public testing::Test {
ss_->ProcessMessagesUntilIdle();
// No pending server connections
- EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(server, SSE_READ));
EXPECT_TRUE(nullptr == server->Accept(&accept_addr));
EXPECT_EQ(accept_addr, nil_addr);
// Connection failed
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
- EXPECT_TRUE(sink.Check(client, testing::SSE_ERROR));
+ EXPECT_FALSE(sink.Check(client, SSE_OPEN));
+ EXPECT_TRUE(sink.Check(client, SSE_ERROR));
EXPECT_EQ(client->GetRemoteAddress(), nil_addr);
}
void CloseDuringConnectTest(const SocketAddress& initial_addr) {
- testing::StreamSink sink;
+ StreamSink sink;
SocketAddress accept_addr;
const SocketAddress empty_addr =
EmptySocketAddressWithFamily(initial_addr.family());
@@ -362,14 +369,14 @@ class VirtualSocketServerTest : public testing::Test {
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
// Server close before socket enters accept queue
- EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(server.get(), SSE_READ));
server->Close();
ss_->ProcessMessagesUntilIdle();
// Result: connection failed
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
+ EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR));
server.reset(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
sink.Monitor(server.get());
@@ -384,14 +391,14 @@ class VirtualSocketServerTest : public testing::Test {
ss_->ProcessMessagesUntilIdle();
// Server close while socket is in accept queue
- EXPECT_TRUE(sink.Check(server.get(), testing::SSE_READ));
+ EXPECT_TRUE(sink.Check(server.get(), SSE_READ));
server->Close();
ss_->ProcessMessagesUntilIdle();
// Result: connection failed
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
+ EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR));
// New server
server.reset(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
@@ -407,7 +414,7 @@ class VirtualSocketServerTest : public testing::Test {
ss_->ProcessMessagesUntilIdle();
// Server accepts connection
- EXPECT_TRUE(sink.Check(server.get(), testing::SSE_READ));
+ EXPECT_TRUE(sink.Check(server.get(), SSE_READ));
std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
ASSERT_TRUE(nullptr != accepted.get());
sink.Monitor(accepted.get());
@@ -423,12 +430,12 @@ class VirtualSocketServerTest : public testing::Test {
// Result: accepted socket closes
EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_TRUE(sink.Check(accepted.get(), testing::SSE_CLOSE));
- EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
+ EXPECT_TRUE(sink.Check(accepted.get(), SSE_CLOSE));
+ EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
}
void CloseTest(const SocketAddress& initial_addr) {
- testing::StreamSink sink;
+ StreamSink sink;
const SocketAddress kEmptyAddr;
// Create clients
@@ -448,11 +455,11 @@ class VirtualSocketServerTest : public testing::Test {
ss_->ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(a, testing::SSE_OPEN));
+ EXPECT_TRUE(sink.Check(a, SSE_OPEN));
EXPECT_EQ(a->GetState(), AsyncSocket::CS_CONNECTED);
EXPECT_EQ(a->GetRemoteAddress(), b->GetLocalAddress());
- EXPECT_TRUE(sink.Check(b.get(), testing::SSE_OPEN));
+ EXPECT_TRUE(sink.Check(b.get(), SSE_OPEN));
EXPECT_EQ(b->GetState(), AsyncSocket::CS_CONNECTED);
EXPECT_EQ(b->GetRemoteAddress(), a->GetLocalAddress());
@@ -463,21 +470,21 @@ class VirtualSocketServerTest : public testing::Test {
ss_->ProcessMessagesUntilIdle();
char buffer[10];
- EXPECT_FALSE(sink.Check(b.get(), testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(b.get(), SSE_READ));
EXPECT_EQ(-1, b->Recv(buffer, 10, nullptr));
- EXPECT_TRUE(sink.Check(a, testing::SSE_CLOSE));
+ EXPECT_TRUE(sink.Check(a, SSE_CLOSE));
EXPECT_EQ(a->GetState(), AsyncSocket::CS_CLOSED);
EXPECT_EQ(a->GetRemoteAddress(), kEmptyAddr);
// No signal for Closer
- EXPECT_FALSE(sink.Check(b.get(), testing::SSE_CLOSE));
+ EXPECT_FALSE(sink.Check(b.get(), SSE_CLOSE));
EXPECT_EQ(b->GetState(), AsyncSocket::CS_CLOSED);
EXPECT_EQ(b->GetRemoteAddress(), kEmptyAddr);
}
void TcpSendTest(const SocketAddress& initial_addr) {
- testing::StreamSink sink;
+ StreamSink sink;
const SocketAddress kEmptyAddr;
// Connect two sockets
@@ -513,8 +520,8 @@ class VirtualSocketServerTest : public testing::Test {
send_pos += result;
ss_->ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(a, testing::SSE_WRITE));
- EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(a, SSE_WRITE));
+ EXPECT_TRUE(sink.Check(b, SSE_READ));
// Receive buffer is already filled, fill send buffer again
result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
@@ -522,8 +529,8 @@ class VirtualSocketServerTest : public testing::Test {
send_pos += result;
ss_->ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(a, testing::SSE_WRITE));
- EXPECT_FALSE(sink.Check(b, testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(a, SSE_WRITE));
+ EXPECT_FALSE(sink.Check(b, SSE_READ));
// No more room in send or receive buffer
result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
@@ -536,8 +543,8 @@ class VirtualSocketServerTest : public testing::Test {
recv_pos += result;
ss_->ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(a, testing::SSE_WRITE));
- EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
+ EXPECT_TRUE(sink.Check(a, SSE_WRITE));
+ EXPECT_TRUE(sink.Check(b, SSE_READ));
// Room for more on the sending side
result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
@@ -556,7 +563,7 @@ class VirtualSocketServerTest : public testing::Test {
}
ss_->ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
+ EXPECT_TRUE(sink.Check(b, SSE_READ));
// Continue to empty the recv buffer
while (true) {
@@ -575,7 +582,7 @@ class VirtualSocketServerTest : public testing::Test {
send_pos += result;
ss_->ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(b, testing::SSE_READ));
+ EXPECT_TRUE(sink.Check(b, SSE_READ));
// Receive the last of the data
while (true) {
@@ -589,7 +596,7 @@ class VirtualSocketServerTest : public testing::Test {
}
ss_->ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(b, testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(b, SSE_READ));
// The received data matches the sent data
EXPECT_EQ(kDataSize, send_pos);
@@ -741,7 +748,7 @@ class VirtualSocketServerTest : public testing::Test {
void CrossFamilyConnectionTest(const SocketAddress& client_addr,
const SocketAddress& server_addr,
bool shouldSucceed) {
- testing::StreamSink sink;
+ StreamSink sink;
SocketAddress accept_address;
const SocketAddress kEmptyAddr;
@@ -764,23 +771,23 @@ class VirtualSocketServerTest : public testing::Test {
if (shouldSucceed) {
EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
ss_->ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(server, testing::SSE_READ));
+ EXPECT_TRUE(sink.Check(server, SSE_READ));
Socket* accepted = server->Accept(&accept_address);
EXPECT_TRUE(nullptr != accepted);
EXPECT_NE(kEmptyAddr, accept_address);
ss_->ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(client, testing::SSE_OPEN));
+ EXPECT_TRUE(sink.Check(client, SSE_OPEN));
EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
} else {
// Check that the connection failed.
EXPECT_EQ(-1, client->Connect(server->GetLocalAddress()));
ss_->ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(server, testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(server, SSE_READ));
EXPECT_TRUE(nullptr == server->Accept(&accept_address));
EXPECT_EQ(accept_address, kEmptyAddr);
EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN));
+ EXPECT_FALSE(sink.Check(client, SSE_OPEN));
EXPECT_EQ(client->GetRemoteAddress(), kEmptyAddr);
}
}
@@ -1040,7 +1047,7 @@ TEST_F(VirtualSocketServerTest, SetSendingBlockedWithTcpSocket) {
ss_->set_send_buffer_capacity(kBufferSize);
ss_->set_recv_buffer_capacity(kBufferSize);
- testing::StreamSink sink;
+ StreamSink sink;
AsyncSocket* socket1 =
ss_->CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_STREAM);
AsyncSocket* socket2 =
@@ -1061,22 +1068,22 @@ TEST_F(VirtualSocketServerTest, SetSendingBlockedWithTcpSocket) {
ss_->SetSendingBlocked(true);
EXPECT_EQ(static_cast<int>(kBufferSize), socket1->Send(data, kBufferSize));
ss_->ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(socket1, testing::SSE_WRITE));
- EXPECT_FALSE(sink.Check(socket2, testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(socket1, SSE_WRITE));
+ EXPECT_FALSE(sink.Check(socket2, SSE_READ));
EXPECT_FALSE(socket1->IsBlocking());
// Since the send buffer is full, next Send will result in EWOULDBLOCK.
EXPECT_EQ(-1, socket1->Send(data, kBufferSize));
- EXPECT_FALSE(sink.Check(socket1, testing::SSE_WRITE));
- EXPECT_FALSE(sink.Check(socket2, testing::SSE_READ));
+ EXPECT_FALSE(sink.Check(socket1, SSE_WRITE));
+ EXPECT_FALSE(sink.Check(socket2, SSE_READ));
EXPECT_TRUE(socket1->IsBlocking());
// When sending is unblocked, the buffered data should be sent and
// SignalWriteEvent should fire.
ss_->SetSendingBlocked(false);
ss_->ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(socket1, testing::SSE_WRITE));
- EXPECT_TRUE(sink.Check(socket2, testing::SSE_READ));
+ EXPECT_TRUE(sink.Check(socket1, SSE_WRITE));
+ EXPECT_TRUE(sink.Check(socket2, SSE_READ));
}
TEST_F(VirtualSocketServerTest, CreatesStandardDistribution) {
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