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Unified Diff: webrtc/modules/audio_processing/aec3/render_delay_controller_unittest.cc

Issue 2784023002: Major AEC3 render pipeline changes (Closed)
Patch Set: Disabled one more DEATH test that caused issues due to bug on bots Created 3 years, 8 months ago
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Index: webrtc/modules/audio_processing/aec3/render_delay_controller_unittest.cc
diff --git a/webrtc/modules/audio_processing/aec3/render_delay_controller_unittest.cc b/webrtc/modules/audio_processing/aec3/render_delay_controller_unittest.cc
index 169cb7e7fd7acab81c1fd58adf716d843b6685c8..164d237b2754096021412c9ac0846614de63c12f 100644
--- a/webrtc/modules/audio_processing/aec3/render_delay_controller_unittest.cc
+++ b/webrtc/modules/audio_processing/aec3/render_delay_controller_unittest.cc
@@ -18,6 +18,8 @@
#include "webrtc/base/random.h"
#include "webrtc/modules/audio_processing/aec3/aec3_common.h"
+#include "webrtc/modules/audio_processing/aec3/block_processor.h"
+#include "webrtc/modules/audio_processing/aec3/decimator_by_4.h"
#include "webrtc/modules/audio_processing/aec3/render_delay_buffer.h"
#include "webrtc/modules/audio_processing/logging/apm_data_dumper.h"
#include "webrtc/modules/audio_processing/test/echo_canceller_test_tools.h"
@@ -38,17 +40,6 @@ std::string ProduceDebugText(int sample_rate_hz, size_t delay) {
return ss.str();
}
-std::string ProduceDebugText(int sample_rate_hz,
- size_t delay,
- size_t max_jitter) {
- std::ostringstream ss;
- ss << ProduceDebugText(sample_rate_hz, delay)
- << ", Max Api call jitter: " << max_jitter;
- return ss.str();
-}
-
-constexpr size_t kMaxApiCallJitter = 30;
-
} // namespace
// Verifies the output of GetDelay when there are no AnalyzeRender calls.
@@ -56,48 +47,33 @@ TEST(RenderDelayController, NoRenderSignal) {
std::vector<float> block(kBlockSize, 0.f);
for (auto rate : {8000, 16000, 32000, 48000}) {
SCOPED_TRACE(ProduceDebugText(rate));
- std::unique_ptr<RenderDelayBuffer> delay_buffer(RenderDelayBuffer::Create(
- 250, NumBandsForRate(rate), kMaxApiCallJitter));
+ std::unique_ptr<RenderDelayBuffer> delay_buffer(
+ RenderDelayBuffer::Create(NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
- RenderDelayController::Create(rate, *delay_buffer));
+ RenderDelayController::Create(rate));
for (size_t k = 0; k < 100; ++k) {
- EXPECT_EQ(0u, delay_controller->GetDelay(block));
- }
- }
-}
-
-// Verifies the behavior when there are too many AnalyzeRender calls.
-TEST(RenderDelayController, RenderOverflow) {
- std::vector<float> block(kBlockSize, 0.f);
- for (auto rate : {8000, 16000, 32000, 48000}) {
- SCOPED_TRACE(ProduceDebugText(rate));
- std::unique_ptr<RenderDelayBuffer> delay_buffer(RenderDelayBuffer::Create(
- 250, NumBandsForRate(rate), kMaxApiCallJitter));
- std::unique_ptr<RenderDelayController> delay_controller(
- RenderDelayController::Create(rate, *delay_buffer));
- for (size_t k = 0; k < kMaxApiCallJitter; ++k) {
- EXPECT_TRUE(delay_controller->AnalyzeRender(block));
+ EXPECT_EQ(0u, delay_controller->GetDelay(
+ delay_buffer->GetDownsampledRenderBuffer(), block));
}
- EXPECT_FALSE(delay_controller->AnalyzeRender(block));
- delay_controller->GetDelay(block);
- EXPECT_TRUE(delay_controller->AnalyzeRender(block));
}
}
// Verifies the basic API call sequence.
TEST(RenderDelayController, BasicApiCalls) {
- std::vector<float> render_block(kBlockSize, 0.f);
std::vector<float> capture_block(kBlockSize, 0.f);
size_t delay_blocks = 0;
for (auto rate : {8000, 16000, 32000, 48000}) {
+ std::vector<std::vector<float>> render_block(
+ NumBandsForRate(rate), std::vector<float>(kBlockSize, 0.f));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
- RenderDelayBuffer::Create(50, NumBandsForRate(rate),
- kMaxApiCallJitter));
+ RenderDelayBuffer::Create(NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
- RenderDelayController::Create(rate, *render_delay_buffer));
+ RenderDelayController::Create(rate));
for (size_t k = 0; k < 10; ++k) {
- EXPECT_TRUE(delay_controller->AnalyzeRender(render_block));
- delay_blocks = delay_controller->GetDelay(capture_block);
+ render_delay_buffer->Insert(render_block);
+ render_delay_buffer->UpdateBuffers();
+ delay_blocks = delay_controller->GetDelay(
+ render_delay_buffer->GetDownsampledRenderBuffer(), capture_block);
}
EXPECT_FALSE(delay_controller->AlignmentHeadroomSamples());
EXPECT_EQ(0u, delay_blocks);
@@ -108,23 +84,26 @@ TEST(RenderDelayController, BasicApiCalls) {
// simple timeshifts between the signals.
TEST(RenderDelayController, Alignment) {
Random random_generator(42U);
- std::vector<float> render_block(kBlockSize, 0.f);
std::vector<float> capture_block(kBlockSize, 0.f);
size_t delay_blocks = 0;
for (auto rate : {8000, 16000, 32000, 48000}) {
+ std::vector<std::vector<float>> render_block(
+ NumBandsForRate(rate), std::vector<float>(kBlockSize, 0.f));
+
for (size_t delay_samples : {15, 50, 150, 200, 800, 4000}) {
SCOPED_TRACE(ProduceDebugText(rate, delay_samples));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
- RenderDelayBuffer::Create(250, NumBandsForRate(rate),
- kMaxApiCallJitter));
+ RenderDelayBuffer::Create(NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
- RenderDelayController::Create(rate, *render_delay_buffer));
+ RenderDelayController::Create(rate));
DelayBuffer<float> signal_delay_buffer(delay_samples);
for (size_t k = 0; k < (400 + delay_samples / kBlockSize); ++k) {
- RandomizeSampleVector(&random_generator, render_block);
- signal_delay_buffer.Delay(render_block, capture_block);
- EXPECT_TRUE(delay_controller->AnalyzeRender(render_block));
- delay_blocks = delay_controller->GetDelay(capture_block);
+ RandomizeSampleVector(&random_generator, render_block[0]);
+ signal_delay_buffer.Delay(render_block[0], capture_block);
+ render_delay_buffer->Insert(render_block);
+ render_delay_buffer->UpdateBuffers();
+ delay_blocks = delay_controller->GetDelay(
+ render_delay_buffer->GetDownsampledRenderBuffer(), capture_block);
}
constexpr int kDelayHeadroomBlocks = 1;
@@ -150,51 +129,55 @@ TEST(RenderDelayController, Alignment) {
// simple timeshifts between the signals when there is jitter in the API calls.
TEST(RenderDelayController, AlignmentWithJitter) {
Random random_generator(42U);
- std::vector<float> render_block(kBlockSize, 0.f);
std::vector<float> capture_block(kBlockSize, 0.f);
for (auto rate : {8000, 16000, 32000, 48000}) {
- for (size_t delay_samples : {15, 50, 800}) {
- for (size_t max_jitter : {1, 9, 20}) {
- size_t delay_blocks = 0;
- SCOPED_TRACE(ProduceDebugText(rate, delay_samples, max_jitter));
- std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
- RenderDelayBuffer::Create(250, NumBandsForRate(rate), max_jitter));
- std::unique_ptr<RenderDelayController> delay_controller(
- RenderDelayController::Create(rate, *render_delay_buffer));
- DelayBuffer<float> signal_delay_buffer(delay_samples);
- for (size_t j = 0;
- j < (300 + delay_samples / kBlockSize) / max_jitter + 1; ++j) {
- std::vector<std::vector<float>> capture_block_buffer;
- for (size_t k = 0; k < max_jitter; ++k) {
- RandomizeSampleVector(&random_generator, render_block);
- signal_delay_buffer.Delay(render_block, capture_block);
- capture_block_buffer.push_back(capture_block);
- EXPECT_TRUE(delay_controller->AnalyzeRender(render_block));
- }
- for (size_t k = 0; k < max_jitter; ++k) {
- delay_blocks = delay_controller->GetDelay(capture_block_buffer[k]);
- }
+ std::vector<std::vector<float>> render_block(
+ NumBandsForRate(rate), std::vector<float>(kBlockSize, 0.f));
+ for (size_t delay_samples : {15, 50, 300, 800}) {
+ size_t delay_blocks = 0;
+ SCOPED_TRACE(ProduceDebugText(rate, delay_samples));
+ std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
+ RenderDelayBuffer::Create(NumBandsForRate(rate)));
+ std::unique_ptr<RenderDelayController> delay_controller(
+ RenderDelayController::Create(rate));
+ DelayBuffer<float> signal_delay_buffer(delay_samples);
+ for (size_t j = 0;
+ j <
+ (1000 + delay_samples / kBlockSize) / kMaxApiCallsJitterBlocks + 1;
+ ++j) {
+ std::vector<std::vector<float>> capture_block_buffer;
+ for (size_t k = 0; k < (kMaxApiCallsJitterBlocks - 1); ++k) {
+ RandomizeSampleVector(&random_generator, render_block[0]);
+ signal_delay_buffer.Delay(render_block[0], capture_block);
+ capture_block_buffer.push_back(capture_block);
+ render_delay_buffer->Insert(render_block);
}
-
- constexpr int kDelayHeadroomBlocks = 1;
- size_t expected_delay_blocks =
- std::max(0, static_cast<int>(delay_samples / kBlockSize) -
- kDelayHeadroomBlocks);
- if (expected_delay_blocks < 2) {
- expected_delay_blocks = 0;
+ for (size_t k = 0; k < (kMaxApiCallsJitterBlocks - 1); ++k) {
+ render_delay_buffer->UpdateBuffers();
+ delay_blocks = delay_controller->GetDelay(
+ render_delay_buffer->GetDownsampledRenderBuffer(),
+ capture_block_buffer[k]);
}
+ }
- EXPECT_EQ(expected_delay_blocks, delay_blocks);
+ constexpr int kDelayHeadroomBlocks = 1;
+ size_t expected_delay_blocks =
+ std::max(0, static_cast<int>(delay_samples / kBlockSize) -
+ kDelayHeadroomBlocks);
+ if (expected_delay_blocks < 2) {
+ expected_delay_blocks = 0;
+ }
- const rtc::Optional<size_t> headroom_samples =
- delay_controller->AlignmentHeadroomSamples();
- ASSERT_TRUE(headroom_samples);
- EXPECT_NEAR(delay_samples - delay_blocks * kBlockSize,
- *headroom_samples, 4);
+ EXPECT_EQ(expected_delay_blocks, delay_blocks);
+
+ const rtc::Optional<size_t> headroom_samples =
+ delay_controller->AlignmentHeadroomSamples();
+ ASSERT_TRUE(headroom_samples);
+ EXPECT_NEAR(delay_samples - delay_blocks * kBlockSize, *headroom_samples,
+ 4);
}
}
}
-}
// Verifies the initial value for the AlignmentHeadroomSamples.
TEST(RenderDelayController, InitialHeadroom) {
@@ -203,10 +186,9 @@ TEST(RenderDelayController, InitialHeadroom) {
for (auto rate : {8000, 16000, 32000, 48000}) {
SCOPED_TRACE(ProduceDebugText(rate));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
- RenderDelayBuffer::Create(250, NumBandsForRate(rate),
- kMaxApiCallJitter));
+ RenderDelayBuffer::Create(NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
- RenderDelayController::Create(rate, *render_delay_buffer));
+ RenderDelayController::Create(rate));
EXPECT_FALSE(delay_controller->AlignmentHeadroomSamples());
}
}
@@ -219,41 +201,26 @@ TEST(RenderDelayController, WrongCaptureSize) {
for (auto rate : {8000, 16000, 32000, 48000}) {
SCOPED_TRACE(ProduceDebugText(rate));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
- RenderDelayBuffer::Create(250, NumBandsForRate(rate),
- kMaxApiCallJitter));
- EXPECT_DEATH(std::unique_ptr<RenderDelayController>(
- RenderDelayController::Create(rate, *render_delay_buffer))
- ->GetDelay(block),
- "");
+ RenderDelayBuffer::Create(NumBandsForRate(rate)));
+ EXPECT_DEATH(
+ std::unique_ptr<RenderDelayController>(
+ RenderDelayController::Create(rate))
+ ->GetDelay(render_delay_buffer->GetDownsampledRenderBuffer(),
+ block),
+ "");
}
}
-// Verifies the check for the render signal block size.
+// Verifies the check for correct sample rate.
// TODO(peah): Re-enable the test once the issue with memory leaks during DEATH
// tests on test bots has been fixed.
-TEST(RenderDelayController, DISABLED_WrongRenderSize) {
- std::vector<float> block(kBlockSize - 1, 0.f);
- for (auto rate : {8000, 16000, 32000, 48000}) {
- SCOPED_TRACE(ProduceDebugText(rate));
- std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
- RenderDelayBuffer::Create(250, NumBandsForRate(rate),
- kMaxApiCallJitter));
- EXPECT_DEATH(std::unique_ptr<RenderDelayController>(
- RenderDelayController::Create(rate, *render_delay_buffer))
- ->AnalyzeRender(block),
- "");
- }
-}
-
-// Verifies the check for correct sample rate.
-TEST(RenderDelayController, WrongSampleRate) {
+TEST(RenderDelayController, DISABLED_WrongSampleRate) {
for (auto rate : {-1, 0, 8001, 16001}) {
SCOPED_TRACE(ProduceDebugText(rate));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
- RenderDelayBuffer::Create(10, NumBandsForRate(rate),
- kMaxApiCallJitter));
+ RenderDelayBuffer::Create(NumBandsForRate(rate)));
EXPECT_DEATH(std::unique_ptr<RenderDelayController>(
- RenderDelayController::Create(rate, *render_delay_buffer)),
+ RenderDelayController::Create(rate)),
"");
}
}

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