| Index: webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLI420Renderer.mm
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| diff --git a/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLI420Renderer.mm b/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLI420Renderer.mm
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..57e2dd64df83c82692cbcdf1132502035e789fbe
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| --- /dev/null
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| +++ b/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLI420Renderer.mm
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| @@ -0,0 +1,336 @@
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| +/*
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| + * Copyright 2017 The WebRTC project authors. All Rights Reserved.
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| + *
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| + * Use of this source code is governed by a BSD-style license
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| + * that can be found in the LICENSE file in the root of the source
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| + * tree. An additional intellectual property rights grant can be found
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| + * in the file PATENTS. All contributing project authors may
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| + * be found in the AUTHORS file in the root of the source tree.
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| + */
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| +
|
| +#import "RTCMTLI420Renderer.h"
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| +
|
| +#import <Metal/Metal.h>
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| +#import <MetalKit/MetalKit.h>
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| +
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| +#import "WebRTC/RTCLogging.h"
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| +#import "WebRTC/RTCVideoFrame.h"
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| +
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| +#include "webrtc/api/video/video_rotation.h"
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| +
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| +#define MTL_STRINGIFY(s) @ #s
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| +
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| +// As defined in shaderSource.
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| +static NSString *const vertexFunctionName = @"vertexPassthrough";
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| +static NSString *const fragmentFunctionName = @"fragmentColorConversion";
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| +
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| +static NSString *const pipelineDescriptorLabel = @"RTCPipeline";
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| +static NSString *const commandBufferLabel = @"RTCCommandBuffer";
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| +static NSString *const renderEncoderLabel = @"RTCEncoder";
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| +static NSString *const renderEncoderDebugGroup = @"RTCDrawFrame";
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| +
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| +static const float cubeVertexData[64] = {
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| + -1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
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| +
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| + // rotation = 90, offset = 16.
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| + -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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| +
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| + // rotation = 180, offset = 32.
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| + -1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
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| +
|
| + // rotation = 270, offset = 48.
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| + -1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
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| +};
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| +
|
| +static inline int offsetForRotation(webrtc::VideoRotation rotation) {
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| + switch (rotation) {
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| + case webrtc::kVideoRotation_0:
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| + return 0;
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| + case webrtc::kVideoRotation_90:
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| + return 16;
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| + case webrtc::kVideoRotation_180:
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| + return 32;
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| + case webrtc::kVideoRotation_270:
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| + return 48;
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| + }
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| + return 0;
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| +}
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| +
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| +static NSString *const shaderSource = MTL_STRINGIFY(
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| + using namespace metal; typedef struct {
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| + packed_float2 position;
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| + packed_float2 texcoord;
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| + } Vertex;
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| +
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| + typedef struct {
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| + float4 position[[position]];
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| + float2 texcoord;
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| + } Varyings;
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| +
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| + vertex Varyings vertexPassthrough(device Vertex * verticies[[buffer(0)]],
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| + unsigned int vid[[vertex_id]]) {
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| + Varyings out;
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| + device Vertex &v = verticies[vid];
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| + out.position = float4(float2(v.position), 0.0, 1.0);
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| + out.texcoord = v.texcoord;
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| +
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| + return out;
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| + }
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| +
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| + fragment half4 fragmentColorConversion(
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| + Varyings in[[stage_in]], texture2d<float, access::sample> textureY[[texture(0)]],
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| + texture2d<float, access::sample> textureU[[texture(1)]],
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| + texture2d<float, access::sample> textureV[[texture(2)]]) {
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| + constexpr sampler s(address::clamp_to_edge, filter::linear);
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| + float y;
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| + float u;
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| + float v;
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| + float r;
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| + float g;
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| + float b;
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| + // Conversion for YUV to rgb from http://www.fourcc.org/fccyvrgb.php
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| + y = textureY.sample(s, in.texcoord).r;
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| + u = textureU.sample(s, in.texcoord).r;
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| + v = textureV.sample(s, in.texcoord).r;
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| + u = u - 0.5;
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| + v = v - 0.5;
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| + r = y + 1.403 * v;
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| + g = y - 0.344 * u - 0.714 * v;
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| + b = y + 1.770 * u;
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| +
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| + float4 out = float4(r, g, b, 1.0);
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| +
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| + return half4(out);
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| + });
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| +
|
| +// The max number of command buffers in flight.
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| +// For now setting it up to 1.
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| +// In future we might use triple buffering method if it improves performance.
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| +
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| +static const NSInteger kMaxInflightBuffers = 1;
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| +
|
| +@implementation RTCMTLI420Renderer {
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| + __kindof MTKView *_view;
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| +
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| + // Controller.
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| + dispatch_semaphore_t _inflight_semaphore;
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| +
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| + // Renderer.
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| + id<MTLDevice> _device;
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| + id<MTLCommandQueue> _commandQueue;
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| + id<MTLLibrary> _defaultLibrary;
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| + id<MTLRenderPipelineState> _pipelineState;
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| +
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| + // Textures.
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| + id<MTLTexture> _yTexture;
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| + id<MTLTexture> _uTexture;
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| + id<MTLTexture> _vTexture;
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| +
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| + MTLTextureDescriptor *_descriptor;
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| + MTLTextureDescriptor *_chromaDescriptor;
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| +
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| + int _width;
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| + int _height;
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| + int _chromaWidth;
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| + int _chromaHeight;
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| +
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| + // Buffers.
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| + id<MTLBuffer> _vertexBuffer;
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| +
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| + // RTC Frame parameters.
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| + int _offset;
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| +}
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| +
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| +- (instancetype)init {
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| + if (self = [super init]) {
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| + // Offset of 0 is equal to rotation of 0.
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| + _offset = 0;
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| + _inflight_semaphore = dispatch_semaphore_create(kMaxInflightBuffers);
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| + }
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| +
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| + return self;
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| +}
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| +
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| +- (BOOL)addRenderingDestination:(__kindof MTKView *)view {
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| + return [self setupWithView:view];
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| +}
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| +
|
| +#pragma mark - Private
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| +
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| +- (BOOL)setupWithView:(__kindof MTKView *)view {
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| + BOOL success = NO;
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| + if ([self setupMetal]) {
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| + [self setupView:view];
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| + [self loadAssets];
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| + [self setupBuffers];
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| + success = YES;
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| + }
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| + return success;
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| +}
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| +
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| +#pragma mark - GPU methods
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| +
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| +- (BOOL)setupMetal {
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| + // Set the view to use the default device.
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| + _device = MTLCreateSystemDefaultDevice();
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| + if (!_device) {
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| + return NO;
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| + }
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| +
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| + // Create a new command queue.
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| + _commandQueue = [_device newCommandQueue];
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| +
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| + // Load metal library from source.
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| + NSError *libraryError = nil;
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| +
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| + id<MTLLibrary> sourceLibrary =
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| + [_device newLibraryWithSource:shaderSource options:NULL error:&libraryError];
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| +
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| + if (libraryError) {
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| + RTCLogError(@"Metal: Library with source failed\n%@", libraryError);
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| + return NO;
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| + }
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| +
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| + if (!sourceLibrary) {
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| + RTCLogError(@"Metal: Failed to load library. %@", libraryError);
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| + return NO;
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| + }
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| + _defaultLibrary = sourceLibrary;
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| +
|
| + return YES;
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| +}
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| +
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| +- (void)setupView:(__kindof MTKView *)view {
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| + view.device = _device;
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| +
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| + view.preferredFramesPerSecond = 30;
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| + view.autoResizeDrawable = NO;
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| +
|
| + // We need to keep reference to the view as it's needed down the rendering pipeline.
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| + _view = view;
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| +}
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| +
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| +- (void)loadAssets {
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| + id<MTLFunction> vertexFunction = [_defaultLibrary newFunctionWithName:vertexFunctionName];
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| + id<MTLFunction> fragmentFunction = [_defaultLibrary newFunctionWithName:fragmentFunctionName];
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| +
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| + MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
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| + pipelineDescriptor.label = pipelineDescriptorLabel;
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| + pipelineDescriptor.vertexFunction = vertexFunction;
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| + pipelineDescriptor.fragmentFunction = fragmentFunction;
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| + pipelineDescriptor.colorAttachments[0].pixelFormat = _view.colorPixelFormat;
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| + pipelineDescriptor.depthAttachmentPixelFormat = MTLPixelFormatInvalid;
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| + NSError *error = nil;
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| + _pipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
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| +
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| + if (!_pipelineState) {
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| + RTCLogError(@"Metal: Failed to create pipeline state. %@", error);
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| + }
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| +}
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| +
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| +- (void)setupBuffers {
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| + _vertexBuffer = [_device newBufferWithBytes:cubeVertexData
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| + length:sizeof(cubeVertexData)
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| + options:MTLStorageModeShared];
|
| +}
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| +
|
| +- (void)render {
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| + dispatch_semaphore_wait(_inflight_semaphore, DISPATCH_TIME_FOREVER);
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| +
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| + id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
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| + commandBuffer.label = commandBufferLabel;
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| +
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| + __block dispatch_semaphore_t block_semaphore = _inflight_semaphore;
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| + [commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) {
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| + dispatch_semaphore_signal(block_semaphore);
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| + }];
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| +
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| + MTLRenderPassDescriptor *_renderPassDescriptor = _view.currentRenderPassDescriptor;
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| + if (_renderPassDescriptor) { // Valid drawable.
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| + id<MTLRenderCommandEncoder> renderEncoder =
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| + [commandBuffer renderCommandEncoderWithDescriptor:_renderPassDescriptor];
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| + renderEncoder.label = renderEncoderLabel;
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| +
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| + // Set context state.
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| + [renderEncoder pushDebugGroup:renderEncoderDebugGroup];
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| + [renderEncoder setRenderPipelineState:_pipelineState];
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| + [renderEncoder setVertexBuffer:_vertexBuffer offset:_offset * sizeof(float) atIndex:0];
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| + [renderEncoder setFragmentTexture:_yTexture atIndex:0];
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| + [renderEncoder setFragmentTexture:_uTexture atIndex:1];
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| + [renderEncoder setFragmentTexture:_vTexture atIndex:2];
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| +
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| + [renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip
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| + vertexStart:0
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| + vertexCount:4
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| + instanceCount:1];
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| + [renderEncoder popDebugGroup];
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| + [renderEncoder endEncoding];
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| +
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| + [commandBuffer presentDrawable:_view.currentDrawable];
|
| + }
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| +
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| + [commandBuffer commit];
|
| +}
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| +
|
| +#pragma mark - RTCMTLRenderer
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| +
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| +- (void)drawFrame:(RTCVideoFrame *)frame {
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| + if (!frame) {
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| + return;
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| + }
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| + if ([self setupTexturesForFrame:frame]) {
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| + @autoreleasepool {
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| + [self render];
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| + }
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| + }
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| +}
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| +
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| +- (BOOL)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame {
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| + // Luma (y) texture.
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| +
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| + if (!_descriptor || (_width != frame.width && _height != frame.height)) {
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| + _width = frame.width;
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| + _height = frame.height;
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| + _descriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR8Unorm
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| + width:_width
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| + height:_height
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| + mipmapped:NO];
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| + _descriptor.usage = MTLTextureUsageShaderRead;
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| + _yTexture = [_device newTextureWithDescriptor:_descriptor];
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| + }
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| +
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| + // Chroma (u,v) textures
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| + [_yTexture replaceRegion:MTLRegionMake2D(0, 0, _width, _height)
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| + mipmapLevel:0
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| + withBytes:frame.dataY
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| + bytesPerRow:frame.strideY];
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| +
|
| + if (!_chromaDescriptor ||
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| + (_chromaWidth != frame.width / 2 && _chromaHeight != frame.height / 2)) {
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| + _chromaWidth = frame.width / 2;
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| + _chromaHeight = frame.height / 2;
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| + _chromaDescriptor =
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| + [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR8Unorm
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| + width:_chromaWidth
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| + height:_chromaHeight
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| + mipmapped:NO];
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| + _chromaDescriptor.usage = MTLTextureUsageShaderRead;
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| + _uTexture = [_device newTextureWithDescriptor:_chromaDescriptor];
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| + _vTexture = [_device newTextureWithDescriptor:_chromaDescriptor];
|
| + }
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| +
|
| + [_uTexture replaceRegion:MTLRegionMake2D(0, 0, _chromaWidth, _chromaHeight)
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| + mipmapLevel:0
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| + withBytes:frame.dataU
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| + bytesPerRow:frame.strideU];
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| + [_vTexture replaceRegion:MTLRegionMake2D(0, 0, _chromaWidth, _chromaHeight)
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| + mipmapLevel:0
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| + withBytes:frame.dataV
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| + bytesPerRow:frame.strideV];
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| +
|
| + _offset = offsetForRotation((webrtc::VideoRotation)frame.rotation);
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| +
|
| + return (_uTexture != nil) && (_yTexture != nil) && (_vTexture != nil);
|
| +}
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| +
|
| +@end
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|
|