| Index: webrtc/base/task.h
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| diff --git a/webrtc/base/task.h b/webrtc/base/task.h
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| index 0000000000000000000000000000000000000000..4d54cfe879948fa1c629d3ada79fae04bf4d6e6e
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| +++ b/webrtc/base/task.h
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| +/*
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| + *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
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| + *
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| + *  Use of this source code is governed by a BSD-style license
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| + *  that can be found in the LICENSE file in the root of the source
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| + *  tree. An additional intellectual property rights grant can be found
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| + *  in the file PATENTS.  All contributing project authors may
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| + *  be found in the AUTHORS file in the root of the source tree.
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| + */
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| +
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| +#ifndef WEBRTC_BASE_TASK_H__
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| +#define WEBRTC_BASE_TASK_H__
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| +
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| +#include <stdint.h>
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| +
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| +#include <string>
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| +
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| +#include "webrtc/base/sigslot.h"
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| +#include "webrtc/base/taskparent.h"
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| +
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| +/////////////////////////////////////////////////////////////////////
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| +//
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| +// TASK
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| +//
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| +/////////////////////////////////////////////////////////////////////
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| +//
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| +// Task is a state machine infrastructure.  States are pushed forward by
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| +// pushing forwards a TaskRunner that holds on to all Tasks.  The purpose
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| +// of Task is threefold:
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| +//
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| +// (1) It manages ongoing work on the UI thread.  Multitasking without
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| +// threads, keeping it easy, keeping it real. :-)  It does this by
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| +// organizing a set of states for each task.  When you return from your
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| +// Process*() function, you return an integer for the next state.  You do
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| +// not go onto the next state yourself.  Every time you enter a state,
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| +// you check to see if you can do anything yet.  If not, you return
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| +// STATE_BLOCKED.  If you _could_ do anything, do not return
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| +// STATE_BLOCKED - even if you end up in the same state, return
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| +// STATE_mysamestate.  When you are done, return STATE_DONE and then the
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| +// task will self-delete sometime afterwards.
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| +//
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| +// (2) It helps you avoid all those reentrancy problems when you chain
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| +// too many triggers on one thread.  Basically if you want to tell a task
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| +// to process something for you, you feed your task some information and
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| +// then you Wake() it.  Don't tell it to process it right away.  If it
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| +// might be working on something as you send it information, you may want
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| +// to have a queue in the task.
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| +//
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| +// (3) Finally it helps manage parent tasks and children.  If a parent
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| +// task gets aborted, all the children tasks are too.  The nice thing
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| +// about this, for example, is if you have one parent task that
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| +// represents, say, and Xmpp connection, then you can spawn a whole bunch
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| +// of infinite lifetime child tasks and now worry about cleaning them up.
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| +//  When the parent task goes to STATE_DONE, the task engine will make
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| +// sure all those children are aborted and get deleted.
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| +//
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| +// Notice that Task has a few built-in states, e.g.,
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| +//
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| +// STATE_INIT - the task isn't running yet
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| +// STATE_START - the task is in its first state
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| +// STATE_RESPONSE - the task is in its second state
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| +// STATE_DONE - the task is done
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| +//
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| +// STATE_ERROR - indicates an error - we should audit the error code in
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| +// light of any usage of it to see if it should be improved.  When I
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| +// first put down the task stuff I didn't have a good sense of what was
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| +// needed for Abort and Error, and now the subclasses of Task will ground
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| +// the design in a stronger way.
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| +//
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| +// STATE_NEXT - the first undefined state number.  (like WM_USER) - you
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| +// can start defining more task states there.
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| +//
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| +// When you define more task states, just override Process(int state) and
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| +// add your own switch statement.  If you want to delegate to
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| +// Task::Process, you can effectively delegate to its switch statement.
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| +// No fancy method pointers or such - this is all just pretty low tech,
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| +// easy to debug, and fast.
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| +//
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| +// Also notice that Task has some primitive built-in timeout functionality.
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| +//
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| +// A timeout is defined as "the task stays in STATE_BLOCKED longer than
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| +// timeout_seconds_."
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| +//
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| +// Descendant classes can override this behavior by calling the
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| +// various protected methods to change the timeout behavior.  For
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| +// instance, a descendand might call SuspendTimeout() when it knows
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| +// that it isn't waiting for anything that might timeout, but isn't
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| +// yet in the STATE_DONE state.
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| +//
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| +
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| +namespace rtc {
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| +
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| +// Executes a sequence of steps
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| +class Task : public TaskParent {
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| + public:
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| +  Task(TaskParent *parent);
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| +  ~Task() override;
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| +
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| +  int32_t unique_id() { return unique_id_; }
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| +
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| +  void Start();
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| +  void Step();
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| +  int GetState() const { return state_; }
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| +  bool HasError() const { return (GetState() == STATE_ERROR); }
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| +  bool Blocked() const { return blocked_; }
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| +  bool IsDone() const { return done_; }
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| +  int64_t ElapsedTime();
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| +
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| +  // Called from outside to stop task without any more callbacks
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| +  void Abort(bool nowake = false);
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| +
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| +  bool TimedOut();
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| +
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| +  int64_t timeout_time() const { return timeout_time_; }
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| +  int timeout_seconds() const { return timeout_seconds_; }
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| +  void set_timeout_seconds(int timeout_seconds);
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| +
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| +  sigslot::signal0<> SignalTimeout;
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| +
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| +  // Called inside the task to signal that the task may be unblocked
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| +  void Wake();
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| +
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| + protected:
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| +
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| +  enum {
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| +    STATE_BLOCKED = -1,
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| +    STATE_INIT = 0,
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| +    STATE_START = 1,
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| +    STATE_DONE = 2,
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| +    STATE_ERROR = 3,
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| +    STATE_RESPONSE = 4,
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| +    STATE_NEXT = 5,  // Subclasses which need more states start here and higher
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| +  };
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| +
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| +  // Called inside to advise that the task should wake and signal an error
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| +  void Error();
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| +
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| +  int64_t CurrentTime();
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| +
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| +  virtual std::string GetStateName(int state) const;
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| +  virtual int Process(int state);
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| +  virtual void Stop();
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| +  virtual int ProcessStart() = 0;
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| +  virtual int ProcessResponse();
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| +
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| +  void ResetTimeout();
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| +  void ClearTimeout();
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| +
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| +  void SuspendTimeout();
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| +  void ResumeTimeout();
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| +
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| + protected:
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| +  virtual int OnTimeout();
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| +
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| + private:
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| +  void Done();
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| +
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| +  int state_;
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| +  bool blocked_;
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| +  bool done_;
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| +  bool aborted_;
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| +  bool busy_;
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| +  bool error_;
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| +  int64_t start_time_;
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| +  int64_t timeout_time_;
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| +  int timeout_seconds_;
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| +  bool timeout_suspended_;
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| +  int32_t unique_id_;
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| +
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| +  static int32_t unique_id_seed_;
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| +};
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| +
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| +}  // namespace rtc
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| +
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| +#endif  // WEBRTC_BASE_TASK_H__
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| 
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