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| 1 /* |
| 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license |
| 5 * that can be found in the LICENSE file in the root of the source |
| 6 * tree. An additional intellectual property rights grant can be found |
| 7 * in the file PATENTS. All contributing project authors may |
| 8 * be found in the AUTHORS file in the root of the source tree. |
| 9 */ |
| 10 |
| 11 #ifndef WEBRTC_BASE_TASK_H__ |
| 12 #define WEBRTC_BASE_TASK_H__ |
| 13 |
| 14 #include <stdint.h> |
| 15 |
| 16 #include <string> |
| 17 |
| 18 #include "webrtc/base/sigslot.h" |
| 19 #include "webrtc/base/taskparent.h" |
| 20 |
| 21 ///////////////////////////////////////////////////////////////////// |
| 22 // |
| 23 // TASK |
| 24 // |
| 25 ///////////////////////////////////////////////////////////////////// |
| 26 // |
| 27 // Task is a state machine infrastructure. States are pushed forward by |
| 28 // pushing forwards a TaskRunner that holds on to all Tasks. The purpose |
| 29 // of Task is threefold: |
| 30 // |
| 31 // (1) It manages ongoing work on the UI thread. Multitasking without |
| 32 // threads, keeping it easy, keeping it real. :-) It does this by |
| 33 // organizing a set of states for each task. When you return from your |
| 34 // Process*() function, you return an integer for the next state. You do |
| 35 // not go onto the next state yourself. Every time you enter a state, |
| 36 // you check to see if you can do anything yet. If not, you return |
| 37 // STATE_BLOCKED. If you _could_ do anything, do not return |
| 38 // STATE_BLOCKED - even if you end up in the same state, return |
| 39 // STATE_mysamestate. When you are done, return STATE_DONE and then the |
| 40 // task will self-delete sometime afterwards. |
| 41 // |
| 42 // (2) It helps you avoid all those reentrancy problems when you chain |
| 43 // too many triggers on one thread. Basically if you want to tell a task |
| 44 // to process something for you, you feed your task some information and |
| 45 // then you Wake() it. Don't tell it to process it right away. If it |
| 46 // might be working on something as you send it information, you may want |
| 47 // to have a queue in the task. |
| 48 // |
| 49 // (3) Finally it helps manage parent tasks and children. If a parent |
| 50 // task gets aborted, all the children tasks are too. The nice thing |
| 51 // about this, for example, is if you have one parent task that |
| 52 // represents, say, and Xmpp connection, then you can spawn a whole bunch |
| 53 // of infinite lifetime child tasks and now worry about cleaning them up. |
| 54 // When the parent task goes to STATE_DONE, the task engine will make |
| 55 // sure all those children are aborted and get deleted. |
| 56 // |
| 57 // Notice that Task has a few built-in states, e.g., |
| 58 // |
| 59 // STATE_INIT - the task isn't running yet |
| 60 // STATE_START - the task is in its first state |
| 61 // STATE_RESPONSE - the task is in its second state |
| 62 // STATE_DONE - the task is done |
| 63 // |
| 64 // STATE_ERROR - indicates an error - we should audit the error code in |
| 65 // light of any usage of it to see if it should be improved. When I |
| 66 // first put down the task stuff I didn't have a good sense of what was |
| 67 // needed for Abort and Error, and now the subclasses of Task will ground |
| 68 // the design in a stronger way. |
| 69 // |
| 70 // STATE_NEXT - the first undefined state number. (like WM_USER) - you |
| 71 // can start defining more task states there. |
| 72 // |
| 73 // When you define more task states, just override Process(int state) and |
| 74 // add your own switch statement. If you want to delegate to |
| 75 // Task::Process, you can effectively delegate to its switch statement. |
| 76 // No fancy method pointers or such - this is all just pretty low tech, |
| 77 // easy to debug, and fast. |
| 78 // |
| 79 // Also notice that Task has some primitive built-in timeout functionality. |
| 80 // |
| 81 // A timeout is defined as "the task stays in STATE_BLOCKED longer than |
| 82 // timeout_seconds_." |
| 83 // |
| 84 // Descendant classes can override this behavior by calling the |
| 85 // various protected methods to change the timeout behavior. For |
| 86 // instance, a descendand might call SuspendTimeout() when it knows |
| 87 // that it isn't waiting for anything that might timeout, but isn't |
| 88 // yet in the STATE_DONE state. |
| 89 // |
| 90 |
| 91 namespace rtc { |
| 92 |
| 93 // Executes a sequence of steps |
| 94 class Task : public TaskParent { |
| 95 public: |
| 96 Task(TaskParent *parent); |
| 97 ~Task() override; |
| 98 |
| 99 int32_t unique_id() { return unique_id_; } |
| 100 |
| 101 void Start(); |
| 102 void Step(); |
| 103 int GetState() const { return state_; } |
| 104 bool HasError() const { return (GetState() == STATE_ERROR); } |
| 105 bool Blocked() const { return blocked_; } |
| 106 bool IsDone() const { return done_; } |
| 107 int64_t ElapsedTime(); |
| 108 |
| 109 // Called from outside to stop task without any more callbacks |
| 110 void Abort(bool nowake = false); |
| 111 |
| 112 bool TimedOut(); |
| 113 |
| 114 int64_t timeout_time() const { return timeout_time_; } |
| 115 int timeout_seconds() const { return timeout_seconds_; } |
| 116 void set_timeout_seconds(int timeout_seconds); |
| 117 |
| 118 sigslot::signal0<> SignalTimeout; |
| 119 |
| 120 // Called inside the task to signal that the task may be unblocked |
| 121 void Wake(); |
| 122 |
| 123 protected: |
| 124 |
| 125 enum { |
| 126 STATE_BLOCKED = -1, |
| 127 STATE_INIT = 0, |
| 128 STATE_START = 1, |
| 129 STATE_DONE = 2, |
| 130 STATE_ERROR = 3, |
| 131 STATE_RESPONSE = 4, |
| 132 STATE_NEXT = 5, // Subclasses which need more states start here and higher |
| 133 }; |
| 134 |
| 135 // Called inside to advise that the task should wake and signal an error |
| 136 void Error(); |
| 137 |
| 138 int64_t CurrentTime(); |
| 139 |
| 140 virtual std::string GetStateName(int state) const; |
| 141 virtual int Process(int state); |
| 142 virtual void Stop(); |
| 143 virtual int ProcessStart() = 0; |
| 144 virtual int ProcessResponse(); |
| 145 |
| 146 void ResetTimeout(); |
| 147 void ClearTimeout(); |
| 148 |
| 149 void SuspendTimeout(); |
| 150 void ResumeTimeout(); |
| 151 |
| 152 protected: |
| 153 virtual int OnTimeout(); |
| 154 |
| 155 private: |
| 156 void Done(); |
| 157 |
| 158 int state_; |
| 159 bool blocked_; |
| 160 bool done_; |
| 161 bool aborted_; |
| 162 bool busy_; |
| 163 bool error_; |
| 164 int64_t start_time_; |
| 165 int64_t timeout_time_; |
| 166 int timeout_seconds_; |
| 167 bool timeout_suspended_; |
| 168 int32_t unique_id_; |
| 169 |
| 170 static int32_t unique_id_seed_; |
| 171 }; |
| 172 |
| 173 } // namespace rtc |
| 174 |
| 175 #endif // WEBRTC_BASE_TASK_H__ |
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