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Issue 2715963002: Simplifies FineAudioBuffer by using rtc::Buffer (Closed)
Patch Set: final nits Created 3 years, 9 months ago
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1 /* 1 /*
2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
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198 RTC_DCHECK(!simple_buffer_queue_); 198 RTC_DCHECK(!simple_buffer_queue_);
199 RTC_CHECK(audio_device_buffer_); 199 RTC_CHECK(audio_device_buffer_);
200 // Create a modified audio buffer class which allows us to ask for any number 200 // Create a modified audio buffer class which allows us to ask for any number
201 // of samples (and not only multiple of 10ms) to match the native OpenSL ES 201 // of samples (and not only multiple of 10ms) to match the native OpenSL ES
202 // buffer size. The native buffer size corresponds to the 202 // buffer size. The native buffer size corresponds to the
203 // PROPERTY_OUTPUT_FRAMES_PER_BUFFER property which is the number of audio 203 // PROPERTY_OUTPUT_FRAMES_PER_BUFFER property which is the number of audio
204 // frames that the HAL (Hardware Abstraction Layer) buffer can hold. It is 204 // frames that the HAL (Hardware Abstraction Layer) buffer can hold. It is
205 // recommended to construct audio buffers so that they contain an exact 205 // recommended to construct audio buffers so that they contain an exact
206 // multiple of this number. If so, callbacks will occur at regular intervals, 206 // multiple of this number. If so, callbacks will occur at regular intervals,
207 // which reduces jitter. 207 // which reduces jitter.
208 ALOGD("native buffer size: %" PRIuS, audio_parameters_.GetBytesPerBuffer()); 208 const size_t buffer_size_in_bytes = audio_parameters_.GetBytesPerBuffer();
209 ALOGD("native buffer size: %" PRIuS, buffer_size_in_bytes);
209 ALOGD("native buffer size in ms: %.2f", 210 ALOGD("native buffer size in ms: %.2f",
210 audio_parameters_.GetBufferSizeInMilliseconds()); 211 audio_parameters_.GetBufferSizeInMilliseconds());
211 fine_audio_buffer_.reset(new FineAudioBuffer( 212 fine_audio_buffer_.reset(
212 audio_device_buffer_, audio_parameters_.GetBytesPerBuffer(), 213 new FineAudioBuffer(audio_device_buffer_, buffer_size_in_bytes,
213 audio_parameters_.sample_rate())); 214 audio_parameters_.sample_rate()));
214 // Each buffer must be of this size to avoid unnecessary memcpy while caching 215 // Allocated memory for audio buffers.
215 // data between successive callbacks.
216 const size_t required_buffer_size =
217 fine_audio_buffer_->RequiredPlayoutBufferSizeBytes();
218 ALOGD("required buffer size: %" PRIuS, required_buffer_size);
219 for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { 216 for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) {
220 audio_buffers_[i].reset(new SLint8[required_buffer_size]); 217 audio_buffers_[i].reset(new SLint8[buffer_size_in_bytes]);
221 } 218 }
222 } 219 }
223 220
224 bool OpenSLESPlayer::ObtainEngineInterface() { 221 bool OpenSLESPlayer::ObtainEngineInterface() {
225 ALOGD("ObtainEngineInterface"); 222 ALOGD("ObtainEngineInterface");
226 RTC_DCHECK(thread_checker_.CalledOnValidThread()); 223 RTC_DCHECK(thread_checker_.CalledOnValidThread());
227 if (engine_) 224 if (engine_)
228 return true; 225 return true;
229 // Get access to (or create if not already existing) the global OpenSL Engine 226 // Get access to (or create if not already existing) the global OpenSL Engine
230 // object. 227 // object.
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417 RTC_DCHECK(player_); 414 RTC_DCHECK(player_);
418 SLuint32 state; 415 SLuint32 state;
419 SLresult err = (*player_)->GetPlayState(player_, &state); 416 SLresult err = (*player_)->GetPlayState(player_, &state);
420 if (SL_RESULT_SUCCESS != err) { 417 if (SL_RESULT_SUCCESS != err) {
421 ALOGE("GetPlayState failed: %d", err); 418 ALOGE("GetPlayState failed: %d", err);
422 } 419 }
423 return state; 420 return state;
424 } 421 }
425 422
426 } // namespace webrtc 423 } // namespace webrtc
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