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Side by Side Diff: content/renderer/media/audio_repetition_detector.cc

Issue 2705073003: Remove ScopedVector from content/renderer/. (Closed)
Patch Set: Rebase only Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_repetition_detector.h" 5 #include "content/renderer/media/audio_repetition_detector.h"
6 6
7 #include <string.h> 7 #include <string.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "base/memory/ptr_util.h"
12 13
13 namespace { 14 namespace {
14 15
15 const float kEpsilon = 4.0f / 32768.0f; 16 const float kEpsilon = 4.0f / 32768.0f;
16 17
17 } // namespace 18 } // namespace
18 19
19 namespace content { 20 namespace content {
20 21
21 AudioRepetitionDetector::AudioRepetitionDetector( 22 AudioRepetitionDetector::AudioRepetitionDetector(
(...skipping 11 matching lines...) Expand all
33 DCHECK(main_thread_checker_.CalledOnValidThread()); 34 DCHECK(main_thread_checker_.CalledOnValidThread());
34 processing_thread_checker_.DetachFromThread(); 35 processing_thread_checker_.DetachFromThread();
35 36
36 // Avoid duplications in |look_back_times| if any. 37 // Avoid duplications in |look_back_times| if any.
37 std::vector<int> temp(look_back_times); 38 std::vector<int> temp(look_back_times);
38 std::sort(temp.begin(), temp.end()); 39 std::sort(temp.begin(), temp.end());
39 temp.erase(std::unique(temp.begin(), temp.end()), temp.end()); 40 temp.erase(std::unique(temp.begin(), temp.end()), temp.end());
40 41
41 max_look_back_ms_ = temp.back(); 42 max_look_back_ms_ = temp.back();
42 for (int look_back : temp) 43 for (int look_back : temp)
43 states_.push_back(new State(look_back)); 44 states_.push_back(base::MakeUnique<State>(look_back));
44 } 45 }
45 46
46 AudioRepetitionDetector::~AudioRepetitionDetector() { 47 AudioRepetitionDetector::~AudioRepetitionDetector() {
47 DCHECK(main_thread_checker_.CalledOnValidThread()); 48 DCHECK(main_thread_checker_.CalledOnValidThread());
48 } 49 }
49 50
50 void AudioRepetitionDetector::Detect(const float* data, size_t num_frames, 51 void AudioRepetitionDetector::Detect(const float* data, size_t num_frames,
51 size_t num_channels, int sample_rate) { 52 size_t num_channels, int sample_rate) {
52 DCHECK(processing_thread_checker_.CalledOnValidThread()); 53 DCHECK(processing_thread_checker_.CalledOnValidThread());
53 DCHECK(!states_.empty()); 54 DCHECK(!states_.empty());
54 55
55 if (num_channels != num_channels_ || sample_rate != sample_rate_) 56 if (num_channels != num_channels_ || sample_rate != sample_rate_)
56 Reset(num_channels, sample_rate); 57 Reset(num_channels, sample_rate);
57 58
58 // The maximum number of frames |audio_buffer_| can take in is |max_frames_|. 59 // The maximum number of frames |audio_buffer_| can take in is |max_frames_|.
59 // Therefore, input data with larger frames needs be divided into chunks. 60 // Therefore, input data with larger frames needs be divided into chunks.
60 const size_t chunk_size = max_frames_ * num_channels; 61 const size_t chunk_size = max_frames_ * num_channels;
61 while (num_frames > max_frames_) { 62 while (num_frames > max_frames_) {
62 Detect(data, max_frames_, num_channels, sample_rate); 63 Detect(data, max_frames_, num_channels, sample_rate);
63 data += chunk_size; 64 data += chunk_size;
64 num_frames -= max_frames_; 65 num_frames -= max_frames_;
65 } 66 }
66 67
67 if (num_frames == 0) 68 if (num_frames == 0)
68 return; 69 return;
69 70
70 AddFramesToBuffer(data, num_frames); 71 AddFramesToBuffer(data, num_frames);
71 72
72 for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) { 73 for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) {
73 for (State* state : states_) { 74 for (const auto& state : states_) {
74 // Look back position depends on the sample rate. It is rounded down to 75 // Look back position depends on the sample rate. It is rounded down to
75 // the closest integer. 76 // the closest integer.
76 const size_t look_back_frames = 77 const size_t look_back_frames =
77 state->look_back_ms() * sample_rate_ / 1000; 78 state->look_back_ms() * sample_rate_ / 1000;
78 // Equal(data, offset) checks if |data| equals the audio frame located 79 // Equal(data, offset) checks if |data| equals the audio frame located
79 // |offset| frames from the end of buffer. Now a full frame has been 80 // |offset| frames from the end of buffer. Now a full frame has been
80 // inserted to the buffer, and thus |offset| should compensate for it. 81 // inserted to the buffer, and thus |offset| should compensate for it.
81 if (Equal(data, look_back_frames + idx)) { 82 if (Equal(data, look_back_frames + idx)) {
82 if (!state->reported()) { 83 if (!state->reported()) {
83 state->Increment(data, num_channels); 84 state->Increment(data, num_channels);
84 if (HasValidReport(state)) { 85 if (HasValidReport(state.get())) {
85 repetition_callback_.Run(state->look_back_ms()); 86 repetition_callback_.Run(state->look_back_ms());
86 state->set_reported(true); 87 state->set_reported(true);
87 } 88 }
88 } 89 }
89 } else { 90 } else {
90 state->Reset(); 91 state->Reset();
91 } 92 }
92 } 93 }
93 } 94 }
94 } 95 }
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
131 void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) { 132 void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) {
132 DCHECK(processing_thread_checker_.CalledOnValidThread()); 133 DCHECK(processing_thread_checker_.CalledOnValidThread());
133 num_channels_ = num_channels; 134 num_channels_ = num_channels;
134 sample_rate_ = sample_rate; 135 sample_rate_ = sample_rate;
135 136
136 // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|. 137 // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|.
137 buffer_size_frames_ = 138 buffer_size_frames_ =
138 (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_; 139 (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_;
139 140
140 audio_buffer_.resize(buffer_size_frames_ * num_channels_); 141 audio_buffer_.resize(buffer_size_frames_ * num_channels_);
141 for (State* state : states_) 142 for (const auto& state : states_)
142 state->Reset(); 143 state->Reset();
143 } 144 }
144 145
145 void AudioRepetitionDetector::AddFramesToBuffer(const float* data, 146 void AudioRepetitionDetector::AddFramesToBuffer(const float* data,
146 size_t num_frames) { 147 size_t num_frames) {
147 DCHECK(processing_thread_checker_.CalledOnValidThread()); 148 DCHECK(processing_thread_checker_.CalledOnValidThread());
148 DCHECK_LE(num_frames, buffer_size_frames_); 149 DCHECK_LE(num_frames, buffer_size_frames_);
149 const size_t margin = buffer_size_frames_ - buffer_end_index_; 150 const size_t margin = buffer_size_frames_ - buffer_end_index_;
150 const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_; 151 const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_;
151 if (num_frames <= margin) { 152 if (num_frames <= margin) {
(...skipping 16 matching lines...) Expand all
168 const float* buffer = &audio_buffer_[look_back_index * num_channels_]; 169 const float* buffer = &audio_buffer_[look_back_index * num_channels_];
169 return memcmp(buffer, frame, num_channels_ * sizeof(audio_buffer_[0])) == 0; 170 return memcmp(buffer, frame, num_channels_ * sizeof(audio_buffer_[0])) == 0;
170 } 171 }
171 172
172 bool AudioRepetitionDetector::HasValidReport(const State* state) const { 173 bool AudioRepetitionDetector::HasValidReport(const State* state) const {
173 return (!state->is_constant() && state->count_frames() >= 174 return (!state->is_constant() && state->count_frames() >=
174 static_cast<size_t>(min_length_ms_ * sample_rate_ / 1000)); 175 static_cast<size_t>(min_length_ms_ * sample_rate_ / 1000));
175 } 176 }
176 177
177 } // namespace content 178 } // namespace content
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