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Unified Diff: webrtc/base/thread_unittest.cc

Issue 2694723004: Making AsyncInvoker destructor thread-safe. (Closed)
Patch Set: Merge with master Created 3 years, 10 months ago
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Index: webrtc/base/thread_unittest.cc
diff --git a/webrtc/base/thread_unittest.cc b/webrtc/base/thread_unittest.cc
index b0c8cb59af952a3f7afea26702d758934987bdac..e4e74d6db00a662241c24096b52ba3daa137c499 100644
--- a/webrtc/base/thread_unittest.cc
+++ b/webrtc/base/thread_unittest.cc
@@ -356,13 +356,14 @@ TEST(ThreadTest, ThreeThreadsInvoke) {
// Asynchronously invoke SetAndInvokeSet on |thread1| and wait until
// |thread1| starts the call.
- static void AsyncInvokeSetAndWait(
- Thread* thread1, Thread* thread2, LockedBool* out) {
+ static void AsyncInvokeSetAndWait(AsyncInvoker* invoker,
+ Thread* thread1,
+ Thread* thread2,
+ LockedBool* out) {
CriticalSection crit;
LockedBool async_invoked(false);
- AsyncInvoker invoker;
- invoker.AsyncInvoke<void>(
+ invoker->AsyncInvoke<void>(
RTC_FROM_HERE, thread1,
Bind(&SetAndInvokeSet, &async_invoked, thread2, out));
@@ -370,14 +371,15 @@ TEST(ThreadTest, ThreeThreadsInvoke) {
}
};
+ AsyncInvoker invoker;
LockedBool thread_a_called(false);
// Start the sequence A --(invoke)--> B --(async invoke)--> C --(invoke)--> A.
// Thread B returns when C receives the call and C should be blocked until A
// starts to process messages.
thread_b.Invoke<void>(RTC_FROM_HERE,
- Bind(&LocalFuncs::AsyncInvokeSetAndWait, &thread_c,
- thread_a, &thread_a_called));
+ Bind(&LocalFuncs::AsyncInvokeSetAndWait, &invoker,
+ &thread_c, thread_a, &thread_a_called));
EXPECT_FALSE(thread_a_called.Get());
EXPECT_TRUE_WAIT(thread_a_called.Get(), 2000);
@@ -524,6 +526,41 @@ TEST_F(AsyncInvokeTest, KillInvokerBeforeExecute) {
EXPECT_EQ(0, int_value_);
}
+TEST_F(AsyncInvokeTest, KillInvokerDuringExecute) {
+ // Use these events to get in a state where the functor is in the middle of
+ // executing, and then to wait for it to finish, ensuring the "EXPECT_FALSE"
+ // is run.
+ Event functor_started(false, false);
+ Event functor_continue(false, false);
+ Event functor_finished(false, false);
+
+ Thread thread;
+ thread.Start();
+ volatile bool invoker_destroyed = false;
+ {
+ AsyncInvoker invoker;
+ invoker.AsyncInvoke<void>(RTC_FROM_HERE, &thread,
+ [&functor_started, &functor_continue,
+ &functor_finished, &invoker_destroyed] {
+ functor_started.Set();
+ functor_continue.Wait(Event::kForever);
+ rtc::Thread::Current()->SleepMs(kWaitTimeout);
+ EXPECT_FALSE(invoker_destroyed);
+ functor_finished.Set();
+ });
+ functor_started.Wait(Event::kForever);
+
+ // Allow the functor to continue and immediately destroy the invoker.
+ functor_continue.Set();
+ }
+
+ // If the destructor DIDN'T wait for the functor to finish executing, it will
+ // hit the EXPECT_FALSE(invoker_destroyed) after it finishes sleeping for a
+ // second.
+ invoker_destroyed = true;
+ functor_finished.Wait(Event::kForever);
+}
+
TEST_F(AsyncInvokeTest, Flush) {
AsyncInvoker invoker;
AtomicBool flag1;
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