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Unified Diff: webrtc/sdk/objc/Framework/Classes/metal/Shaders.metal

Issue 2651743007: Add metal view, shaders and renderer. (Closed)
Patch Set: Add metal renderer protocol and rename implementation classes Created 3 years, 11 months ago
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Index: webrtc/sdk/objc/Framework/Classes/metal/Shaders.metal
diff --git a/webrtc/sdk/objc/Framework/Classes/metal/Shaders.metal b/webrtc/sdk/objc/Framework/Classes/metal/Shaders.metal
new file mode 100644
index 0000000000000000000000000000000000000000..4eeb8c1c2b33a18e55fa57bb91397d6c08f2cd06
--- /dev/null
+++ b/webrtc/sdk/objc/Framework/Classes/metal/Shaders.metal
@@ -0,0 +1,50 @@
+
kthelgason 2017/02/03 09:17:23 Missing copyright header
daniela-webrtc 2017/02/07 10:51:09 Done.
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+typedef struct {
+ packed_float2 position;
+ packed_float2 texcoord;
+} Vertex;
+
+
+typedef struct {
+ float4 position [[position]];
+ float2 texcoord;
+} Varyings;
+
+vertex Varyings vertexPassthrough(
+ device Vertex* verticies [[ buffer(0) ]],
+ unsigned int vid [[ vertex_id ]]
+ ) {
+ Varyings out;
+
+ device Vertex& v = verticies[vid];
+
+ out.position = float4(float2(v.position), 0.0, 1.0);
+
+ out.texcoord = v.texcoord;
+
+ return out;
+}
+
+fragment half4 fragmentColorConversion(
+ Varyings in [[ stage_in ]],
+ texture2d<float, access::sample> textureY [[ texture(0) ]],
+ texture2d<float, access::sample> textureCbCr [[ texture(1) ]]
+ ) {
+ constexpr sampler s(address::clamp_to_edge, filter::linear);
+ float y;
+ float2 uv;
+ y = textureY.sample(s, in.texcoord).r;
+ uv = textureCbCr.sample(s, in.texcoord).rg - float2(0.5,0.5);
+
+ float4 out = float4(y + 1.403 * uv.y,
+ y - 0.344 * uv.x - 0.714 * uv.y,
+ y + 1.770 * uv.x,
+ 1.0);
+
+ return half4(out);
+}

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