| Index: webrtc/sdk/objc/Framework/Classes/Metal/Shaders.metal
|
| diff --git a/webrtc/sdk/objc/Framework/Classes/Metal/Shaders.metal b/webrtc/sdk/objc/Framework/Classes/Metal/Shaders.metal
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..63577d9cbd73fe415ee9b6ab643eccb555a85e85
|
| --- /dev/null
|
| +++ b/webrtc/sdk/objc/Framework/Classes/Metal/Shaders.metal
|
| @@ -0,0 +1,56 @@
|
| +/*
|
| + * Copyright 2017 The WebRTC project authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +#include <metal_stdlib>
|
| +#include <simd/simd.h>
|
| +
|
| +using namespace metal;
|
| +
|
| +typedef struct {
|
| + packed_float2 position;
|
| + packed_float2 texcoord;
|
| +} Vertex;
|
| +
|
| +
|
| +typedef struct {
|
| + float4 position [[position]];
|
| + float2 texcoord;
|
| +} Varyings;
|
| +
|
| +vertex Varyings vertexPassthrough(
|
| + device Vertex* verticies [[ buffer(0) ]],
|
| + unsigned int vid [[ vertex_id ]]
|
| + ) {
|
| + Varyings out;
|
| + device Vertex& v = verticies[vid];
|
| + out.position = float4(float2(v.position), 0.0, 1.0);
|
| + out.texcoord = v.texcoord;
|
| +
|
| + return out;
|
| +}
|
| +
|
| +fragment half4 fragmentColorConversion(
|
| + Varyings in [[ stage_in ]],
|
| + texture2d<float, access::sample> textureY [[ texture(0) ]],
|
| + texture2d<float, access::sample> textureCbCr [[ texture(1) ]]
|
| + ) {
|
| + constexpr sampler s(address::clamp_to_edge, filter::linear);
|
| + float y;
|
| + float2 uv;
|
| + y = textureY.sample(s, in.texcoord).r;
|
| + uv = textureCbCr.sample(s, in.texcoord).rg - float2(0.5, 0.5);
|
| +
|
| + float4 out = float4(y + 1.403 * uv.y,
|
| + y - 0.344 * uv.x - 0.714 * uv.y,
|
| + y + 1.770 * uv.x,
|
| + 1.0);
|
| +
|
| + return half4(out);
|
| +}
|
|
|