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Side by Side Diff: ui/gl/gl_context.h

Issue 2627323007: Migrate WebGL contexts on backgrounded tabs to the integrated GPU.
Patch Set: Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
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130 130
131 // Returns the GL version string. The context must be current. 131 // Returns the GL version string. The context must be current.
132 virtual std::string GetGLVersion(); 132 virtual std::string GetGLVersion();
133 133
134 // Returns the GL renderer string. The context must be current. 134 // Returns the GL renderer string. The context must be current.
135 virtual std::string GetGLRenderer(); 135 virtual std::string GetGLRenderer();
136 136
137 // Returns a helper structure to convert YUV textures to RGB textures. 137 // Returns a helper structure to convert YUV textures to RGB textures.
138 virtual YUVToRGBConverter* GetYUVToRGBConverter(); 138 virtual YUVToRGBConverter* GetYUVToRGBConverter();
139 139
140 virtual void SetPerformancePreference(GpuPerformancePreference pref);
141
140 protected: 142 protected:
141 virtual ~GLContext(); 143 virtual ~GLContext();
142 144
143 // Will release the current context when going out of scope, unless canceled. 145 // Will release the current context when going out of scope, unless canceled.
144 class ScopedReleaseCurrent { 146 class ScopedReleaseCurrent {
145 public: 147 public:
146 ScopedReleaseCurrent(); 148 ScopedReleaseCurrent();
147 ~ScopedReleaseCurrent(); 149 ~ScopedReleaseCurrent();
148 150
149 void Cancel(); 151 void Cancel();
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203 // scoped_refptr containing the initialized GLContext or nullptr if 205 // scoped_refptr containing the initialized GLContext or nullptr if
204 // initialization fails. 206 // initialization fails.
205 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( 207 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext(
206 scoped_refptr<GLContext> context, 208 scoped_refptr<GLContext> context,
207 GLSurface* compatible_surface, 209 GLSurface* compatible_surface,
208 const GLContextAttribs& attribs); 210 const GLContextAttribs& attribs);
209 211
210 } // namespace gl 212 } // namespace gl
211 213
212 #endif // UI_GL_GL_CONTEXT_H_ 214 #endif // UI_GL_GL_CONTEXT_H_
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