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1 /* | |
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license | |
5 * that can be found in the LICENSE file in the root of the source | |
6 * tree. An additional intellectual property rights grant can be found | |
7 * in the file PATENTS. All contributing project authors may | |
8 * be found in the AUTHORS file in the root of the source tree. | |
9 */ | |
10 | |
11 #ifndef WEBRTC_BASE_TASK_H__ | |
12 #define WEBRTC_BASE_TASK_H__ | |
13 | |
14 #include <stdint.h> | |
15 | |
16 #include <string> | |
17 | |
18 #include "webrtc/base/sigslot.h" | |
19 #include "webrtc/base/taskparent.h" | |
20 | |
21 ///////////////////////////////////////////////////////////////////// | |
22 // | |
23 // TASK | |
24 // | |
25 ///////////////////////////////////////////////////////////////////// | |
26 // | |
27 // Task is a state machine infrastructure. States are pushed forward by | |
28 // pushing forwards a TaskRunner that holds on to all Tasks. The purpose | |
29 // of Task is threefold: | |
30 // | |
31 // (1) It manages ongoing work on the UI thread. Multitasking without | |
32 // threads, keeping it easy, keeping it real. :-) It does this by | |
33 // organizing a set of states for each task. When you return from your | |
34 // Process*() function, you return an integer for the next state. You do | |
35 // not go onto the next state yourself. Every time you enter a state, | |
36 // you check to see if you can do anything yet. If not, you return | |
37 // STATE_BLOCKED. If you _could_ do anything, do not return | |
38 // STATE_BLOCKED - even if you end up in the same state, return | |
39 // STATE_mysamestate. When you are done, return STATE_DONE and then the | |
40 // task will self-delete sometime afterwards. | |
41 // | |
42 // (2) It helps you avoid all those reentrancy problems when you chain | |
43 // too many triggers on one thread. Basically if you want to tell a task | |
44 // to process something for you, you feed your task some information and | |
45 // then you Wake() it. Don't tell it to process it right away. If it | |
46 // might be working on something as you send it information, you may want | |
47 // to have a queue in the task. | |
48 // | |
49 // (3) Finally it helps manage parent tasks and children. If a parent | |
50 // task gets aborted, all the children tasks are too. The nice thing | |
51 // about this, for example, is if you have one parent task that | |
52 // represents, say, and Xmpp connection, then you can spawn a whole bunch | |
53 // of infinite lifetime child tasks and now worry about cleaning them up. | |
54 // When the parent task goes to STATE_DONE, the task engine will make | |
55 // sure all those children are aborted and get deleted. | |
56 // | |
57 // Notice that Task has a few built-in states, e.g., | |
58 // | |
59 // STATE_INIT - the task isn't running yet | |
60 // STATE_START - the task is in its first state | |
61 // STATE_RESPONSE - the task is in its second state | |
62 // STATE_DONE - the task is done | |
63 // | |
64 // STATE_ERROR - indicates an error - we should audit the error code in | |
65 // light of any usage of it to see if it should be improved. When I | |
66 // first put down the task stuff I didn't have a good sense of what was | |
67 // needed for Abort and Error, and now the subclasses of Task will ground | |
68 // the design in a stronger way. | |
69 // | |
70 // STATE_NEXT - the first undefined state number. (like WM_USER) - you | |
71 // can start defining more task states there. | |
72 // | |
73 // When you define more task states, just override Process(int state) and | |
74 // add your own switch statement. If you want to delegate to | |
75 // Task::Process, you can effectively delegate to its switch statement. | |
76 // No fancy method pointers or such - this is all just pretty low tech, | |
77 // easy to debug, and fast. | |
78 // | |
79 // Also notice that Task has some primitive built-in timeout functionality. | |
80 // | |
81 // A timeout is defined as "the task stays in STATE_BLOCKED longer than | |
82 // timeout_seconds_." | |
83 // | |
84 // Descendant classes can override this behavior by calling the | |
85 // various protected methods to change the timeout behavior. For | |
86 // instance, a descendand might call SuspendTimeout() when it knows | |
87 // that it isn't waiting for anything that might timeout, but isn't | |
88 // yet in the STATE_DONE state. | |
89 // | |
90 | |
91 namespace rtc { | |
92 | |
93 // Executes a sequence of steps | |
94 class Task : public TaskParent { | |
95 public: | |
96 Task(TaskParent *parent); | |
97 ~Task() override; | |
98 | |
99 int32_t unique_id() { return unique_id_; } | |
100 | |
101 void Start(); | |
102 void Step(); | |
103 int GetState() const { return state_; } | |
104 bool HasError() const { return (GetState() == STATE_ERROR); } | |
105 bool Blocked() const { return blocked_; } | |
106 bool IsDone() const { return done_; } | |
107 int64_t ElapsedTime(); | |
108 | |
109 // Called from outside to stop task without any more callbacks | |
110 void Abort(bool nowake = false); | |
111 | |
112 bool TimedOut(); | |
113 | |
114 int64_t timeout_time() const { return timeout_time_; } | |
115 int timeout_seconds() const { return timeout_seconds_; } | |
116 void set_timeout_seconds(int timeout_seconds); | |
117 | |
118 sigslot::signal0<> SignalTimeout; | |
119 | |
120 // Called inside the task to signal that the task may be unblocked | |
121 void Wake(); | |
122 | |
123 protected: | |
124 | |
125 enum { | |
126 STATE_BLOCKED = -1, | |
127 STATE_INIT = 0, | |
128 STATE_START = 1, | |
129 STATE_DONE = 2, | |
130 STATE_ERROR = 3, | |
131 STATE_RESPONSE = 4, | |
132 STATE_NEXT = 5, // Subclasses which need more states start here and higher | |
133 }; | |
134 | |
135 // Called inside to advise that the task should wake and signal an error | |
136 void Error(); | |
137 | |
138 int64_t CurrentTime(); | |
139 | |
140 virtual std::string GetStateName(int state) const; | |
141 virtual int Process(int state); | |
142 virtual void Stop(); | |
143 virtual int ProcessStart() = 0; | |
144 virtual int ProcessResponse(); | |
145 | |
146 void ResetTimeout(); | |
147 void ClearTimeout(); | |
148 | |
149 void SuspendTimeout(); | |
150 void ResumeTimeout(); | |
151 | |
152 protected: | |
153 virtual int OnTimeout(); | |
154 | |
155 private: | |
156 void Done(); | |
157 | |
158 int state_; | |
159 bool blocked_; | |
160 bool done_; | |
161 bool aborted_; | |
162 bool busy_; | |
163 bool error_; | |
164 int64_t start_time_; | |
165 int64_t timeout_time_; | |
166 int timeout_seconds_; | |
167 bool timeout_suspended_; | |
168 int32_t unique_id_; | |
169 | |
170 static int32_t unique_id_seed_; | |
171 }; | |
172 | |
173 } // namespace rtc | |
174 | |
175 #endif // WEBRTC_BASE_TASK_H__ | |
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