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Unified Diff: webrtc/media/sctp/sctpdataengine.h

Issue 2614813003: Revert of Separating SCTP code from BaseChannel/MediaChannel. (Closed)
Patch Set: Also reverting https://codereview.webrtc.org/2612963002 Created 3 years, 11 months ago
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Index: webrtc/media/sctp/sctpdataengine.h
diff --git a/webrtc/media/sctp/sctpdataengine.h b/webrtc/media/sctp/sctpdataengine.h
new file mode 100644
index 0000000000000000000000000000000000000000..8b6f37d6baa830431e30fd7381013a027fac1f35
--- /dev/null
+++ b/webrtc/media/sctp/sctpdataengine.h
@@ -0,0 +1,250 @@
+/*
+ * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_MEDIA_SCTP_SCTPDATAENGINE_H_
+#define WEBRTC_MEDIA_SCTP_SCTPDATAENGINE_H_
+
+#include <errno.h>
+#include <string>
+#include <vector>
+
+namespace cricket {
+// Some ERRNO values get re-#defined to WSA* equivalents in some talk/
+// headers. We save the original ones in an enum.
+enum PreservedErrno {
+ SCTP_EINPROGRESS = EINPROGRESS,
+ SCTP_EWOULDBLOCK = EWOULDBLOCK
+};
+} // namespace cricket
+
+#include "webrtc/base/copyonwritebuffer.h"
+#include "webrtc/base/gtest_prod_util.h"
+#include "webrtc/media/base/codec.h"
+#include "webrtc/media/base/mediachannel.h"
+#include "webrtc/media/base/mediaengine.h"
+
+// Defined by "usrsctplib/usrsctp.h"
+struct sockaddr_conn;
+struct sctp_assoc_change;
+struct sctp_stream_reset_event;
+// Defined by <sys/socket.h>
+struct socket;
+namespace cricket {
+// The number of outgoing streams that we'll negotiate. Since stream IDs (SIDs)
+// are 0-based, the highest usable SID is 1023.
+//
+// It's recommended to use the maximum of 65535 in:
+// https://tools.ietf.org/html/draft-ietf-rtcweb-data-channel-13#section-6.2
+// However, we use 1024 in order to save memory. usrsctp allocates 104 bytes
+// for each pair of incoming/outgoing streams (on a 64-bit system), so 65535
+// streams would waste ~6MB.
+//
+// Note: "max" and "min" here are inclusive.
+constexpr uint16_t kMaxSctpStreams = 1024;
+constexpr uint16_t kMaxSctpSid = kMaxSctpStreams - 1;
+constexpr uint16_t kMinSctpSid = 0;
+
+// This is the default SCTP port to use. It is passed along the wire and the
+// connectee and connector must be using the same port. It is not related to the
+// ports at the IP level. (Corresponds to: sockaddr_conn.sconn_port in
+// usrsctp.h)
+const int kSctpDefaultPort = 5000;
+
+class SctpDataMediaChannel;
+
+// A DataEngine that interacts with usrsctp.
+//
+// From channel calls, data flows like this:
+// [worker thread (although it can in princple be another thread)]
+// 1. SctpDataMediaChannel::SendData(data)
+// 2. usrsctp_sendv(data)
+// [worker thread returns; sctp thread then calls the following]
+// 3. OnSctpOutboundPacket(wrapped_data)
+// [sctp thread returns having posted a message for the worker thread]
+// 4. SctpDataMediaChannel::OnMessage(wrapped_data)
+// 5. SctpDataMediaChannel::OnPacketFromSctpToNetwork(wrapped_data)
+// 6. NetworkInterface::SendPacket(wrapped_data)
+// 7. ... across network ... a packet is sent back ...
+// 8. SctpDataMediaChannel::OnPacketReceived(wrapped_data)
+// 9. usrsctp_conninput(wrapped_data)
+// [worker thread returns; sctp thread then calls the following]
+// 10. OnSctpInboundData(data)
+// [sctp thread returns having posted a message fot the worker thread]
+// 11. SctpDataMediaChannel::OnMessage(inboundpacket)
+// 12. SctpDataMediaChannel::OnInboundPacketFromSctpToChannel(inboundpacket)
+// 13. SctpDataMediaChannel::OnDataFromSctpToChannel(data)
+// 14. SctpDataMediaChannel::SignalDataReceived(data)
+// [from the same thread, methods registered/connected to
+// SctpDataMediaChannel are called with the recieved data]
+class SctpDataEngine : public DataEngineInterface, public sigslot::has_slots<> {
+ public:
+ SctpDataEngine();
+ ~SctpDataEngine() override;
+
+ DataMediaChannel* CreateChannel(DataChannelType data_channel_type,
+ const MediaConfig& config) override;
+ const std::vector<DataCodec>& data_codecs() override { return codecs_; }
+
+ private:
+ const std::vector<DataCodec> codecs_;
+};
+
+// TODO(ldixon): Make into a special type of TypedMessageData.
+// Holds data to be passed on to a channel.
+struct SctpInboundPacket;
+
+class SctpDataMediaChannel : public DataMediaChannel,
+ public rtc::MessageHandler {
+ public:
+ // DataMessageType is used for the SCTP "Payload Protocol Identifier", as
+ // defined in http://tools.ietf.org/html/rfc4960#section-14.4
+ //
+ // For the list of IANA approved values see:
+ // http://www.iana.org/assignments/sctp-parameters/sctp-parameters.xml
+ // The value is not used by SCTP itself. It indicates the protocol running
+ // on top of SCTP.
+ enum PayloadProtocolIdentifier {
+ PPID_NONE = 0, // No protocol is specified.
+ // Matches the PPIDs in mozilla source and
+ // https://datatracker.ietf.org/doc/draft-ietf-rtcweb-data-protocol Sec. 9
+ // They're not yet assigned by IANA.
+ PPID_CONTROL = 50,
+ PPID_BINARY_PARTIAL = 52,
+ PPID_BINARY_LAST = 53,
+ PPID_TEXT_PARTIAL = 54,
+ PPID_TEXT_LAST = 51
+ };
+
+ typedef std::set<uint32_t> StreamSet;
+
+ // Given a thread which will be used to post messages (received data) to this
+ // SctpDataMediaChannel instance.
+ explicit SctpDataMediaChannel(rtc::Thread* thread, const MediaConfig& config);
+ virtual ~SctpDataMediaChannel();
+
+ // When SetSend is set to true, connects. When set to false, disconnects.
+ // Calling: "SetSend(true); SetSend(false); SetSend(true);" will connect,
+ // disconnect, and reconnect.
+ virtual bool SetSend(bool send);
+ // Unless SetReceive(true) is called, received packets will be discarded.
+ virtual bool SetReceive(bool receive);
+
+ virtual bool SetSendParameters(const DataSendParameters& params);
+ virtual bool SetRecvParameters(const DataRecvParameters& params);
+ virtual bool AddSendStream(const StreamParams& sp);
+ virtual bool RemoveSendStream(uint32_t ssrc);
+ virtual bool AddRecvStream(const StreamParams& sp);
+ virtual bool RemoveRecvStream(uint32_t ssrc);
+
+ // Called when Sctp gets data. The data may be a notification or data for
+ // OnSctpInboundData. Called from the worker thread.
+ virtual void OnMessage(rtc::Message* msg);
+ // Send data down this channel (will be wrapped as SCTP packets then given to
+ // sctp that will then post the network interface by OnMessage).
+ // Returns true iff successful data somewhere on the send-queue/network.
+ virtual bool SendData(const SendDataParams& params,
+ const rtc::CopyOnWriteBuffer& payload,
+ SendDataResult* result = NULL);
+ // A packet is received from the network interface. Posted to OnMessage.
+ virtual void OnPacketReceived(rtc::CopyOnWriteBuffer* packet,
+ const rtc::PacketTime& packet_time);
+
+ // Exposed to allow Post call from c-callbacks.
+ rtc::Thread* worker_thread() const { return worker_thread_; }
+
+ // Many of these things are unused by SCTP, but are needed to fulfill
+ // the MediaChannel interface.
+ virtual void OnRtcpReceived(rtc::CopyOnWriteBuffer* packet,
+ const rtc::PacketTime& packet_time) {}
+ virtual void OnReadyToSend(bool ready) {}
+ virtual void OnTransportOverheadChanged(int transport_overhead_per_packet) {}
+
+ void OnSendThresholdCallback();
+ // Helper for debugging.
+ void set_debug_name_for_testing(const char* debug_name) {
+ debug_name_ = debug_name;
+ }
+ const struct socket* socket() const { return sock_; }
+
+ private:
+ FRIEND_TEST_ALL_PREFIXES(SctpDataMediaChannelTest, EngineSignalsRightChannel);
+ static int SendThresholdCallback(struct socket* sock, uint32_t sb_free);
+ static SctpDataMediaChannel* GetChannelFromSocket(struct socket* sock);
+
+ private:
+ sockaddr_conn GetSctpSockAddr(int port);
+
+ bool SetSendCodecs(const std::vector<DataCodec>& codecs);
+ bool SetRecvCodecs(const std::vector<DataCodec>& codecs);
+
+ // Creates the socket and connects. Sets sending_ to true.
+ bool Connect();
+ // Closes the socket. Sets sending_ to false.
+ void Disconnect();
+
+ // Returns false when openning the socket failed; when successfull sets
+ // sending_ to true
+ bool OpenSctpSocket();
+ // Sets sending_ to false and sock_ to NULL.
+ void CloseSctpSocket();
+
+ // Sends a SCTP_RESET_STREAM for all streams in closing_ssids_.
+ bool SendQueuedStreamResets();
+
+ // Adds a stream.
+ bool AddStream(const StreamParams &sp);
+ // Queues a stream for reset.
+ bool ResetStream(uint32_t ssrc);
+
+ // Called by OnMessage to send packet on the network.
+ void OnPacketFromSctpToNetwork(rtc::CopyOnWriteBuffer* buffer);
+ // Called by OnMessage to decide what to do with the packet.
+ void OnInboundPacketFromSctpToChannel(SctpInboundPacket* packet);
+ void OnDataFromSctpToChannel(const ReceiveDataParams& params,
+ const rtc::CopyOnWriteBuffer& buffer);
+ void OnNotificationFromSctp(const rtc::CopyOnWriteBuffer& buffer);
+ void OnNotificationAssocChange(const sctp_assoc_change& change);
+
+ void OnStreamResetEvent(const struct sctp_stream_reset_event* evt);
+
+ // Responsible for marshalling incoming data to the channels listeners, and
+ // outgoing data to the network interface.
+ rtc::Thread* worker_thread_;
+ // The local and remote SCTP port to use. These are passed along the wire
+ // and the listener and connector must be using the same port. It is not
+ // related to the ports at the IP level. If set to -1, we default to
+ // kSctpDefaultPort.
+ int local_port_;
+ int remote_port_;
+ struct socket* sock_; // The socket created by usrsctp_socket(...).
+
+ // sending_ is true iff there is a connected socket.
+ bool sending_;
+ // receiving_ controls whether inbound packets are thrown away.
+ bool receiving_;
+
+ // When a data channel opens a stream, it goes into open_streams_. When we
+ // want to close it, the stream's ID goes into queued_reset_streams_. When
+ // we actually transmit a RE-CONFIG chunk with that stream ID, the ID goes
+ // into sent_reset_streams_. When we get a response RE-CONFIG chunk back
+ // acknowledging the reset, we remove the stream ID from
+ // sent_reset_streams_. We use sent_reset_streams_ to differentiate
+ // between acknowledgment RE-CONFIG and peer-initiated RE-CONFIGs.
+ StreamSet open_streams_;
+ StreamSet queued_reset_streams_;
+ StreamSet sent_reset_streams_;
+
+ // A static human-readable name for debugging messages.
+ const char* debug_name_;
+};
+
+} // namespace cricket
+
+#endif // WEBRTC_MEDIA_SCTP_SCTPDATAENGINE_H_
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