Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1067)

Unified Diff: webrtc/api/android/java/src/org/webrtc/RendererCommon.java

Issue 2547483003: Move /webrtc/api/android files to /webrtc/sdk/android (Closed)
Patch Set: Move to api folder under Android instead of src Created 4 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: webrtc/api/android/java/src/org/webrtc/RendererCommon.java
diff --git a/webrtc/api/android/java/src/org/webrtc/RendererCommon.java b/webrtc/api/android/java/src/org/webrtc/RendererCommon.java
deleted file mode 100644
index a82cea1d251c3b5ddd7418c922a773055da36a1d..0000000000000000000000000000000000000000
--- a/webrtc/api/android/java/src/org/webrtc/RendererCommon.java
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
- * Copyright 2015 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-package org.webrtc;
-
-import android.graphics.Point;
-import android.opengl.GLES20;
-import android.opengl.Matrix;
-import android.view.View;
-
-import java.nio.ByteBuffer;
-
-/**
- * Static helper functions for renderer implementations.
- */
-public class RendererCommon {
- /** Interface for reporting rendering events. */
- public static interface RendererEvents {
- /**
- * Callback fired once first frame is rendered.
- */
- public void onFirstFrameRendered();
-
- /**
- * Callback fired when rendered frame resolution or rotation has changed.
- */
- public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation);
- }
-
- /** Interface for rendering frames on an EGLSurface. */
- public static interface GlDrawer {
- /**
- * Functions for drawing frames with different sources. The rendering surface target is
- * implied by the current EGL context of the calling thread and requires no explicit argument.
- * The coordinates specify the viewport location on the surface target.
- */
- void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight,
- int viewportX, int viewportY, int viewportWidth, int viewportHeight);
- void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX,
- int viewportY, int viewportWidth, int viewportHeight);
- void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight,
- int viewportX, int viewportY, int viewportWidth, int viewportHeight);
-
- /**
- * Release all GL resources. This needs to be done manually, otherwise resources may leak.
- */
- void release();
- }
-
- /**
- * Helper class for uploading YUV bytebuffer frames to textures that handles stride > width. This
- * class keeps an internal ByteBuffer to avoid unnecessary allocations for intermediate copies.
- */
- public static class YuvUploader {
- // Intermediate copy buffer for uploading yuv frames that are not packed, i.e. stride > width.
- // TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader
- // that handles stride and compare performance with intermediate copy.
- private ByteBuffer copyBuffer;
-
- /**
- * Upload |planes| into |outputYuvTextures|, taking stride into consideration.
- * |outputYuvTextures| must have been generated in advance.
- */
- public void uploadYuvData(
- int[] outputYuvTextures, int width, int height, int[] strides, ByteBuffer[] planes) {
- final int[] planeWidths = new int[] {width, width / 2, width / 2};
- final int[] planeHeights = new int[] {height, height / 2, height / 2};
- // Make a first pass to see if we need a temporary copy buffer.
- int copyCapacityNeeded = 0;
- for (int i = 0; i < 3; ++i) {
- if (strides[i] > planeWidths[i]) {
- copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidths[i] * planeHeights[i]);
- }
- }
- // Allocate copy buffer if necessary.
- if (copyCapacityNeeded > 0
- && (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) {
- copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded);
- }
- // Upload each plane.
- for (int i = 0; i < 3; ++i) {
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
- GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]);
- // GLES only accepts packed data, i.e. stride == planeWidth.
- final ByteBuffer packedByteBuffer;
- if (strides[i] == planeWidths[i]) {
- // Input is packed already.
- packedByteBuffer = planes[i];
- } else {
- VideoRenderer.nativeCopyPlane(
- planes[i], planeWidths[i], planeHeights[i], strides[i], copyBuffer, planeWidths[i]);
- packedByteBuffer = copyBuffer;
- }
- GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i],
- planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer);
- }
- }
- }
-
- /**
- * Helper class for determining layout size based on layout requirements, scaling type, and video
- * aspect ratio.
- */
- public static class VideoLayoutMeasure {
- // The scaling type determines how the video will fill the allowed layout area in measure(). It
- // can be specified separately for the case when video has matched orientation with layout size
- // and when there is an orientation mismatch.
- private ScalingType scalingTypeMatchOrientation = ScalingType.SCALE_ASPECT_BALANCED;
- private ScalingType scalingTypeMismatchOrientation = ScalingType.SCALE_ASPECT_BALANCED;
-
- public void setScalingType(ScalingType scalingType) {
- this.scalingTypeMatchOrientation = scalingType;
- this.scalingTypeMismatchOrientation = scalingType;
- }
-
- public void setScalingType(
- ScalingType scalingTypeMatchOrientation, ScalingType scalingTypeMismatchOrientation) {
- this.scalingTypeMatchOrientation = scalingTypeMatchOrientation;
- this.scalingTypeMismatchOrientation = scalingTypeMismatchOrientation;
- }
-
- public Point measure(int widthSpec, int heightSpec, int frameWidth, int frameHeight) {
- // Calculate max allowed layout size.
- final int maxWidth = View.getDefaultSize(Integer.MAX_VALUE, widthSpec);
- final int maxHeight = View.getDefaultSize(Integer.MAX_VALUE, heightSpec);
- if (frameWidth == 0 || frameHeight == 0 || maxWidth == 0 || maxHeight == 0) {
- return new Point(maxWidth, maxHeight);
- }
- // Calculate desired display size based on scaling type, video aspect ratio,
- // and maximum layout size.
- final float frameAspect = frameWidth / (float) frameHeight;
- final float displayAspect = maxWidth / (float) maxHeight;
- final ScalingType scalingType = (frameAspect > 1.0f) == (displayAspect > 1.0f)
- ? scalingTypeMatchOrientation
- : scalingTypeMismatchOrientation;
- final Point layoutSize = getDisplaySize(scalingType, frameAspect, maxWidth, maxHeight);
-
- // If the measure specification is forcing a specific size - yield.
- if (View.MeasureSpec.getMode(widthSpec) == View.MeasureSpec.EXACTLY) {
- layoutSize.x = maxWidth;
- }
- if (View.MeasureSpec.getMode(heightSpec) == View.MeasureSpec.EXACTLY) {
- layoutSize.y = maxHeight;
- }
- return layoutSize;
- }
- }
-
- // Types of video scaling:
- // SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by
- // maintaining the aspect ratio (black borders may be displayed).
- // SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by
- // maintaining the aspect ratio. Some portion of the video frame may be
- // clipped.
- // SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will fill as much as
- // possible of the view while maintaining aspect ratio, under the constraint that at least
- // |BALANCED_VISIBLE_FRACTION| of the frame content will be shown.
- public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_ASPECT_BALANCED }
- // The minimum fraction of the frame content that will be shown for |SCALE_ASPECT_BALANCED|.
- // This limits excessive cropping when adjusting display size.
- private static float BALANCED_VISIBLE_FRACTION = 0.5625f;
- // clang-format off
- public static final float[] identityMatrix() {
- return new float[] {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1};
- }
- // Matrix with transform y' = 1 - y.
- public static final float[] verticalFlipMatrix() {
- return new float[] {
- 1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 1, 0,
- 0, 1, 0, 1};
- }
-
- // Matrix with transform x' = 1 - x.
- public static final float[] horizontalFlipMatrix() {
- return new float[] {
- -1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 1, 0, 0, 1};
- }
- // clang-format on
-
- /**
- * Returns texture matrix that will have the effect of rotating the frame |rotationDegree|
- * clockwise when rendered.
- */
- public static float[] rotateTextureMatrix(float[] textureMatrix, float rotationDegree) {
- final float[] rotationMatrix = new float[16];
- Matrix.setRotateM(rotationMatrix, 0, rotationDegree, 0, 0, 1);
- adjustOrigin(rotationMatrix);
- return multiplyMatrices(textureMatrix, rotationMatrix);
- }
-
- /**
- * Returns new matrix with the result of a * b.
- */
- public static float[] multiplyMatrices(float[] a, float[] b) {
- final float[] resultMatrix = new float[16];
- Matrix.multiplyMM(resultMatrix, 0, a, 0, b, 0);
- return resultMatrix;
- }
-
- /**
- * Returns layout transformation matrix that applies an optional mirror effect and compensates
- * for video vs display aspect ratio.
- */
- public static float[] getLayoutMatrix(
- boolean mirror, float videoAspectRatio, float displayAspectRatio) {
- float scaleX = 1;
- float scaleY = 1;
- // Scale X or Y dimension so that video and display size have same aspect ratio.
- if (displayAspectRatio > videoAspectRatio) {
- scaleY = videoAspectRatio / displayAspectRatio;
- } else {
- scaleX = displayAspectRatio / videoAspectRatio;
- }
- // Apply optional horizontal flip.
- if (mirror) {
- scaleX *= -1;
- }
- final float matrix[] = new float[16];
- Matrix.setIdentityM(matrix, 0);
- Matrix.scaleM(matrix, 0, scaleX, scaleY, 1);
- adjustOrigin(matrix);
- return matrix;
- }
-
- /**
- * Calculate display size based on scaling type, video aspect ratio, and maximum display size.
- */
- public static Point getDisplaySize(
- ScalingType scalingType, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) {
- return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), videoAspectRatio,
- maxDisplayWidth, maxDisplayHeight);
- }
-
- /**
- * Move |matrix| transformation origin to (0.5, 0.5). This is the origin for texture coordinates
- * that are in the range 0 to 1.
- */
- private static void adjustOrigin(float[] matrix) {
- // Note that OpenGL is using column-major order.
- // Pre translate with -0.5 to move coordinates to range [-0.5, 0.5].
- matrix[12] -= 0.5f * (matrix[0] + matrix[4]);
- matrix[13] -= 0.5f * (matrix[1] + matrix[5]);
- // Post translate with 0.5 to move coordinates to range [0, 1].
- matrix[12] += 0.5f;
- matrix[13] += 0.5f;
- }
-
- /**
- * Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video
- * that must remain visible.
- */
- private static float convertScalingTypeToVisibleFraction(ScalingType scalingType) {
- switch (scalingType) {
- case SCALE_ASPECT_FIT:
- return 1.0f;
- case SCALE_ASPECT_FILL:
- return 0.0f;
- case SCALE_ASPECT_BALANCED:
- return BALANCED_VISIBLE_FRACTION;
- default:
- throw new IllegalArgumentException();
- }
- }
-
- /**
- * Calculate display size based on minimum fraction of the video that must remain visible,
- * video aspect ratio, and maximum display size.
- */
- private static Point getDisplaySize(
- float minVisibleFraction, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) {
- // If there is no constraint on the amount of cropping, fill the allowed display area.
- if (minVisibleFraction == 0 || videoAspectRatio == 0) {
- return new Point(maxDisplayWidth, maxDisplayHeight);
- }
- // Each dimension is constrained on max display size and how much we are allowed to crop.
- final int width = Math.min(
- maxDisplayWidth, Math.round(maxDisplayHeight / minVisibleFraction * videoAspectRatio));
- final int height = Math.min(
- maxDisplayHeight, Math.round(maxDisplayWidth / minVisibleFraction / videoAspectRatio));
- return new Point(width, height);
- }
-}

Powered by Google App Engine
This is Rietveld 408576698