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Unified Diff: webrtc/api/android/java/src/org/webrtc/EglRenderer.java

Issue 2547483003: Move /webrtc/api/android files to /webrtc/sdk/android (Closed)
Patch Set: Move to api folder under Android instead of src Created 4 years ago
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Index: webrtc/api/android/java/src/org/webrtc/EglRenderer.java
diff --git a/webrtc/api/android/java/src/org/webrtc/EglRenderer.java b/webrtc/api/android/java/src/org/webrtc/EglRenderer.java
deleted file mode 100644
index 284a1b1c08f8347c2f35078b8a45674579e85d15..0000000000000000000000000000000000000000
--- a/webrtc/api/android/java/src/org/webrtc/EglRenderer.java
+++ /dev/null
@@ -1,692 +0,0 @@
-/*
- * Copyright 2016 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-package org.webrtc;
-
-import android.graphics.Bitmap;
-import android.graphics.SurfaceTexture;
-import android.opengl.GLES20;
-import android.os.Handler;
-import android.os.HandlerThread;
-import android.os.Looper;
-import android.view.Surface;
-import java.nio.ByteBuffer;
-import java.util.ArrayList;
-import java.util.Iterator;
-import java.util.concurrent.CountDownLatch;
-import java.util.concurrent.TimeUnit;
-
-/**
- * Implements org.webrtc.VideoRenderer.Callbacks by displaying the video stream on an EGL Surface.
- * This class is intended to be used as a helper class for rendering on SurfaceViews and
- * TextureViews.
- */
-public class EglRenderer implements VideoRenderer.Callbacks {
- private static final String TAG = "EglRenderer";
- private static final long LOG_INTERVAL_SEC = 4;
- private static final int MAX_SURFACE_CLEAR_COUNT = 3;
-
- public interface FrameListener { void onFrame(Bitmap frame); }
-
- private static class FrameListenerAndParams {
- public final FrameListener listener;
- public final float scale;
- public final RendererCommon.GlDrawer drawer;
-
- public FrameListenerAndParams(
- FrameListener listener, float scale, RendererCommon.GlDrawer drawer) {
- this.listener = listener;
- this.scale = scale;
- this.drawer = drawer;
- }
- }
-
- private class EglSurfaceCreation implements Runnable {
- private Object surface;
-
- public synchronized void setSurface(Object surface) {
- this.surface = surface;
- }
-
- @Override
- public synchronized void run() {
- if (surface != null && eglBase != null && !eglBase.hasSurface()) {
- if (surface instanceof Surface) {
- eglBase.createSurface((Surface) surface);
- } else if (surface instanceof SurfaceTexture) {
- eglBase.createSurface((SurfaceTexture) surface);
- } else {
- throw new IllegalStateException("Invalid surface: " + surface);
- }
- eglBase.makeCurrent();
- // Necessary for YUV frames with odd width.
- GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
- }
- }
- }
-
- private final String name;
-
- // |renderThreadHandler| is a handler for communicating with |renderThread|, and is synchronized
- // on |handlerLock|.
- private final Object handlerLock = new Object();
- private Handler renderThreadHandler;
-
- private final ArrayList<FrameListenerAndParams> frameListeners = new ArrayList<>();
-
- // Variables for fps reduction.
- private final Object fpsReductionLock = new Object();
- // Time for when next frame should be rendered.
- private long nextFrameTimeNs;
- // Minimum duration between frames when fps reduction is active, or -1 if video is completely
- // paused.
- private long minRenderPeriodNs;
-
- // EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed
- // from the render thread.
- private EglBase eglBase;
- private final RendererCommon.YuvUploader yuvUploader = new RendererCommon.YuvUploader();
- private RendererCommon.GlDrawer drawer;
- // Texture ids for YUV frames. Allocated on first arrival of a YUV frame.
- private int[] yuvTextures = null;
-
- // Pending frame to render. Serves as a queue with size 1. Synchronized on |frameLock|.
- private final Object frameLock = new Object();
- private VideoRenderer.I420Frame pendingFrame;
-
- // These variables are synchronized on |layoutLock|.
- private final Object layoutLock = new Object();
- private float layoutAspectRatio;
- // If true, mirrors the video stream horizontally.
- private boolean mirror;
-
- // These variables are synchronized on |statisticsLock|.
- private final Object statisticsLock = new Object();
- // Total number of video frames received in renderFrame() call.
- private int framesReceived;
- // Number of video frames dropped by renderFrame() because previous frame has not been rendered
- // yet.
- private int framesDropped;
- // Number of rendered video frames.
- private int framesRendered;
- // Start time for counting these statistics, or 0 if we haven't started measuring yet.
- private long statisticsStartTimeNs;
- // Time in ns spent in renderFrameOnRenderThread() function.
- private long renderTimeNs;
- // Time in ns spent by the render thread in the swapBuffers() function.
- private long renderSwapBufferTimeNs;
-
- // Used for bitmap capturing.
- private GlTextureFrameBuffer bitmapTextureFramebuffer;
-
- // Runnable for posting frames to render thread.
- private final Runnable renderFrameRunnable = new Runnable() {
- @Override
- public void run() {
- renderFrameOnRenderThread();
- }
- };
-
- private final Runnable logStatisticsRunnable = new Runnable() {
- @Override
- public void run() {
- logStatistics();
- synchronized (handlerLock) {
- if (renderThreadHandler != null) {
- renderThreadHandler.removeCallbacks(logStatisticsRunnable);
- renderThreadHandler.postDelayed(
- logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
- }
- }
- }
- };
-
- private final EglSurfaceCreation eglSurfaceCreationRunnable = new EglSurfaceCreation();
-
- /**
- * Standard constructor. The name will be used for the render thread name and included when
- * logging. In order to render something, you must first call init() and createEglSurface.
- */
- public EglRenderer(String name) {
- this.name = name;
- }
-
- /**
- * Initialize this class, sharing resources with |sharedContext|. The custom |drawer| will be used
- * for drawing frames on the EGLSurface. This class is responsible for calling release() on
- * |drawer|. It is allowed to call init() to reinitialize the renderer after a previous
- * init()/release() cycle.
- */
- public void init(final EglBase.Context sharedContext, final int[] configAttributes,
- RendererCommon.GlDrawer drawer) {
- synchronized (handlerLock) {
- if (renderThreadHandler != null) {
- throw new IllegalStateException(name + "Already initialized");
- }
- logD("Initializing EglRenderer");
- this.drawer = drawer;
-
- final HandlerThread renderThread = new HandlerThread(name + "EglRenderer");
- renderThread.start();
- renderThreadHandler = new Handler(renderThread.getLooper());
- // Create EGL context on the newly created render thread. It should be possibly to create the
- // context on this thread and make it current on the render thread, but this causes failure on
- // some Marvel based JB devices. https://bugs.chromium.org/p/webrtc/issues/detail?id=6350.
- ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, new Runnable() {
- @Override
- public void run() {
- // If sharedContext is null, then texture frames are disabled. This is typically for old
- // devices that might not be fully spec compliant, so force EGL 1.0 since EGL 1.4 has
- // caused trouble on some weird devices.
- if (sharedContext == null) {
- logD("EglBase10.create context");
- eglBase = new EglBase10(null /* sharedContext */, configAttributes);
- } else {
- logD("EglBase.create shared context");
- eglBase = EglBase.create(sharedContext, configAttributes);
- }
- }
- });
- renderThreadHandler.post(eglSurfaceCreationRunnable);
- final long currentTimeNs = System.nanoTime();
- resetStatistics(currentTimeNs);
- renderThreadHandler.postDelayed(
- logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
- }
- }
-
- public void createEglSurface(Surface surface) {
- createEglSurfaceInternal(surface);
- }
-
- public void createEglSurface(SurfaceTexture surfaceTexture) {
- createEglSurfaceInternal(surfaceTexture);
- }
-
- private void createEglSurfaceInternal(Object surface) {
- eglSurfaceCreationRunnable.setSurface(surface);
- postToRenderThread(eglSurfaceCreationRunnable);
- }
-
- /**
- * Block until any pending frame is returned and all GL resources released, even if an interrupt
- * occurs. If an interrupt occurs during release(), the interrupt flag will be set. This function
- * should be called before the Activity is destroyed and the EGLContext is still valid. If you
- * don't call this function, the GL resources might leak.
- */
- public void release() {
- logD("Releasing.");
- final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
- synchronized (handlerLock) {
- if (renderThreadHandler == null) {
- logD("Already released");
- return;
- }
- renderThreadHandler.removeCallbacks(logStatisticsRunnable);
- // Release EGL and GL resources on render thread.
- renderThreadHandler.postAtFrontOfQueue(new Runnable() {
- @Override
- public void run() {
- if (drawer != null) {
- drawer.release();
- drawer = null;
- }
- if (yuvTextures != null) {
- GLES20.glDeleteTextures(3, yuvTextures, 0);
- yuvTextures = null;
- }
- if (bitmapTextureFramebuffer != null) {
- bitmapTextureFramebuffer.release();
- bitmapTextureFramebuffer = null;
- }
- if (eglBase != null) {
- logD("eglBase detach and release.");
- eglBase.detachCurrent();
- eglBase.release();
- eglBase = null;
- }
- eglCleanupBarrier.countDown();
- }
- });
- final Looper renderLooper = renderThreadHandler.getLooper();
- // TODO(magjed): Replace this post() with renderLooper.quitSafely() when API support >= 18.
- renderThreadHandler.post(new Runnable() {
- @Override
- public void run() {
- logD("Quitting render thread.");
- renderLooper.quit();
- }
- });
- // Don't accept any more frames or messages to the render thread.
- renderThreadHandler = null;
- }
- // Make sure the EGL/GL cleanup posted above is executed.
- ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
- synchronized (frameLock) {
- if (pendingFrame != null) {
- VideoRenderer.renderFrameDone(pendingFrame);
- pendingFrame = null;
- }
- }
- logD("Releasing done.");
- }
-
- /**
- * Reset the statistics logged in logStatistics().
- */
- private void resetStatistics(long currentTimeNs) {
- synchronized (statisticsLock) {
- statisticsStartTimeNs = currentTimeNs;
- framesReceived = 0;
- framesDropped = 0;
- framesRendered = 0;
- renderTimeNs = 0;
- renderSwapBufferTimeNs = 0;
- }
- }
-
- public void printStackTrace() {
- synchronized (handlerLock) {
- final Thread renderThread =
- (renderThreadHandler == null) ? null : renderThreadHandler.getLooper().getThread();
- if (renderThread != null) {
- final StackTraceElement[] renderStackTrace = renderThread.getStackTrace();
- if (renderStackTrace.length > 0) {
- logD("EglRenderer stack trace:");
- for (StackTraceElement traceElem : renderStackTrace) {
- logD(traceElem.toString());
- }
- }
- }
- }
- }
-
- /**
- * Set if the video stream should be mirrored or not.
- */
- public void setMirror(final boolean mirror) {
- logD("setMirror: " + mirror);
- synchronized (layoutLock) {
- this.mirror = mirror;
- }
- }
-
- /**
- * Set layout aspect ratio. This is used to crop frames when rendering to avoid stretched video.
- * Set this to 0 to disable cropping.
- */
- public void setLayoutAspectRatio(float layoutAspectRatio) {
- logD("setLayoutAspectRatio: " + layoutAspectRatio);
- synchronized (layoutLock) {
- this.layoutAspectRatio = layoutAspectRatio;
- }
- }
-
- /**
- * Limit render framerate.
- *
- * @param fps Limit render framerate to this value, or use Float.POSITIVE_INFINITY to disable fps
- * reduction.
- */
- public void setFpsReduction(float fps) {
- logD("setFpsReduction: " + fps);
- synchronized (fpsReductionLock) {
- final long previousRenderPeriodNs = minRenderPeriodNs;
- if (fps <= 0) {
- minRenderPeriodNs = Long.MAX_VALUE;
- } else {
- minRenderPeriodNs = (long) (TimeUnit.SECONDS.toNanos(1) / fps);
- }
- if (minRenderPeriodNs != previousRenderPeriodNs) {
- // Fps reduction changed - reset frame time.
- nextFrameTimeNs = System.nanoTime();
- }
- }
- }
-
- public void disableFpsReduction() {
- setFpsReduction(Float.POSITIVE_INFINITY /* fps */);
- }
-
- public void pauseVideo() {
- setFpsReduction(0 /* fps */);
- }
-
- /**
- * Register a callback to be invoked when a new video frame has been received. This version uses
- * the drawer of the EglRenderer that was passed in init.
- *
- * @param listener The callback to be invoked.
- * @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
- * required.
- */
- public void addFrameListener(final FrameListener listener, final float scale) {
- postToRenderThread(new Runnable() {
- @Override
- public void run() {
- frameListeners.add(new FrameListenerAndParams(listener, scale, drawer));
- }
- });
- }
-
- /**
- * Register a callback to be invoked when a new video frame has been received.
- *
- * @param listener The callback to be invoked.
- * @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
- * required.
- * @param drawer Custom drawer to use for this frame listener.
- */
- public void addFrameListener(
- final FrameListener listener, final float scale, final RendererCommon.GlDrawer drawer) {
- postToRenderThread(new Runnable() {
- @Override
- public void run() {
- frameListeners.add(new FrameListenerAndParams(listener, scale, drawer));
- }
- });
- }
-
- /**
- * Remove any pending callback that was added with addFrameListener. If the callback is not in
- * the queue, nothing happens. It is ensured that callback won't be called after this method
- * returns.
- *
- * @param runnable The callback to remove.
- */
- public void removeFrameListener(final FrameListener listener) {
- final CountDownLatch latch = new CountDownLatch(1);
- postToRenderThread(new Runnable() {
- @Override
- public void run() {
- latch.countDown();
- final Iterator<FrameListenerAndParams> iter = frameListeners.iterator();
- while (iter.hasNext()) {
- if (iter.next().listener == listener) {
- iter.remove();
- }
- }
- }
- });
- ThreadUtils.awaitUninterruptibly(latch);
- }
-
- // VideoRenderer.Callbacks interface.
- @Override
- public void renderFrame(VideoRenderer.I420Frame frame) {
- synchronized (statisticsLock) {
- ++framesReceived;
- }
- final boolean dropOldFrame;
- synchronized (handlerLock) {
- if (renderThreadHandler == null) {
- logD("Dropping frame - Not initialized or already released.");
- VideoRenderer.renderFrameDone(frame);
- return;
- }
- // Check if fps reduction is active.
- synchronized (fpsReductionLock) {
- if (minRenderPeriodNs > 0) {
- final long currentTimeNs = System.nanoTime();
- if (currentTimeNs < nextFrameTimeNs) {
- logD("Dropping frame - fps reduction is active.");
- VideoRenderer.renderFrameDone(frame);
- return;
- }
- nextFrameTimeNs += minRenderPeriodNs;
- // The time for the next frame should always be in the future.
- nextFrameTimeNs = Math.max(nextFrameTimeNs, currentTimeNs);
- }
- }
- synchronized (frameLock) {
- dropOldFrame = (pendingFrame != null);
- if (dropOldFrame) {
- VideoRenderer.renderFrameDone(pendingFrame);
- }
- pendingFrame = frame;
- renderThreadHandler.post(renderFrameRunnable);
- }
- }
- if (dropOldFrame) {
- synchronized (statisticsLock) {
- ++framesDropped;
- }
- }
- }
-
- /**
- * Release EGL surface. This function will block until the EGL surface is released.
- */
- public void releaseEglSurface(final Runnable completionCallback) {
- // Ensure that the render thread is no longer touching the Surface before returning from this
- // function.
- eglSurfaceCreationRunnable.setSurface(null /* surface */);
- synchronized (handlerLock) {
- if (renderThreadHandler != null) {
- renderThreadHandler.removeCallbacks(eglSurfaceCreationRunnable);
- renderThreadHandler.postAtFrontOfQueue(new Runnable() {
- @Override
- public void run() {
- if (eglBase != null) {
- eglBase.detachCurrent();
- eglBase.releaseSurface();
- }
- completionCallback.run();
- }
- });
- return;
- }
- }
- completionCallback.run();
- }
-
- /**
- * Private helper function to post tasks safely.
- */
- private void postToRenderThread(Runnable runnable) {
- synchronized (handlerLock) {
- if (renderThreadHandler != null) {
- renderThreadHandler.post(runnable);
- }
- }
- }
-
- private void clearSurfaceOnRenderThread() {
- if (eglBase != null && eglBase.hasSurface()) {
- logD("clearSurface");
- GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
- GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
- eglBase.swapBuffers();
- }
- }
-
- /**
- * Post a task to clear the TextureView to a transparent uniform color.
- */
- public void clearImage() {
- synchronized (handlerLock) {
- if (renderThreadHandler == null) {
- return;
- }
- renderThreadHandler.postAtFrontOfQueue(new Runnable() {
- @Override
- public void run() {
- clearSurfaceOnRenderThread();
- }
- });
- }
- }
-
- /**
- * Renders and releases |pendingFrame|.
- */
- private void renderFrameOnRenderThread() {
- // Fetch and render |pendingFrame|.
- final VideoRenderer.I420Frame frame;
- synchronized (frameLock) {
- if (pendingFrame == null) {
- return;
- }
- frame = pendingFrame;
- pendingFrame = null;
- }
- if (eglBase == null || !eglBase.hasSurface()) {
- logD("Dropping frame - No surface");
- VideoRenderer.renderFrameDone(frame);
- return;
- }
-
- final long startTimeNs = System.nanoTime();
- final float[] texMatrix =
- RendererCommon.rotateTextureMatrix(frame.samplingMatrix, frame.rotationDegree);
- final float[] drawMatrix;
-
- // After a surface size change, the EGLSurface might still have a buffer of the old size in the
- // pipeline. Querying the EGLSurface will show if the underlying buffer dimensions haven't yet
- // changed. Such a buffer will be rendered incorrectly, so flush it with a black frame.
- final int drawnFrameWidth;
- final int drawnFrameHeight;
- synchronized (layoutLock) {
- final float[] layoutMatrix;
- if (layoutAspectRatio > 0) {
- final float frameAspectRatio = frame.rotatedWidth() / (float) frame.rotatedHeight();
- layoutMatrix = RendererCommon.getLayoutMatrix(mirror, frameAspectRatio, layoutAspectRatio);
- if (frameAspectRatio > layoutAspectRatio) {
- drawnFrameWidth = (int) (frame.rotatedHeight() * layoutAspectRatio);
- drawnFrameHeight = frame.rotatedHeight();
- } else {
- drawnFrameWidth = frame.rotatedWidth();
- drawnFrameHeight = (int) (frame.rotatedWidth() / layoutAspectRatio);
- }
- } else {
- layoutMatrix =
- mirror ? RendererCommon.horizontalFlipMatrix() : RendererCommon.identityMatrix();
- drawnFrameWidth = frame.rotatedWidth();
- drawnFrameHeight = frame.rotatedHeight();
- }
- drawMatrix = RendererCommon.multiplyMatrices(texMatrix, layoutMatrix);
- }
-
- GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
- GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
- if (frame.yuvFrame) {
- // Make sure YUV textures are allocated.
- if (yuvTextures == null) {
- yuvTextures = new int[3];
- for (int i = 0; i < 3; i++) {
- yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
- }
- }
-
- yuvUploader.uploadYuvData(
- yuvTextures, frame.width, frame.height, frame.yuvStrides, frame.yuvPlanes);
- drawer.drawYuv(yuvTextures, drawMatrix, drawnFrameWidth, drawnFrameHeight, 0, 0,
- eglBase.surfaceWidth(), eglBase.surfaceHeight());
- } else {
- drawer.drawOes(frame.textureId, drawMatrix, drawnFrameWidth, drawnFrameHeight, 0, 0,
- eglBase.surfaceWidth(), eglBase.surfaceHeight());
- }
-
- final long swapBuffersStartTimeNs = System.nanoTime();
- eglBase.swapBuffers();
-
- final long currentTimeNs = System.nanoTime();
- synchronized (statisticsLock) {
- ++framesRendered;
- renderTimeNs += (currentTimeNs - startTimeNs);
- renderSwapBufferTimeNs += (currentTimeNs - swapBuffersStartTimeNs);
- }
-
- notifyCallbacks(frame, texMatrix);
- VideoRenderer.renderFrameDone(frame);
- }
-
- private void notifyCallbacks(VideoRenderer.I420Frame frame, float[] texMatrix) {
- // Make temporary copy of callback list to avoid ConcurrentModificationException, in case
- // callbacks call addFramelistener or removeFrameListener.
- final ArrayList<FrameListenerAndParams> tmpList;
- if (frameListeners.isEmpty())
- return;
- tmpList = new ArrayList<>(frameListeners);
- frameListeners.clear();
-
- final float[] bitmapMatrix = RendererCommon.multiplyMatrices(
- RendererCommon.multiplyMatrices(texMatrix,
- mirror ? RendererCommon.horizontalFlipMatrix() : RendererCommon.identityMatrix()),
- RendererCommon.verticalFlipMatrix());
-
- for (FrameListenerAndParams listenerAndParams : tmpList) {
- final int scaledWidth = (int) (listenerAndParams.scale * frame.rotatedWidth());
- final int scaledHeight = (int) (listenerAndParams.scale * frame.rotatedHeight());
-
- if (scaledWidth == 0 || scaledHeight == 0) {
- listenerAndParams.listener.onFrame(null);
- continue;
- }
-
- if (bitmapTextureFramebuffer == null) {
- bitmapTextureFramebuffer = new GlTextureFrameBuffer(GLES20.GL_RGBA);
- }
- bitmapTextureFramebuffer.setSize(scaledWidth, scaledHeight);
-
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, bitmapTextureFramebuffer.getFrameBufferId());
- GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
- GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
-
- if (frame.yuvFrame) {
- listenerAndParams.drawer.drawYuv(yuvTextures, bitmapMatrix, frame.rotatedWidth(),
- frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);
- } else {
- listenerAndParams.drawer.drawOes(frame.textureId, bitmapMatrix, frame.rotatedWidth(),
- frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);
- }
-
- final ByteBuffer bitmapBuffer = ByteBuffer.allocateDirect(scaledWidth * scaledHeight * 4);
- GLES20.glViewport(0, 0, scaledWidth, scaledHeight);
- GLES20.glReadPixels(
- 0, 0, scaledWidth, scaledHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bitmapBuffer);
-
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
- GlUtil.checkNoGLES2Error("EglRenderer.notifyCallbacks");
-
- final Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
- bitmap.copyPixelsFromBuffer(bitmapBuffer);
- listenerAndParams.listener.onFrame(bitmap);
- }
- }
-
- private String averageTimeAsString(long sumTimeNs, int count) {
- return (count <= 0) ? "NA" : TimeUnit.NANOSECONDS.toMicros(sumTimeNs / count) + " μs";
- }
-
- private void logStatistics() {
- final long currentTimeNs = System.nanoTime();
- synchronized (statisticsLock) {
- final long elapsedTimeNs = currentTimeNs - statisticsStartTimeNs;
- if (elapsedTimeNs <= 0) {
- return;
- }
- final float renderFps = framesRendered * TimeUnit.SECONDS.toNanos(1) / (float) elapsedTimeNs;
- logD("Duration: " + TimeUnit.NANOSECONDS.toMillis(elapsedTimeNs) + " ms."
- + " Frames received: " + framesReceived + "."
- + " Dropped: " + framesDropped + "."
- + " Rendered: " + framesRendered + "."
- + " Render fps: " + String.format("%.1f", renderFps) + "."
- + " Average render time: " + averageTimeAsString(renderTimeNs, framesRendered) + "."
- + " Average swapBuffer time: "
- + averageTimeAsString(renderSwapBufferTimeNs, framesRendered) + ".");
- resetStatistics(currentTimeNs);
- }
- }
-
- private void logD(String string) {
- Logging.d(TAG, name + string);
- }
-}
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