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Side by Side Diff: webrtc/api/android/java/src/org/webrtc/RendererCommon.java

Issue 2547483003: Move /webrtc/api/android files to /webrtc/sdk/android (Closed)
Patch Set: Fixes Created 4 years ago
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1 /*
2 * Copyright 2015 The WebRTC project authors. All Rights Reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 package org.webrtc;
12
13 import android.graphics.Point;
14 import android.opengl.GLES20;
15 import android.opengl.Matrix;
16 import android.view.View;
17
18 import java.nio.ByteBuffer;
19
20 /**
21 * Static helper functions for renderer implementations.
22 */
23 public class RendererCommon {
24 /** Interface for reporting rendering events. */
25 public static interface RendererEvents {
26 /**
27 * Callback fired once first frame is rendered.
28 */
29 public void onFirstFrameRendered();
30
31 /**
32 * Callback fired when rendered frame resolution or rotation has changed.
33 */
34 public void onFrameResolutionChanged(int videoWidth, int videoHeight, int ro tation);
35 }
36
37 /** Interface for rendering frames on an EGLSurface. */
38 public static interface GlDrawer {
39 /**
40 * Functions for drawing frames with different sources. The rendering surfac e target is
41 * implied by the current EGL context of the calling thread and requires no explicit argument.
42 * The coordinates specify the viewport location on the surface target.
43 */
44 void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameH eight,
45 int viewportX, int viewportY, int viewportWidth, int viewportHeight);
46 void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeig ht, int viewportX,
47 int viewportY, int viewportWidth, int viewportHeight);
48 void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frame Height,
49 int viewportX, int viewportY, int viewportWidth, int viewportHeight);
50
51 /**
52 * Release all GL resources. This needs to be done manually, otherwise resou rces may leak.
53 */
54 void release();
55 }
56
57 /**
58 * Helper class for uploading YUV bytebuffer frames to textures that handles s tride > width. This
59 * class keeps an internal ByteBuffer to avoid unnecessary allocations for int ermediate copies.
60 */
61 public static class YuvUploader {
62 // Intermediate copy buffer for uploading yuv frames that are not packed, i. e. stride > width.
63 // TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader
64 // that handles stride and compare performance with intermediate copy.
65 private ByteBuffer copyBuffer;
66
67 /**
68 * Upload |planes| into |outputYuvTextures|, taking stride into consideratio n.
69 * |outputYuvTextures| must have been generated in advance.
70 */
71 public void uploadYuvData(
72 int[] outputYuvTextures, int width, int height, int[] strides, ByteBuffe r[] planes) {
73 final int[] planeWidths = new int[] {width, width / 2, width / 2};
74 final int[] planeHeights = new int[] {height, height / 2, height / 2};
75 // Make a first pass to see if we need a temporary copy buffer.
76 int copyCapacityNeeded = 0;
77 for (int i = 0; i < 3; ++i) {
78 if (strides[i] > planeWidths[i]) {
79 copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidths[i] * pla neHeights[i]);
80 }
81 }
82 // Allocate copy buffer if necessary.
83 if (copyCapacityNeeded > 0
84 && (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) {
85 copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded);
86 }
87 // Upload each plane.
88 for (int i = 0; i < 3; ++i) {
89 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
90 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]);
91 // GLES only accepts packed data, i.e. stride == planeWidth.
92 final ByteBuffer packedByteBuffer;
93 if (strides[i] == planeWidths[i]) {
94 // Input is packed already.
95 packedByteBuffer = planes[i];
96 } else {
97 VideoRenderer.nativeCopyPlane(
98 planes[i], planeWidths[i], planeHeights[i], strides[i], copyBuffer , planeWidths[i]);
99 packedByteBuffer = copyBuffer;
100 }
101 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeW idths[i],
102 planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, pa ckedByteBuffer);
103 }
104 }
105 }
106
107 /**
108 * Helper class for determining layout size based on layout requirements, scal ing type, and video
109 * aspect ratio.
110 */
111 public static class VideoLayoutMeasure {
112 // The scaling type determines how the video will fill the allowed layout ar ea in measure(). It
113 // can be specified separately for the case when video has matched orientati on with layout size
114 // and when there is an orientation mismatch.
115 private ScalingType scalingTypeMatchOrientation = ScalingType.SCALE_ASPECT_B ALANCED;
116 private ScalingType scalingTypeMismatchOrientation = ScalingType.SCALE_ASPEC T_BALANCED;
117
118 public void setScalingType(ScalingType scalingType) {
119 this.scalingTypeMatchOrientation = scalingType;
120 this.scalingTypeMismatchOrientation = scalingType;
121 }
122
123 public void setScalingType(
124 ScalingType scalingTypeMatchOrientation, ScalingType scalingTypeMismatch Orientation) {
125 this.scalingTypeMatchOrientation = scalingTypeMatchOrientation;
126 this.scalingTypeMismatchOrientation = scalingTypeMismatchOrientation;
127 }
128
129 public Point measure(int widthSpec, int heightSpec, int frameWidth, int fram eHeight) {
130 // Calculate max allowed layout size.
131 final int maxWidth = View.getDefaultSize(Integer.MAX_VALUE, widthSpec);
132 final int maxHeight = View.getDefaultSize(Integer.MAX_VALUE, heightSpec);
133 if (frameWidth == 0 || frameHeight == 0 || maxWidth == 0 || maxHeight == 0 ) {
134 return new Point(maxWidth, maxHeight);
135 }
136 // Calculate desired display size based on scaling type, video aspect rati o,
137 // and maximum layout size.
138 final float frameAspect = frameWidth / (float) frameHeight;
139 final float displayAspect = maxWidth / (float) maxHeight;
140 final ScalingType scalingType = (frameAspect > 1.0f) == (displayAspect > 1 .0f)
141 ? scalingTypeMatchOrientation
142 : scalingTypeMismatchOrientation;
143 final Point layoutSize = getDisplaySize(scalingType, frameAspect, maxWidth , maxHeight);
144
145 // If the measure specification is forcing a specific size - yield.
146 if (View.MeasureSpec.getMode(widthSpec) == View.MeasureSpec.EXACTLY) {
147 layoutSize.x = maxWidth;
148 }
149 if (View.MeasureSpec.getMode(heightSpec) == View.MeasureSpec.EXACTLY) {
150 layoutSize.y = maxHeight;
151 }
152 return layoutSize;
153 }
154 }
155
156 // Types of video scaling:
157 // SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by
158 // maintaining the aspect ratio (black borders may be displayed).
159 // SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by
160 // maintaining the aspect ratio. Some portion of the video frame may be
161 // clipped.
162 // SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will f ill as much as
163 // possible of the view while maintaining aspect ratio, under the constraint t hat at least
164 // |BALANCED_VISIBLE_FRACTION| of the frame content will be shown.
165 public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_AS PECT_BALANCED }
166 // The minimum fraction of the frame content that will be shown for |SCALE_ASP ECT_BALANCED|.
167 // This limits excessive cropping when adjusting display size.
168 private static float BALANCED_VISIBLE_FRACTION = 0.5625f;
169 // clang-format off
170 public static final float[] identityMatrix() {
171 return new float[] {
172 1, 0, 0, 0,
173 0, 1, 0, 0,
174 0, 0, 1, 0,
175 0, 0, 0, 1};
176 }
177 // Matrix with transform y' = 1 - y.
178 public static final float[] verticalFlipMatrix() {
179 return new float[] {
180 1, 0, 0, 0,
181 0, -1, 0, 0,
182 0, 0, 1, 0,
183 0, 1, 0, 1};
184 }
185
186 // Matrix with transform x' = 1 - x.
187 public static final float[] horizontalFlipMatrix() {
188 return new float[] {
189 -1, 0, 0, 0,
190 0, 1, 0, 0,
191 0, 0, 1, 0,
192 1, 0, 0, 1};
193 }
194 // clang-format on
195
196 /**
197 * Returns texture matrix that will have the effect of rotating the frame |rot ationDegree|
198 * clockwise when rendered.
199 */
200 public static float[] rotateTextureMatrix(float[] textureMatrix, float rotatio nDegree) {
201 final float[] rotationMatrix = new float[16];
202 Matrix.setRotateM(rotationMatrix, 0, rotationDegree, 0, 0, 1);
203 adjustOrigin(rotationMatrix);
204 return multiplyMatrices(textureMatrix, rotationMatrix);
205 }
206
207 /**
208 * Returns new matrix with the result of a * b.
209 */
210 public static float[] multiplyMatrices(float[] a, float[] b) {
211 final float[] resultMatrix = new float[16];
212 Matrix.multiplyMM(resultMatrix, 0, a, 0, b, 0);
213 return resultMatrix;
214 }
215
216 /**
217 * Returns layout transformation matrix that applies an optional mirror effect and compensates
218 * for video vs display aspect ratio.
219 */
220 public static float[] getLayoutMatrix(
221 boolean mirror, float videoAspectRatio, float displayAspectRatio) {
222 float scaleX = 1;
223 float scaleY = 1;
224 // Scale X or Y dimension so that video and display size have same aspect ra tio.
225 if (displayAspectRatio > videoAspectRatio) {
226 scaleY = videoAspectRatio / displayAspectRatio;
227 } else {
228 scaleX = displayAspectRatio / videoAspectRatio;
229 }
230 // Apply optional horizontal flip.
231 if (mirror) {
232 scaleX *= -1;
233 }
234 final float matrix[] = new float[16];
235 Matrix.setIdentityM(matrix, 0);
236 Matrix.scaleM(matrix, 0, scaleX, scaleY, 1);
237 adjustOrigin(matrix);
238 return matrix;
239 }
240
241 /**
242 * Calculate display size based on scaling type, video aspect ratio, and maxim um display size.
243 */
244 public static Point getDisplaySize(
245 ScalingType scalingType, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) {
246 return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), vide oAspectRatio,
247 maxDisplayWidth, maxDisplayHeight);
248 }
249
250 /**
251 * Move |matrix| transformation origin to (0.5, 0.5). This is the origin for t exture coordinates
252 * that are in the range 0 to 1.
253 */
254 private static void adjustOrigin(float[] matrix) {
255 // Note that OpenGL is using column-major order.
256 // Pre translate with -0.5 to move coordinates to range [-0.5, 0.5].
257 matrix[12] -= 0.5f * (matrix[0] + matrix[4]);
258 matrix[13] -= 0.5f * (matrix[1] + matrix[5]);
259 // Post translate with 0.5 to move coordinates to range [0, 1].
260 matrix[12] += 0.5f;
261 matrix[13] += 0.5f;
262 }
263
264 /**
265 * Each scaling type has a one-to-one correspondence to a numeric minimum frac tion of the video
266 * that must remain visible.
267 */
268 private static float convertScalingTypeToVisibleFraction(ScalingType scalingTy pe) {
269 switch (scalingType) {
270 case SCALE_ASPECT_FIT:
271 return 1.0f;
272 case SCALE_ASPECT_FILL:
273 return 0.0f;
274 case SCALE_ASPECT_BALANCED:
275 return BALANCED_VISIBLE_FRACTION;
276 default:
277 throw new IllegalArgumentException();
278 }
279 }
280
281 /**
282 * Calculate display size based on minimum fraction of the video that must rem ain visible,
283 * video aspect ratio, and maximum display size.
284 */
285 private static Point getDisplaySize(
286 float minVisibleFraction, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) {
287 // If there is no constraint on the amount of cropping, fill the allowed dis play area.
288 if (minVisibleFraction == 0 || videoAspectRatio == 0) {
289 return new Point(maxDisplayWidth, maxDisplayHeight);
290 }
291 // Each dimension is constrained on max display size and how much we are all owed to crop.
292 final int width = Math.min(
293 maxDisplayWidth, Math.round(maxDisplayHeight / minVisibleFraction * vide oAspectRatio));
294 final int height = Math.min(
295 maxDisplayHeight, Math.round(maxDisplayWidth / minVisibleFraction / vide oAspectRatio));
296 return new Point(width, height);
297 }
298 }
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