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Unified Diff: webrtc/system_wrappers/source/spreadsortlib/spreadsort.hpp

Issue 2546863003: Delete unused spreadsort implementation. (Closed)
Patch Set: Delete TestSort.cc too. Created 4 years ago
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Index: webrtc/system_wrappers/source/spreadsortlib/spreadsort.hpp
diff --git a/webrtc/system_wrappers/source/spreadsortlib/spreadsort.hpp b/webrtc/system_wrappers/source/spreadsortlib/spreadsort.hpp
deleted file mode 100644
index b934e3ebfbe5b0540647b63ffd9189af295423d2..0000000000000000000000000000000000000000
--- a/webrtc/system_wrappers/source/spreadsortlib/spreadsort.hpp
+++ /dev/null
@@ -1,1688 +0,0 @@
-//Templated spread_sort library
-
-// Copyright Steven J. Ross 2001 - 2009.
-// Distributed under the Boost Software License, Version 1.0.
-// (See accompanying file LICENSE_1_0.txt or copy at
-// http://www.boost.org/LICENSE_1_0.txt)
-
-// See http://www.boost.org/ for updates, documentation, and revision history.
-
-/*
-Some improvements suggested by:
-Phil Endecott and Frank Gennari
-Cygwin fix provided by:
-Scott McMurray
-*/
-
-#ifndef BOOST_SPREAD_SORT_H
-#define BOOST_SPREAD_SORT_H
-#include <algorithm>
-#include <cstring>
-#include <vector>
-#include "webrtc/system_wrappers/source/spreadsortlib/constants.hpp"
-
-namespace boost {
- namespace detail {
- //This only works on unsigned data types
- template <typename T>
- inline unsigned
- rough_log_2_size(const T& input)
- {
- unsigned result = 0;
- //The && is necessary on some compilers to avoid infinite loops; it doesn't significantly impair performance
- while((input >> result) && (result < (8*sizeof(T)))) ++result;
- return result;
- }
-
- //Gets the maximum size which we'll call spread_sort on to control worst-case performance
- //Maintains both a minimum size to recurse and a check of distribution size versus count
- //This is called for a set of bins, instead of bin-by-bin, to avoid performance overhead
- inline size_t
- get_max_count(unsigned log_range, size_t count)
- {
- unsigned divisor = rough_log_2_size(count);
- //Making sure the divisor is positive
- if(divisor > LOG_MEAN_BIN_SIZE)
- divisor -= LOG_MEAN_BIN_SIZE;
- else
- divisor = 1;
- unsigned relative_width = (LOG_CONST * log_range)/((divisor > MAX_SPLITS) ? MAX_SPLITS : divisor);
- //Don't try to bitshift more than the size of an element
- if((8*sizeof(size_t)) <= relative_width)
- relative_width = (8*sizeof(size_t)) - 1;
- return (size_t)1 << ((relative_width < (LOG_MEAN_BIN_SIZE + LOG_MIN_SPLIT_COUNT)) ?
- (LOG_MEAN_BIN_SIZE + LOG_MIN_SPLIT_COUNT) : relative_width);
- }
-
- //Find the minimum and maximum using <
- template <class RandomAccessIter>
- inline void
- find_extremes(RandomAccessIter current, RandomAccessIter last, RandomAccessIter & max, RandomAccessIter & min)
- {
- min = max = current;
- //Start from the second item, as max and min are initialized to the first
- while(++current < last) {
- if(*max < *current)
- max = current;
- else if(*current < *min)
- min = current;
- }
- }
-
- //Uses a user-defined comparison operator to find minimum and maximum
- template <class RandomAccessIter, class compare>
- inline void
- find_extremes(RandomAccessIter current, RandomAccessIter last, RandomAccessIter & max, RandomAccessIter & min, compare comp)
- {
- min = max = current;
- while(++current < last) {
- if(comp(*max, *current))
- max = current;
- else if(comp(*current, *min))
- min = current;
- }
- }
-
- //Gets a non-negative right bit shift to operate as a logarithmic divisor
- inline int
- get_log_divisor(size_t count, unsigned log_range)
- {
- int log_divisor;
- //If we can finish in one iteration without exceeding either (2 to the MAX_SPLITS) or n bins, do so
- if((log_divisor = log_range - rough_log_2_size(count)) <= 0 && log_range < MAX_SPLITS)
- log_divisor = 0;
- else {
- //otherwise divide the data into an optimized number of pieces
- log_divisor += LOG_MEAN_BIN_SIZE;
- if(log_divisor < 0)
- log_divisor = 0;
- //Cannot exceed MAX_SPLITS or cache misses slow down bin lookups dramatically
- if((log_range - log_divisor) > MAX_SPLITS)
- log_divisor = log_range - MAX_SPLITS;
- }
- return log_divisor;
- }
-
- template <class RandomAccessIter>
- inline RandomAccessIter *
- size_bins(std::vector<size_t> &bin_sizes, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset, unsigned &cache_end, unsigned bin_count)
- {
- //Assure space for the size of each bin, followed by initializing sizes
- if(bin_count > bin_sizes.size())
- bin_sizes.resize(bin_count);
- for(size_t u = 0; u < bin_count; u++)
- bin_sizes[u] = 0;
- //Make sure there is space for the bins
- cache_end = cache_offset + bin_count;
- if(cache_end > bin_cache.size())
- bin_cache.resize(cache_end);
- return &(bin_cache[cache_offset]);
- }
-
- //Implementation for recursive integer sorting
- template <class RandomAccessIter, class div_type, class data_type>
- inline void
- spread_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes)
- {
- //This step is roughly 10% of runtime, but it helps avoid worst-case behavior and improve behavior with real data
- //If you know the maximum and minimum ahead of time, you can pass those values in and skip this step for the first iteration
- RandomAccessIter max, min;
- find_extremes(first, last, max, min);
- //max and min will be the same (the first item) iff all values are equivalent
- if(max == min)
- return;
- RandomAccessIter * target_bin;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(*max >> 0) - (*min >> 0)));
- div_type div_min = *min >> log_divisor;
- div_type div_max = *max >> log_divisor;
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin; this takes roughly 10% of runtime
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[(*(current++) >> log_divisor) - div_min]++;
- //Assign the bin positions
- bins[0] = first;
- for(unsigned u = 0; u < bin_count - 1; u++)
- bins[u + 1] = bins[u] + bin_sizes[u];
-
- //Swap into place
- //This dominates runtime, mostly in the swap and bin lookups
- RandomAccessIter nextbinstart = first;
- for(unsigned u = 0; u < bin_count - 1; ++u) {
- RandomAccessIter * local_bin = bins + u;
- nextbinstart += bin_sizes[u];
- //Iterating over each element in this bin
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //Swapping elements in current into place until the correct element has been swapped in
- for(target_bin = (bins + ((*current >> log_divisor) - div_min)); target_bin != local_bin;
- target_bin = bins + ((*current >> log_divisor) - div_min)) {
- //3-way swap; this is about 1% faster than a 2-way swap with integers
- //The main advantage is less copies are involved per item put in the correct place
- data_type tmp;
- RandomAccessIter b = (*target_bin)++;
- RandomAccessIter * b_bin = bins + ((*b >> log_divisor) - div_min);
- if (b_bin != local_bin) {
- RandomAccessIter c = (*b_bin)++;
- tmp = *c;
- *c = *b;
- }
- else
- tmp = *b;
- *b = *current;
- *current = tmp;
- }
- }
- *local_bin = nextbinstart;
- }
- bins[bin_count - 1] = last;
-
- //If we've bucketsorted, the array is sorted and we should skip recursion
- if(!log_divisor)
- return;
-
- //Recursing; log_divisor is the remaining range
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(unsigned u = cache_offset; u < cache_end; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- //don't sort unless there are at least two items to compare
- if(count < 2)
- continue;
- //using std::sort if its worst-case is better
- if(count < max_count)
- std::sort(lastPos, bin_cache[u]);
- else
- spread_sort_rec<RandomAccessIter, div_type, data_type>(lastPos, bin_cache[u], bin_cache, cache_end, bin_sizes);
- }
- }
-
- //Generic bitshift-based 3-way swapping code
- template <class RandomAccessIter, class div_type, class data_type, class right_shift>
- inline void inner_swap_loop(RandomAccessIter * bins, const RandomAccessIter & nextbinstart, unsigned ii, right_shift &shift
- , const unsigned log_divisor, const div_type div_min)
- {
- RandomAccessIter * local_bin = bins + ii;
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- for(RandomAccessIter * target_bin = (bins + (shift(*current, log_divisor) - div_min)); target_bin != local_bin;
- target_bin = bins + (shift(*current, log_divisor) - div_min)) {
- data_type tmp;
- RandomAccessIter b = (*target_bin)++;
- RandomAccessIter * b_bin = bins + (shift(*b, log_divisor) - div_min);
- //Three-way swap; if the item to be swapped doesn't belong in the current bin, swap it to where it belongs
- if (b_bin != local_bin) {
- RandomAccessIter c = (*b_bin)++;
- tmp = *c;
- *c = *b;
- }
- //Note: we could increment current once the swap is done in this case, but that seems to impair performance
- else
- tmp = *b;
- *b = *current;
- *current = tmp;
- }
- }
- *local_bin = nextbinstart;
- }
-
- //Standard swapping wrapper for ascending values
- template <class RandomAccessIter, class div_type, class data_type, class right_shift>
- inline void swap_loop(RandomAccessIter * bins, RandomAccessIter & nextbinstart, unsigned ii, right_shift &shift
- , const std::vector<size_t> &bin_sizes, const unsigned log_divisor, const div_type div_min)
- {
- nextbinstart += bin_sizes[ii];
- inner_swap_loop<RandomAccessIter, div_type, data_type, right_shift>(bins, nextbinstart, ii, shift, log_divisor, div_min);
- }
-
- //Functor implementation for recursive sorting
- template <class RandomAccessIter, class div_type, class data_type, class right_shift, class compare>
- inline void
- spread_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes, right_shift shift, compare comp)
- {
- RandomAccessIter max, min;
- find_extremes(first, last, max, min, comp);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(shift(*max, 0)) - (shift(*min, 0))));
- div_type div_min = shift(*min, log_divisor);
- div_type div_max = shift(*max, log_divisor);
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[shift(*(current++), log_divisor) - div_min]++;
- bins[0] = first;
- for(unsigned u = 0; u < bin_count - 1; u++)
- bins[u + 1] = bins[u] + bin_sizes[u];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- for(unsigned u = 0; u < bin_count - 1; ++u)
- swap_loop<RandomAccessIter, div_type, data_type, right_shift>(bins, nextbinstart, u, shift, bin_sizes, log_divisor, div_min);
- bins[bin_count - 1] = last;
-
- //If we've bucketsorted, the array is sorted and we should skip recursion
- if(!log_divisor)
- return;
-
- //Recursing
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(unsigned u = cache_offset; u < cache_end; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[u], comp);
- else
- spread_sort_rec<RandomAccessIter, div_type, data_type, right_shift, compare>(lastPos, bin_cache[u], bin_cache, cache_end, bin_sizes, shift, comp);
- }
- }
-
- //Functor implementation for recursive sorting with only Shift overridden
- template <class RandomAccessIter, class div_type, class data_type, class right_shift>
- inline void
- spread_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes, right_shift shift)
- {
- RandomAccessIter max, min;
- find_extremes(first, last, max, min);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(shift(*max, 0)) - (shift(*min, 0))));
- div_type div_min = shift(*min, log_divisor);
- div_type div_max = shift(*max, log_divisor);
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[shift(*(current++), log_divisor) - div_min]++;
- bins[0] = first;
- for(unsigned u = 0; u < bin_count - 1; u++)
- bins[u + 1] = bins[u] + bin_sizes[u];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- for(unsigned ii = 0; ii < bin_count - 1; ++ii)
- swap_loop<RandomAccessIter, div_type, data_type, right_shift>(bins, nextbinstart, ii, shift, bin_sizes, log_divisor, div_min);
- bins[bin_count - 1] = last;
-
- //If we've bucketsorted, the array is sorted and we should skip recursion
- if(!log_divisor)
- return;
-
- //Recursing
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(unsigned u = cache_offset; u < cache_end; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[u]);
- else
- spread_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(lastPos, bin_cache[u], bin_cache, cache_end, bin_sizes, shift);
- }
- }
-
- //Holds the bin vector and makes the initial recursive call
- template <class RandomAccessIter, class div_type, class data_type>
- inline void
- spread_sort(RandomAccessIter first, RandomAccessIter last, div_type, data_type)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- spread_sort_rec<RandomAccessIter, div_type, data_type>(first, last, bin_cache, 0, bin_sizes);
- }
-
- template <class RandomAccessIter, class div_type, class data_type, class right_shift, class compare>
- inline void
- spread_sort(RandomAccessIter first, RandomAccessIter last, div_type, data_type, right_shift shift, compare comp)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- spread_sort_rec<RandomAccessIter, div_type, data_type, right_shift, compare>(first, last, bin_cache, 0, bin_sizes, shift, comp);
- }
-
- template <class RandomAccessIter, class div_type, class data_type, class right_shift>
- inline void
- spread_sort(RandomAccessIter first, RandomAccessIter last, div_type, data_type, right_shift shift)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- spread_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(first, last, bin_cache, 0, bin_sizes, shift);
- }
- }
-
- //Top-level sorting call for integers
- template <class RandomAccessIter>
- inline void integer_sort(RandomAccessIter first, RandomAccessIter last)
- {
- //Don't sort if it's too small to optimize
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last);
- else
- detail::spread_sort(first, last, *first >> 0, *first);
- }
-
- //integer_sort with functors
- template <class RandomAccessIter, class right_shift, class compare>
- inline void integer_sort(RandomAccessIter first, RandomAccessIter last,
- right_shift shift, compare comp) {
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last, comp);
- else
- detail::spread_sort(first, last, shift(*first, 0), *first, shift, comp);
- }
-
- //integer_sort with right_shift functor
- template <class RandomAccessIter, class right_shift>
- inline void integer_sort(RandomAccessIter first, RandomAccessIter last,
- right_shift shift) {
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last);
- else
- detail::spread_sort(first, last, shift(*first, 0), *first, shift);
- }
-
- //------------------------------------------------------ float_sort source --------------------------------------
- //Casts a RandomAccessIter to the specified data type
- template<class cast_type, class RandomAccessIter>
- inline cast_type
- cast_float_iter(const RandomAccessIter & floatiter)
- {
- cast_type result;
- std::memcpy(&result, &(*floatiter), sizeof(cast_type));
- return result;
- }
-
- //Casts a data element to the specified datinner_float_a type
- template<class data_type, class cast_type>
- inline cast_type
- mem_cast(const data_type & data)
- {
- cast_type result;
- std::memcpy(&result, &data, sizeof(cast_type));
- return result;
- }
-
- namespace detail {
- template <class RandomAccessIter, class div_type, class right_shift>
- inline void
- find_extremes(RandomAccessIter current, RandomAccessIter last, div_type & max, div_type & min, right_shift shift)
- {
- min = max = shift(*current, 0);
- while(++current < last) {
- div_type value = shift(*current, 0);
- if(max < value)
- max = value;
- else if(value < min)
- min = value;
- }
- }
-
- //Specialized swap loops for floating-point casting
- template <class RandomAccessIter, class div_type, class data_type>
- inline void inner_float_swap_loop(RandomAccessIter * bins, const RandomAccessIter & nextbinstart, unsigned ii
- , const unsigned log_divisor, const div_type div_min)
- {
- RandomAccessIter * local_bin = bins + ii;
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- for(RandomAccessIter * target_bin = (bins + ((cast_float_iter<div_type, RandomAccessIter>(current) >> log_divisor) - div_min)); target_bin != local_bin;
- target_bin = bins + ((cast_float_iter<div_type, RandomAccessIter>(current) >> log_divisor) - div_min)) {
- data_type tmp;
- RandomAccessIter b = (*target_bin)++;
- RandomAccessIter * b_bin = bins + ((cast_float_iter<div_type, RandomAccessIter>(b) >> log_divisor) - div_min);
- //Three-way swap; if the item to be swapped doesn't belong in the current bin, swap it to where it belongs
- if (b_bin != local_bin) {
- RandomAccessIter c = (*b_bin)++;
- tmp = *c;
- *c = *b;
- }
- else
- tmp = *b;
- *b = *current;
- *current = tmp;
- }
- }
- *local_bin = nextbinstart;
- }
-
- template <class RandomAccessIter, class div_type, class data_type>
- inline void float_swap_loop(RandomAccessIter * bins, RandomAccessIter & nextbinstart, unsigned ii
- , const std::vector<size_t> &bin_sizes, const unsigned log_divisor, const div_type div_min)
- {
- nextbinstart += bin_sizes[ii];
- inner_float_swap_loop<RandomAccessIter, div_type, data_type>(bins, nextbinstart, ii, log_divisor, div_min);
- }
-
- template <class RandomAccessIter, class cast_type>
- inline void
- find_extremes(RandomAccessIter current, RandomAccessIter last, cast_type & max, cast_type & min)
- {
- min = max = cast_float_iter<cast_type, RandomAccessIter>(current);
- while(++current < last) {
- cast_type value = cast_float_iter<cast_type, RandomAccessIter>(current);
- if(max < value)
- max = value;
- else if(value < min)
- min = value;
- }
- }
-
- //Special-case sorting of positive floats with casting instead of a right_shift
- template <class RandomAccessIter, class div_type, class data_type>
- inline void
- positive_float_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes)
- {
- div_type max, min;
- find_extremes(first, last, max, min);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(max) - min));
- div_type div_min = min >> log_divisor;
- div_type div_max = max >> log_divisor;
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[(cast_float_iter<div_type, RandomAccessIter>(current++) >> log_divisor) - div_min]++;
- bins[0] = first;
- for(unsigned u = 0; u < bin_count - 1; u++)
- bins[u + 1] = bins[u] + bin_sizes[u];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- for(unsigned u = 0; u < bin_count - 1; ++u)
- float_swap_loop<RandomAccessIter, div_type, data_type>(bins, nextbinstart, u, bin_sizes, log_divisor, div_min);
- bins[bin_count - 1] = last;
-
- //Return if we've completed bucketsorting
- if(!log_divisor)
- return;
-
- //Recursing
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(unsigned u = cache_offset; u < cache_end; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[u]);
- else
- positive_float_sort_rec<RandomAccessIter, div_type, data_type>(lastPos, bin_cache[u], bin_cache, cache_end, bin_sizes);
- }
- }
-
- //Sorting negative_ float_s
- //Note that bins are iterated in reverse order because max_neg_float = min_neg_int
- template <class RandomAccessIter, class div_type, class data_type>
- inline void
- negative_float_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes)
- {
- div_type max, min;
- find_extremes(first, last, max, min);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(max) - min));
- div_type div_min = min >> log_divisor;
- div_type div_max = max >> log_divisor;
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[(cast_float_iter<div_type, RandomAccessIter>(current++) >> log_divisor) - div_min]++;
- bins[bin_count - 1] = first;
- for(int ii = bin_count - 2; ii >= 0; --ii)
- bins[ii] = bins[ii + 1] + bin_sizes[ii + 1];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- //The last bin will always have the correct elements in it
- for(int ii = bin_count - 1; ii > 0; --ii)
- float_swap_loop<RandomAccessIter, div_type, data_type>(bins, nextbinstart, ii, bin_sizes, log_divisor, div_min);
- //Since we don't process the last bin, we need to update its end position
- bin_cache[cache_offset] = last;
-
- //Return if we've completed bucketsorting
- if(!log_divisor)
- return;
-
- //Recursing
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(int ii = cache_end - 1; ii >= (int)cache_offset; lastPos = bin_cache[ii], --ii) {
- size_t count = bin_cache[ii] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[ii]);
- else
- negative_float_sort_rec<RandomAccessIter, div_type, data_type>(lastPos, bin_cache[ii], bin_cache, cache_end, bin_sizes);
- }
- }
-
- //Sorting negative_ float_s
- //Note that bins are iterated in reverse order because max_neg_float = min_neg_int
- template <class RandomAccessIter, class div_type, class data_type, class right_shift>
- inline void
- negative_float_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes, right_shift shift)
- {
- div_type max, min;
- find_extremes(first, last, max, min, shift);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(max) - min));
- div_type div_min = min >> log_divisor;
- div_type div_max = max >> log_divisor;
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[shift(*(current++), log_divisor) - div_min]++;
- bins[bin_count - 1] = first;
- for(int ii = bin_count - 2; ii >= 0; --ii)
- bins[ii] = bins[ii + 1] + bin_sizes[ii + 1];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- //The last bin will always have the correct elements in it
- for(int ii = bin_count - 1; ii > 0; --ii)
- swap_loop<RandomAccessIter, div_type, data_type, right_shift>(bins, nextbinstart, ii, shift, bin_sizes, log_divisor, div_min);
- //Since we don't process the last bin, we need to update its end position
- bin_cache[cache_offset] = last;
-
- //Return if we've completed bucketsorting
- if(!log_divisor)
- return;
-
- //Recursing
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(int ii = cache_end - 1; ii >= (int)cache_offset; lastPos = bin_cache[ii], --ii) {
- size_t count = bin_cache[ii] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[ii]);
- else
- negative_float_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(lastPos, bin_cache[ii], bin_cache, cache_end, bin_sizes, shift);
- }
- }
-
- template <class RandomAccessIter, class div_type, class data_type, class right_shift, class compare>
- inline void
- negative_float_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes, right_shift shift, compare comp)
- {
- div_type max, min;
- find_extremes(first, last, max, min, shift);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(max) - min));
- div_type div_min = min >> log_divisor;
- div_type div_max = max >> log_divisor;
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[shift(*(current++), log_divisor) - div_min]++;
- bins[bin_count - 1] = first;
- for(int ii = bin_count - 2; ii >= 0; --ii)
- bins[ii] = bins[ii + 1] + bin_sizes[ii + 1];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- //The last bin will always have the correct elements in it
- for(int ii = bin_count - 1; ii > 0; --ii)
- swap_loop<RandomAccessIter, div_type, data_type, right_shift>(bins, nextbinstart, ii, shift, bin_sizes, log_divisor, div_min);
- //Since we don't process the last bin, we need to update its end position
- bin_cache[cache_offset] = last;
-
- //Return if we've completed bucketsorting
- if(!log_divisor)
- return;
-
- //Recursing
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(int ii = cache_end - 1; ii >= (int)cache_offset; lastPos = bin_cache[ii], --ii) {
- size_t count = bin_cache[ii] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[ii], comp);
- else
- negative_float_sort_rec<RandomAccessIter, div_type, data_type, right_shift, compare>(lastPos, bin_cache[ii], bin_cache, cache_end, bin_sizes, shift, comp);
- }
- }
-
- //Casting special-case for floating-point sorting
- template <class RandomAccessIter, class div_type, class data_type>
- inline void
- float_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes)
- {
- div_type max, min;
- find_extremes(first, last, max, min);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(max) - min));
- div_type div_min = min >> log_divisor;
- div_type div_max = max >> log_divisor;
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[(cast_float_iter<div_type, RandomAccessIter>(current++) >> log_divisor) - div_min]++;
- //The index of the first positive bin
- div_type first_positive = (div_min < 0) ? -div_min : 0;
- //Resetting if all bins are negative
- if(cache_offset + first_positive > cache_end)
- first_positive = cache_end - cache_offset;
- //Reversing the order of the negative bins
- //Note that because of the negative/positive ordering direction flip
- //We can not depend upon bin order and positions matching up
- //so bin_sizes must be reused to contain the end of the bin
- if(first_positive > 0) {
- bins[first_positive - 1] = first;
- for(int ii = first_positive - 2; ii >= 0; --ii) {
- bins[ii] = first + bin_sizes[ii + 1];
- bin_sizes[ii] += bin_sizes[ii + 1];
- }
- //Handling positives following negatives
- if((unsigned)first_positive < bin_count) {
- bins[first_positive] = first + bin_sizes[0];
- bin_sizes[first_positive] += bin_sizes[0];
- }
- }
- else
- bins[0] = first;
- for(unsigned u = first_positive; u < bin_count - 1; u++) {
- bins[u + 1] = first + bin_sizes[u];
- bin_sizes[u + 1] += bin_sizes[u];
- }
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- for(unsigned u = 0; u < bin_count; ++u) {
- nextbinstart = first + bin_sizes[u];
- inner_float_swap_loop<RandomAccessIter, div_type, data_type>(bins, nextbinstart, u, log_divisor, div_min);
- }
-
- if(!log_divisor)
- return;
-
- //Handling negative values first
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(int ii = cache_offset + first_positive - 1; ii >= (int)cache_offset ; lastPos = bin_cache[ii--]) {
- size_t count = bin_cache[ii] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[ii]);
- //sort negative values using reversed-bin spread_sort
- else
- negative_float_sort_rec<RandomAccessIter, div_type, data_type>(lastPos, bin_cache[ii], bin_cache, cache_end, bin_sizes);
- }
-
- for(unsigned u = cache_offset + first_positive; u < cache_end; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[u]);
- //sort positive values using normal spread_sort
- else
- positive_float_sort_rec<RandomAccessIter, div_type, data_type>(lastPos, bin_cache[u], bin_cache, cache_end, bin_sizes);
- }
- }
-
- //Functor implementation for recursive sorting
- template <class RandomAccessIter, class div_type, class data_type, class right_shift>
- inline void
- float_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes, right_shift shift)
- {
- div_type max, min;
- find_extremes(first, last, max, min, shift);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(max) - min));
- div_type div_min = min >> log_divisor;
- div_type div_max = max >> log_divisor;
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[shift(*(current++), log_divisor) - div_min]++;
- //The index of the first positive bin
- div_type first_positive = (div_min < 0) ? -div_min : 0;
- //Resetting if all bins are negative
- if(cache_offset + first_positive > cache_end)
- first_positive = cache_end - cache_offset;
- //Reversing the order of the negative bins
- //Note that because of the negative/positive ordering direction flip
- //We can not depend upon bin order and positions matching up
- //so bin_sizes must be reused to contain the end of the bin
- if(first_positive > 0) {
- bins[first_positive - 1] = first;
- for(int ii = first_positive - 2; ii >= 0; --ii) {
- bins[ii] = first + bin_sizes[ii + 1];
- bin_sizes[ii] += bin_sizes[ii + 1];
- }
- //Handling positives following negatives
- if((unsigned)first_positive < bin_count) {
- bins[first_positive] = first + bin_sizes[0];
- bin_sizes[first_positive] += bin_sizes[0];
- }
- }
- else
- bins[0] = first;
- for(unsigned u = first_positive; u < bin_count - 1; u++) {
- bins[u + 1] = first + bin_sizes[u];
- bin_sizes[u + 1] += bin_sizes[u];
- }
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- for(unsigned u = 0; u < bin_count; ++u) {
- nextbinstart = first + bin_sizes[u];
- inner_swap_loop<RandomAccessIter, div_type, data_type, right_shift>(bins, nextbinstart, u, shift, log_divisor, div_min);
- }
-
- //Return if we've completed bucketsorting
- if(!log_divisor)
- return;
-
- //Handling negative values first
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(int ii = cache_offset + first_positive - 1; ii >= (int)cache_offset ; lastPos = bin_cache[ii--]) {
- size_t count = bin_cache[ii] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[ii]);
- //sort negative values using reversed-bin spread_sort
- else
- negative_float_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(lastPos, bin_cache[ii], bin_cache, cache_end, bin_sizes, shift);
- }
-
- for(unsigned u = cache_offset + first_positive; u < cache_end; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[u]);
- //sort positive values using normal spread_sort
- else
- spread_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(lastPos, bin_cache[u], bin_cache, cache_end, bin_sizes, shift);
- }
- }
-
- template <class RandomAccessIter, class div_type, class data_type, class right_shift, class compare>
- inline void
- float_sort_rec(RandomAccessIter first, RandomAccessIter last, std::vector<RandomAccessIter> &bin_cache, unsigned cache_offset
- , std::vector<size_t> &bin_sizes, right_shift shift, compare comp)
- {
- div_type max, min;
- find_extremes(first, last, max, min, shift);
- if(max == min)
- return;
- unsigned log_divisor = get_log_divisor(last - first, rough_log_2_size((size_t)(max) - min));
- div_type div_min = min >> log_divisor;
- div_type div_max = max >> log_divisor;
- unsigned bin_count = div_max - div_min + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, bin_count);
-
- //Calculating the size of each bin
- for (RandomAccessIter current = first; current != last;)
- bin_sizes[shift(*(current++), log_divisor) - div_min]++;
- //The index of the first positive bin
- div_type first_positive = (div_min < 0) ? -div_min : 0;
- //Resetting if all bins are negative
- if(cache_offset + first_positive > cache_end)
- first_positive = cache_end - cache_offset;
- //Reversing the order of the negative bins
- //Note that because of the negative/positive ordering direction flip
- //We can not depend upon bin order and positions matching up
- //so bin_sizes must be reused to contain the end of the bin
- if(first_positive > 0) {
- bins[first_positive - 1] = first;
- for(int ii = first_positive - 2; ii >= 0; --ii) {
- bins[ii] = first + bin_sizes[ii + 1];
- bin_sizes[ii] += bin_sizes[ii + 1];
- }
- //Handling positives following negatives
- if((unsigned)first_positive < bin_count) {
- bins[first_positive] = first + bin_sizes[0];
- bin_sizes[first_positive] += bin_sizes[0];
- }
- }
- else
- bins[0] = first;
- for(unsigned u = first_positive; u < bin_count - 1; u++) {
- bins[u + 1] = first + bin_sizes[u];
- bin_sizes[u + 1] += bin_sizes[u];
- }
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- for(unsigned u = 0; u < bin_count; ++u) {
- nextbinstart = first + bin_sizes[u];
- inner_swap_loop<RandomAccessIter, div_type, data_type, right_shift>(bins, nextbinstart, u, shift, log_divisor, div_min);
- }
-
- //Return if we've completed bucketsorting
- if(!log_divisor)
- return;
-
- //Handling negative values first
- size_t max_count = get_max_count(log_divisor, last - first);
- RandomAccessIter lastPos = first;
- for(int ii = cache_offset + first_positive - 1; ii >= (int)cache_offset ; lastPos = bin_cache[ii--]) {
- size_t count = bin_cache[ii] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[ii]);
- //sort negative values using reversed-bin spread_sort
- else
- negative_float_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(lastPos, bin_cache[ii], bin_cache, cache_end, bin_sizes, shift, comp);
- }
-
- for(unsigned u = cache_offset + first_positive; u < cache_end; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- if(count < 2)
- continue;
- if(count < max_count)
- std::sort(lastPos, bin_cache[u]);
- //sort positive values using normal spread_sort
- else
- spread_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(lastPos, bin_cache[u], bin_cache, cache_end, bin_sizes, shift, comp);
- }
- }
-
- template <class RandomAccessIter, class cast_type, class data_type>
- inline void
- float_Sort(RandomAccessIter first, RandomAccessIter last, cast_type, data_type)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- float_sort_rec<RandomAccessIter, cast_type, data_type>(first, last, bin_cache, 0, bin_sizes);
- }
-
- template <class RandomAccessIter, class div_type, class data_type, class right_shift>
- inline void
- float_Sort(RandomAccessIter first, RandomAccessIter last, div_type, data_type, right_shift shift)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- float_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(first, last, bin_cache, 0, bin_sizes, shift);
- }
-
- template <class RandomAccessIter, class div_type, class data_type, class right_shift, class compare>
- inline void
- float_Sort(RandomAccessIter first, RandomAccessIter last, div_type, data_type, right_shift shift, compare comp)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- float_sort_rec<RandomAccessIter, div_type, data_type, right_shift>(first, last, bin_cache, 0, bin_sizes, shift, comp);
- }
- }
-
- //float_sort with casting
- //The cast_type must be equal in size to the data type, and must be a signed integer
- template <class RandomAccessIter, class cast_type>
- inline void float_sort_cast(RandomAccessIter first, RandomAccessIter last, cast_type cVal)
- {
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last);
- else
- detail::float_Sort(first, last, cVal, *first);
- }
-
- //float_sort with casting to an int
- //Only use this with IEEE floating-point numbers
- template <class RandomAccessIter>
- inline void float_sort_cast_to_int(RandomAccessIter first, RandomAccessIter last)
- {
- int cVal = 0;
- float_sort_cast(first, last, cVal);
- }
-
- //float_sort with functors
- template <class RandomAccessIter, class right_shift>
- inline void float_sort(RandomAccessIter first, RandomAccessIter last, right_shift shift)
- {
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last);
- else
- detail::float_Sort(first, last, shift(*first, 0), *first, shift);
- }
-
- template <class RandomAccessIter, class right_shift, class compare>
- inline void float_sort(RandomAccessIter first, RandomAccessIter last, right_shift shift, compare comp)
- {
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last, comp);
- else
- detail::float_Sort(first, last, shift(*first, 0), *first, shift, comp);
- }
-
- //------------------------------------------------- string_sort source ---------------------------------------------
- namespace detail {
- //Offsetting on identical characters. This function works a character at a time for optimal worst-case performance.
- template<class RandomAccessIter>
- inline void
- update_offset(RandomAccessIter first, RandomAccessIter finish, unsigned &char_offset)
- {
- unsigned nextOffset = char_offset;
- bool done = false;
- while(!done) {
- RandomAccessIter curr = first;
- do {
- //ignore empties, but if the nextOffset would exceed the length or not match, exit; we've found the last matching character
- if((*curr).size() > char_offset && ((*curr).size() <= (nextOffset + 1) || (*curr)[nextOffset] != (*first)[nextOffset])) {
- done = true;
- break;
- }
- } while(++curr != finish);
- if(!done)
- ++nextOffset;
- }
- char_offset = nextOffset;
- }
-
- //Offsetting on identical characters. This function works a character at a time for optimal worst-case performance.
- template<class RandomAccessIter, class get_char, class get_length>
- inline void
- update_offset(RandomAccessIter first, RandomAccessIter finish, unsigned &char_offset, get_char getchar, get_length length)
- {
- unsigned nextOffset = char_offset;
- bool done = false;
- while(!done) {
- RandomAccessIter curr = first;
- do {
- //ignore empties, but if the nextOffset would exceed the length or not match, exit; we've found the last matching character
- if(length(*curr) > char_offset && (length(*curr) <= (nextOffset + 1) || getchar((*curr), nextOffset) != getchar((*first), nextOffset))) {
- done = true;
- break;
- }
- } while(++curr != finish);
- if(!done)
- ++nextOffset;
- }
- char_offset = nextOffset;
- }
-
- //A comparison functor for strings that assumes they are identical up to char_offset
- template<class data_type, class unsignedchar_type>
- struct offset_lessthan {
- offset_lessthan(unsigned char_offset) : fchar_offset(char_offset){}
- inline bool operator()(const data_type &x, const data_type &y) const
- {
- unsigned minSize = std::min(x.size(), y.size());
- for(unsigned u = fchar_offset; u < minSize; ++u) {
- if(static_cast<unsignedchar_type>(x[u]) < static_cast<unsignedchar_type>(y[u]))
- return true;
- else if(static_cast<unsignedchar_type>(y[u]) < static_cast<unsignedchar_type>(x[u]))
- return false;
- }
- return x.size() < y.size();
- }
- unsigned fchar_offset;
- };
-
- //A comparison functor for strings that assumes they are identical up to char_offset
- template<class data_type, class unsignedchar_type>
- struct offset_greaterthan {
- offset_greaterthan(unsigned char_offset) : fchar_offset(char_offset){}
- inline bool operator()(const data_type &x, const data_type &y) const
- {
- unsigned minSize = std::min(x.size(), y.size());
- for(unsigned u = fchar_offset; u < minSize; ++u) {
- if(static_cast<unsignedchar_type>(x[u]) > static_cast<unsignedchar_type>(y[u]))
- return true;
- else if(static_cast<unsignedchar_type>(y[u]) > static_cast<unsignedchar_type>(x[u]))
- return false;
- }
- return x.size() > y.size();
- }
- unsigned fchar_offset;
- };
-
- //A comparison functor for strings that assumes they are identical up to char_offset
- template<class data_type, class get_char, class get_length>
- struct offset_char_lessthan {
- offset_char_lessthan(unsigned char_offset) : fchar_offset(char_offset){}
- inline bool operator()(const data_type &x, const data_type &y) const
- {
- unsigned minSize = std::min(length(x), length(y));
- for(unsigned u = fchar_offset; u < minSize; ++u) {
- if(getchar(x, u) < getchar(y, u))
- return true;
- else if(getchar(y, u) < getchar(x, u))
- return false;
- }
- return length(x) < length(y);
- }
- unsigned fchar_offset;
- get_char getchar;
- get_length length;
- };
-
- //String sorting recursive implementation
- template <class RandomAccessIter, class data_type, class unsignedchar_type>
- inline void
- string_sort_rec(RandomAccessIter first, RandomAccessIter last, unsigned char_offset, std::vector<RandomAccessIter> &bin_cache
- , unsigned cache_offset, std::vector<size_t> &bin_sizes)
- {
- //This section is not strictly necessary, but makes handling of long identical substrings much faster, with a mild average performance impact.
- //Iterate to the end of the empties. If all empty, return
- while((*first).size() <= char_offset) {
- if(++first == last)
- return;
- }
- RandomAccessIter finish = last - 1;
- //Getting the last non-empty
- for(;(*finish).size() <= char_offset; --finish) { }
- ++finish;
- //Offsetting on identical characters. This section works a character at a time for optimal worst-case performance.
- update_offset(first, finish, char_offset);
-
- const unsigned bin_count = (1 << (sizeof(unsignedchar_type)*8));
- //Equal worst-case between radix and comparison-based is when bin_count = n*log(n).
- const unsigned max_size = bin_count;
- const unsigned membin_count = bin_count + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, membin_count) + 1;
-
- //Calculating the size of each bin; this takes roughly 10% of runtime
- for (RandomAccessIter current = first; current != last; ++current) {
- if((*current).size() <= char_offset) {
- bin_sizes[0]++;
- }
- else
- bin_sizes[static_cast<unsignedchar_type>((*current)[char_offset]) + 1]++;
- }
- //Assign the bin positions
- bin_cache[cache_offset] = first;
- for(unsigned u = 0; u < membin_count - 1; u++)
- bin_cache[cache_offset + u + 1] = bin_cache[cache_offset + u] + bin_sizes[u];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- //handling empty bins
- RandomAccessIter * local_bin = &(bin_cache[cache_offset]);
- nextbinstart += bin_sizes[0];
- RandomAccessIter * target_bin;
- //Iterating over each element in the bin of empties
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //empties belong in this bin
- while((*current).size() > char_offset) {
- target_bin = bins + static_cast<unsignedchar_type>((*current)[char_offset]);
- iter_swap(current, (*target_bin)++);
- }
- }
- *local_bin = nextbinstart;
- //iterate backwards to find the last bin with elements in it; this saves iterations in multiple loops
- unsigned last_bin = bin_count - 1;
- for(; last_bin && !bin_sizes[last_bin + 1]; --last_bin) { }
- //This dominates runtime, mostly in the swap and bin lookups
- for(unsigned u = 0; u < last_bin; ++u) {
- local_bin = bins + u;
- nextbinstart += bin_sizes[u + 1];
- //Iterating over each element in this bin
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //Swapping elements in current into place until the correct element has been swapped in
- for(target_bin = bins + static_cast<unsignedchar_type>((*current)[char_offset]); target_bin != local_bin;
- target_bin = bins + static_cast<unsignedchar_type>((*current)[char_offset]))
- iter_swap(current, (*target_bin)++);
- }
- *local_bin = nextbinstart;
- }
- bins[last_bin] = last;
- //Recursing
- RandomAccessIter lastPos = bin_cache[cache_offset];
- //Skip this loop for empties
- for(unsigned u = cache_offset + 1; u < cache_offset + last_bin + 2; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- //don't sort unless there are at least two items to compare
- if(count < 2)
- continue;
- //using std::sort if its worst-case is better
- if(count < max_size)
- std::sort(lastPos, bin_cache[u], offset_lessthan<data_type, unsignedchar_type>(char_offset + 1));
- else
- string_sort_rec<RandomAccessIter, data_type, unsignedchar_type>(lastPos, bin_cache[u], char_offset + 1, bin_cache, cache_end, bin_sizes);
- }
- }
-
- //Sorts strings in reverse order, with empties at the end
- template <class RandomAccessIter, class data_type, class unsignedchar_type>
- inline void
- reverse_string_sort_rec(RandomAccessIter first, RandomAccessIter last, unsigned char_offset, std::vector<RandomAccessIter> &bin_cache
- , unsigned cache_offset, std::vector<size_t> &bin_sizes)
- {
- //This section is not strictly necessary, but makes handling of long identical substrings much faster, with a mild average performance impact.
- RandomAccessIter curr = first;
- //Iterate to the end of the empties. If all empty, return
- while((*curr).size() <= char_offset) {
- if(++curr == last)
- return;
- }
- //Getting the last non-empty
- while((*(--last)).size() <= char_offset) { }
- ++last;
- //Offsetting on identical characters. This section works a character at a time for optimal worst-case performance.
- update_offset(curr, last, char_offset);
- RandomAccessIter * target_bin;
-
- const unsigned bin_count = (1 << (sizeof(unsignedchar_type)*8));
- //Equal worst-case between radix and comparison-based is when bin_count = n*log(n).
- const unsigned max_size = bin_count;
- const unsigned membin_count = bin_count + 1;
- const unsigned max_bin = bin_count - 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, membin_count);
- RandomAccessIter * end_bin = &(bin_cache[cache_offset + max_bin]);
-
- //Calculating the size of each bin; this takes roughly 10% of runtime
- for (RandomAccessIter current = first; current != last; ++current) {
- if((*current).size() <= char_offset) {
- bin_sizes[bin_count]++;
- }
- else
- bin_sizes[max_bin - static_cast<unsignedchar_type>((*current)[char_offset])]++;
- }
- //Assign the bin positions
- bin_cache[cache_offset] = first;
- for(unsigned u = 0; u < membin_count - 1; u++)
- bin_cache[cache_offset + u + 1] = bin_cache[cache_offset + u] + bin_sizes[u];
-
- //Swap into place
- RandomAccessIter nextbinstart = last;
- //handling empty bins
- RandomAccessIter * local_bin = &(bin_cache[cache_offset + bin_count]);
- RandomAccessIter lastFull = *local_bin;
- //Iterating over each element in the bin of empties
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //empties belong in this bin
- while((*current).size() > char_offset) {
- target_bin = end_bin - static_cast<unsignedchar_type>((*current)[char_offset]);
- iter_swap(current, (*target_bin)++);
- }
- }
- *local_bin = nextbinstart;
- nextbinstart = first;
- //iterate backwards to find the last bin with elements in it; this saves iterations in multiple loops
- unsigned last_bin = max_bin;
- for(; last_bin && !bin_sizes[last_bin]; --last_bin) { }
- //This dominates runtime, mostly in the swap and bin lookups
- for(unsigned u = 0; u < last_bin; ++u) {
- local_bin = bins + u;
- nextbinstart += bin_sizes[u];
- //Iterating over each element in this bin
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //Swapping elements in current into place until the correct element has been swapped in
- for(target_bin = end_bin - static_cast<unsignedchar_type>((*current)[char_offset]); target_bin != local_bin;
- target_bin = end_bin - static_cast<unsignedchar_type>((*current)[char_offset]))
- iter_swap(current, (*target_bin)++);
- }
- *local_bin = nextbinstart;
- }
- bins[last_bin] = lastFull;
- //Recursing
- RandomAccessIter lastPos = first;
- //Skip this loop for empties
- for(unsigned u = cache_offset; u <= cache_offset + last_bin; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- //don't sort unless there are at least two items to compare
- if(count < 2)
- continue;
- //using std::sort if its worst-case is better
- if(count < max_size)
- std::sort(lastPos, bin_cache[u], offset_greaterthan<data_type, unsignedchar_type>(char_offset + 1));
- else
- reverse_string_sort_rec<RandomAccessIter, data_type, unsignedchar_type>(lastPos, bin_cache[u], char_offset + 1, bin_cache, cache_end, bin_sizes);
- }
- }
-
- //String sorting recursive implementation
- template <class RandomAccessIter, class data_type, class unsignedchar_type, class get_char, class get_length>
- inline void
- string_sort_rec(RandomAccessIter first, RandomAccessIter last, unsigned char_offset, std::vector<RandomAccessIter> &bin_cache
- , unsigned cache_offset, std::vector<size_t> &bin_sizes, get_char getchar, get_length length)
- {
- //This section is not strictly necessary, but makes handling of long identical substrings much faster, with a mild average performance impact.
- //Iterate to the end of the empties. If all empty, return
- while(length(*first) <= char_offset) {
- if(++first == last)
- return;
- }
- RandomAccessIter finish = last - 1;
- //Getting the last non-empty
- for(;length(*finish) <= char_offset; --finish) { }
- ++finish;
- update_offset(first, finish, char_offset, getchar, length);
-
- const unsigned bin_count = (1 << (sizeof(unsignedchar_type)*8));
- //Equal worst-case between radix and comparison-based is when bin_count = n*log(n).
- const unsigned max_size = bin_count;
- const unsigned membin_count = bin_count + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, membin_count) + 1;
-
- //Calculating the size of each bin; this takes roughly 10% of runtime
- for (RandomAccessIter current = first; current != last; ++current) {
- if(length(*current) <= char_offset) {
- bin_sizes[0]++;
- }
- else
- bin_sizes[getchar((*current), char_offset) + 1]++;
- }
- //Assign the bin positions
- bin_cache[cache_offset] = first;
- for(unsigned u = 0; u < membin_count - 1; u++)
- bin_cache[cache_offset + u + 1] = bin_cache[cache_offset + u] + bin_sizes[u];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- //handling empty bins
- RandomAccessIter * local_bin = &(bin_cache[cache_offset]);
- nextbinstart += bin_sizes[0];
- RandomAccessIter * target_bin;
- //Iterating over each element in the bin of empties
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //empties belong in this bin
- while(length(*current) > char_offset) {
- target_bin = bins + getchar((*current), char_offset);
- iter_swap(current, (*target_bin)++);
- }
- }
- *local_bin = nextbinstart;
- //iterate backwards to find the last bin with elements in it; this saves iterations in multiple loops
- unsigned last_bin = bin_count - 1;
- for(; last_bin && !bin_sizes[last_bin + 1]; --last_bin) { }
- //This dominates runtime, mostly in the swap and bin lookups
- for(unsigned ii = 0; ii < last_bin; ++ii) {
- local_bin = bins + ii;
- nextbinstart += bin_sizes[ii + 1];
- //Iterating over each element in this bin
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //Swapping elements in current into place until the correct element has been swapped in
- for(target_bin = bins + getchar((*current), char_offset); target_bin != local_bin;
- target_bin = bins + getchar((*current), char_offset))
- iter_swap(current, (*target_bin)++);
- }
- *local_bin = nextbinstart;
- }
- bins[last_bin] = last;
-
- //Recursing
- RandomAccessIter lastPos = bin_cache[cache_offset];
- //Skip this loop for empties
- for(unsigned u = cache_offset + 1; u < cache_offset + last_bin + 2; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- //don't sort unless there are at least two items to compare
- if(count < 2)
- continue;
- //using std::sort if its worst-case is better
- if(count < max_size)
- std::sort(lastPos, bin_cache[u], offset_char_lessthan<data_type, get_char, get_length>(char_offset + 1));
- else
- string_sort_rec<RandomAccessIter, data_type, unsignedchar_type, get_char, get_length>(lastPos, bin_cache[u], char_offset + 1, bin_cache, cache_end, bin_sizes, getchar, length);
- }
- }
-
- //String sorting recursive implementation
- template <class RandomAccessIter, class data_type, class unsignedchar_type, class get_char, class get_length, class compare>
- inline void
- string_sort_rec(RandomAccessIter first, RandomAccessIter last, unsigned char_offset, std::vector<RandomAccessIter> &bin_cache
- , unsigned cache_offset, std::vector<size_t> &bin_sizes, get_char getchar, get_length length, compare comp)
- {
- //This section is not strictly necessary, but makes handling of long identical substrings much faster, with a mild average performance impact.
- //Iterate to the end of the empties. If all empty, return
- while(length(*first) <= char_offset) {
- if(++first == last)
- return;
- }
- RandomAccessIter finish = last - 1;
- //Getting the last non-empty
- for(;length(*finish) <= char_offset; --finish) { }
- ++finish;
- update_offset(first, finish, char_offset, getchar, length);
-
- const unsigned bin_count = (1 << (sizeof(unsignedchar_type)*8));
- //Equal worst-case between radix and comparison-based is when bin_count = n*log(n).
- const unsigned max_size = bin_count;
- const unsigned membin_count = bin_count + 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, membin_count) + 1;
-
- //Calculating the size of each bin; this takes roughly 10% of runtime
- for (RandomAccessIter current = first; current != last; ++current) {
- if(length(*current) <= char_offset) {
- bin_sizes[0]++;
- }
- else
- bin_sizes[getchar((*current), char_offset) + 1]++;
- }
- //Assign the bin positions
- bin_cache[cache_offset] = first;
- for(unsigned u = 0; u < membin_count - 1; u++)
- bin_cache[cache_offset + u + 1] = bin_cache[cache_offset + u] + bin_sizes[u];
-
- //Swap into place
- RandomAccessIter nextbinstart = first;
- //handling empty bins
- RandomAccessIter * local_bin = &(bin_cache[cache_offset]);
- nextbinstart += bin_sizes[0];
- RandomAccessIter * target_bin;
- //Iterating over each element in the bin of empties
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //empties belong in this bin
- while(length(*current) > char_offset) {
- target_bin = bins + getchar((*current), char_offset);
- iter_swap(current, (*target_bin)++);
- }
- }
- *local_bin = nextbinstart;
- //iterate backwards to find the last bin with elements in it; this saves iterations in multiple loops
- unsigned last_bin = bin_count - 1;
- for(; last_bin && !bin_sizes[last_bin + 1]; --last_bin) { }
- //This dominates runtime, mostly in the swap and bin lookups
- for(unsigned u = 0; u < last_bin; ++u) {
- local_bin = bins + u;
- nextbinstart += bin_sizes[u + 1];
- //Iterating over each element in this bin
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //Swapping elements in current into place until the correct element has been swapped in
- for(target_bin = bins + getchar((*current), char_offset); target_bin != local_bin;
- target_bin = bins + getchar((*current), char_offset))
- iter_swap(current, (*target_bin)++);
- }
- *local_bin = nextbinstart;
- }
- bins[last_bin] = last;
-
- //Recursing
- RandomAccessIter lastPos = bin_cache[cache_offset];
- //Skip this loop for empties
- for(unsigned u = cache_offset + 1; u < cache_offset + last_bin + 2; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- //don't sort unless there are at least two items to compare
- if(count < 2)
- continue;
- //using std::sort if its worst-case is better
- if(count < max_size)
- std::sort(lastPos, bin_cache[u], comp);
- else
- string_sort_rec<RandomAccessIter, data_type, unsignedchar_type, get_char, get_length, compare>(lastPos
- , bin_cache[u], char_offset + 1, bin_cache, cache_end, bin_sizes, getchar, length, comp);
- }
- }
-
- //Sorts strings in reverse order, with empties at the end
- template <class RandomAccessIter, class data_type, class unsignedchar_type, class get_char, class get_length, class compare>
- inline void
- reverse_string_sort_rec(RandomAccessIter first, RandomAccessIter last, unsigned char_offset, std::vector<RandomAccessIter> &bin_cache
- , unsigned cache_offset, std::vector<size_t> &bin_sizes, get_char getchar, get_length length, compare comp)
- {
- //This section is not strictly necessary, but makes handling of long identical substrings much faster, with a mild average performance impact.
- RandomAccessIter curr = first;
- //Iterate to the end of the empties. If all empty, return
- while(length(*curr) <= char_offset) {
- if(++curr == last)
- return;
- }
- //Getting the last non-empty
- while(length(*(--last)) <= char_offset) { }
- ++last;
- //Offsetting on identical characters. This section works a character at a time for optimal worst-case performance.
- update_offset(first, last, char_offset, getchar, length);
-
- const unsigned bin_count = (1 << (sizeof(unsignedchar_type)*8));
- //Equal worst-case between radix and comparison-based is when bin_count = n*log(n).
- const unsigned max_size = bin_count;
- const unsigned membin_count = bin_count + 1;
- const unsigned max_bin = bin_count - 1;
- unsigned cache_end;
- RandomAccessIter * bins = size_bins(bin_sizes, bin_cache, cache_offset, cache_end, membin_count);
- RandomAccessIter *end_bin = &(bin_cache[cache_offset + max_bin]);
-
- //Calculating the size of each bin; this takes roughly 10% of runtime
- for (RandomAccessIter current = first; current != last; ++current) {
- if(length(*current) <= char_offset) {
- bin_sizes[bin_count]++;
- }
- else
- bin_sizes[max_bin - getchar((*current), char_offset)]++;
- }
- //Assign the bin positions
- bin_cache[cache_offset] = first;
- for(unsigned u = 0; u < membin_count - 1; u++)
- bin_cache[cache_offset + u + 1] = bin_cache[cache_offset + u] + bin_sizes[u];
-
- //Swap into place
- RandomAccessIter nextbinstart = last;
- //handling empty bins
- RandomAccessIter * local_bin = &(bin_cache[cache_offset + bin_count]);
- RandomAccessIter lastFull = *local_bin;
- RandomAccessIter * target_bin;
- //Iterating over each element in the bin of empties
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //empties belong in this bin
- while(length(*current) > char_offset) {
- target_bin = end_bin - getchar((*current), char_offset);
- iter_swap(current, (*target_bin)++);
- }
- }
- *local_bin = nextbinstart;
- nextbinstart = first;
- //iterate backwards to find the last bin with elements in it; this saves iterations in multiple loops
- unsigned last_bin = max_bin;
- for(; last_bin && !bin_sizes[last_bin]; --last_bin) { }
- //This dominates runtime, mostly in the swap and bin lookups
- for(unsigned u = 0; u < last_bin; ++u) {
- local_bin = bins + u;
- nextbinstart += bin_sizes[u];
- //Iterating over each element in this bin
- for(RandomAccessIter current = *local_bin; current < nextbinstart; ++current) {
- //Swapping elements in current into place until the correct element has been swapped in
- for(target_bin = end_bin - getchar((*current), char_offset); target_bin != local_bin;
- target_bin = end_bin - getchar((*current), char_offset))
- iter_swap(current, (*target_bin)++);
- }
- *local_bin = nextbinstart;
- }
- bins[last_bin] = lastFull;
- //Recursing
- RandomAccessIter lastPos = first;
- //Skip this loop for empties
- for(unsigned u = cache_offset; u <= cache_offset + last_bin; lastPos = bin_cache[u], ++u) {
- size_t count = bin_cache[u] - lastPos;
- //don't sort unless there are at least two items to compare
- if(count < 2)
- continue;
- //using std::sort if its worst-case is better
- if(count < max_size)
- std::sort(lastPos, bin_cache[u], comp);
- else
- reverse_string_sort_rec<RandomAccessIter, data_type, unsignedchar_type, get_char, get_length, compare>(lastPos
- , bin_cache[u], char_offset + 1, bin_cache, cache_end, bin_sizes, getchar, length, comp);
- }
- }
-
- //Holds the bin vector and makes the initial recursive call
- template <class RandomAccessIter, class data_type, class unsignedchar_type>
- inline void
- string_sort(RandomAccessIter first, RandomAccessIter last, data_type, unsignedchar_type)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- string_sort_rec<RandomAccessIter, data_type, unsignedchar_type>(first, last, 0, bin_cache, 0, bin_sizes);
- }
-
- //Holds the bin vector and makes the initial recursive call
- template <class RandomAccessIter, class data_type, class unsignedchar_type>
- inline void
- reverse_string_sort(RandomAccessIter first, RandomAccessIter last, data_type, unsignedchar_type)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- reverse_string_sort_rec<RandomAccessIter, data_type, unsignedchar_type>(first, last, 0, bin_cache, 0, bin_sizes);
- }
-
- //Holds the bin vector and makes the initial recursive call
- template <class RandomAccessIter, class get_char, class get_length, class data_type, class unsignedchar_type>
- inline void
- string_sort(RandomAccessIter first, RandomAccessIter last, get_char getchar, get_length length, data_type, unsignedchar_type)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- string_sort_rec<RandomAccessIter, data_type, unsignedchar_type, get_char, get_length>(first, last, 0, bin_cache, 0, bin_sizes, getchar, length);
- }
-
- //Holds the bin vector and makes the initial recursive call
- template <class RandomAccessIter, class get_char, class get_length, class compare, class data_type, class unsignedchar_type>
- inline void
- string_sort(RandomAccessIter first, RandomAccessIter last, get_char getchar, get_length length, compare comp, data_type, unsignedchar_type)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- string_sort_rec<RandomAccessIter, data_type, unsignedchar_type, get_char, get_length, compare>(first, last, 0, bin_cache, 0, bin_sizes, getchar, length, comp);
- }
-
- //Holds the bin vector and makes the initial recursive call
- template <class RandomAccessIter, class get_char, class get_length, class compare, class data_type, class unsignedchar_type>
- inline void
- reverse_string_sort(RandomAccessIter first, RandomAccessIter last, get_char getchar, get_length length, compare comp, data_type, unsignedchar_type)
- {
- std::vector<size_t> bin_sizes;
- std::vector<RandomAccessIter> bin_cache;
- reverse_string_sort_rec<RandomAccessIter, data_type, unsignedchar_type, get_char, get_length, compare>(first, last, 0, bin_cache, 0, bin_sizes, getchar, length, comp);
- }
- }
-
- //Allows character-type overloads
- template <class RandomAccessIter, class unsignedchar_type>
- inline void string_sort(RandomAccessIter first, RandomAccessIter last, unsignedchar_type unused)
- {
- //Don't sort if it's too small to optimize
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last);
- else
- detail::string_sort(first, last, *first, unused);
- }
-
- //Top-level sorting call; wraps using default of unsigned char
- template <class RandomAccessIter>
- inline void string_sort(RandomAccessIter first, RandomAccessIter last)
- {
- unsigned char unused = '\0';
- string_sort(first, last, unused);
- }
-
- //Allows character-type overloads
- template <class RandomAccessIter, class compare, class unsignedchar_type>
- inline void reverse_string_sort(RandomAccessIter first, RandomAccessIter last, compare comp, unsignedchar_type unused)
- {
- //Don't sort if it's too small to optimize
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last, comp);
- else
- detail::reverse_string_sort(first, last, *first, unused);
- }
-
- //Top-level sorting call; wraps using default of unsigned char
- template <class RandomAccessIter, class compare>
- inline void reverse_string_sort(RandomAccessIter first, RandomAccessIter last, compare comp)
- {
- unsigned char unused = '\0';
- reverse_string_sort(first, last, comp, unused);
- }
-
- template <class RandomAccessIter, class get_char, class get_length>
- inline void string_sort(RandomAccessIter first, RandomAccessIter last, get_char getchar, get_length length)
- {
- //Don't sort if it's too small to optimize
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last);
- else {
- //skipping past empties at the beginning, which allows us to get the character type
- //.empty() is not used so as not to require a user declaration of it
- while(!length(*first)) {
- if(++first == last)
- return;
- }
- detail::string_sort(first, last, getchar, length, *first, getchar((*first), 0));
- }
- }
-
- template <class RandomAccessIter, class get_char, class get_length, class compare>
- inline void string_sort(RandomAccessIter first, RandomAccessIter last, get_char getchar, get_length length, compare comp)
- {
- //Don't sort if it's too small to optimize
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last, comp);
- else {
- //skipping past empties at the beginning, which allows us to get the character type
- //.empty() is not used so as not to require a user declaration of it
- while(!length(*first)) {
- if(++first == last)
- return;
- }
- detail::string_sort(first, last, getchar, length, comp, *first, getchar((*first), 0));
- }
- }
-
- template <class RandomAccessIter, class get_char, class get_length, class compare>
- inline void reverse_string_sort(RandomAccessIter first, RandomAccessIter last, get_char getchar, get_length length, compare comp)
- {
- //Don't sort if it's too small to optimize
- if(last - first < detail::MIN_SORT_SIZE)
- std::sort(first, last, comp);
- else {
- //skipping past empties at the beginning, which allows us to get the character type
- //.empty() is not used so as not to require a user declaration of it
- while(!length(*(--last))) {
- //Note: if there is just one non-empty, and it's at the beginning, then it's already in sorted order
- if(first == last)
- return;
- }
- //making last just after the end of the non-empty part of the array
- ++last;
- detail::reverse_string_sort(first, last, getchar, length, comp, *first, getchar((*first), 0));
- }
- }
-}
-
-#endif
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