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Side by Side Diff: webrtc/api/android/java/src/org/webrtc/VideoRenderer.java

Issue 2544563002: Make SurfaceTextureHelper and I420Frame public in Java. (Closed)
Patch Set: Created 4 years ago
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1 /* 1 /*
2 * Copyright 2013 The WebRTC project authors. All Rights Reserved. 2 * Copyright 2013 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
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38 // Frame pointer in C++. 38 // Frame pointer in C++.
39 private long nativeFramePointer; 39 private long nativeFramePointer;
40 40
41 // rotationDegree is the degree that the frame must be rotated clockwisely 41 // rotationDegree is the degree that the frame must be rotated clockwisely
42 // to be rendered correctly. 42 // to be rendered correctly.
43 public int rotationDegree; 43 public int rotationDegree;
44 44
45 /** 45 /**
46 * Construct a frame of the given dimensions with the specified planar data. 46 * Construct a frame of the given dimensions with the specified planar data.
47 */ 47 */
48 I420Frame(int width, int height, int rotationDegree, int[] yuvStrides, ByteB uffer[] yuvPlanes, 48 public I420Frame(int width, int height, int rotationDegree, int[] yuvStrides ,
49 long nativeFramePointer) { 49 ByteBuffer[] yuvPlanes, long nativeFramePointer) {
50 this.width = width; 50 this.width = width;
51 this.height = height; 51 this.height = height;
52 this.yuvStrides = yuvStrides; 52 this.yuvStrides = yuvStrides;
53 this.yuvPlanes = yuvPlanes; 53 this.yuvPlanes = yuvPlanes;
54 this.yuvFrame = true; 54 this.yuvFrame = true;
55 this.rotationDegree = rotationDegree; 55 this.rotationDegree = rotationDegree;
56 this.nativeFramePointer = nativeFramePointer; 56 this.nativeFramePointer = nativeFramePointer;
57 if (rotationDegree % 90 != 0) { 57 if (rotationDegree % 90 != 0) {
58 throw new IllegalArgumentException("Rotation degree not multiple of 90: " + rotationDegree); 58 throw new IllegalArgumentException("Rotation degree not multiple of 90: " + rotationDegree);
59 } 59 }
60 // The convention in WebRTC is that the first element in a ByteBuffer corr esponds to the 60 // The convention in WebRTC is that the first element in a ByteBuffer corr esponds to the
61 // top-left corner of the image, but in glTexImage2D() the first element c orresponds to the 61 // top-left corner of the image, but in glTexImage2D() the first element c orresponds to the
62 // bottom-left corner. This discrepancy is corrected by setting a vertical flip as sampling 62 // bottom-left corner. This discrepancy is corrected by setting a vertical flip as sampling
63 // matrix. 63 // matrix.
64 // clang-format off 64 // clang-format off
65 samplingMatrix = new float[] { 65 samplingMatrix = new float[] {
66 1, 0, 0, 0, 66 1, 0, 0, 0,
67 0, -1, 0, 0, 67 0, -1, 0, 0,
68 0, 0, 1, 0, 68 0, 0, 1, 0,
69 0, 1, 0, 1}; 69 0, 1, 0, 1};
70 // clang-format on 70 // clang-format on
71 } 71 }
72 72
73 /** 73 /**
74 * Construct a texture frame of the given dimensions with data in SurfaceTex ture 74 * Construct a texture frame of the given dimensions with data in SurfaceTex ture
75 */ 75 */
76 I420Frame(int width, int height, int rotationDegree, int textureId, float[] samplingMatrix, 76 public I420Frame(int width, int height, int rotationDegree, int textureId,
77 long nativeFramePointer) { 77 float[] samplingMatrix, long nativeFramePointer) {
78 this.width = width; 78 this.width = width;
79 this.height = height; 79 this.height = height;
80 this.yuvStrides = null; 80 this.yuvStrides = null;
81 this.yuvPlanes = null; 81 this.yuvPlanes = null;
82 this.samplingMatrix = samplingMatrix; 82 this.samplingMatrix = samplingMatrix;
83 this.textureId = textureId; 83 this.textureId = textureId;
84 this.yuvFrame = false; 84 this.yuvFrame = false;
85 this.rotationDegree = rotationDegree; 85 this.rotationDegree = rotationDegree;
86 this.nativeFramePointer = nativeFramePointer; 86 this.nativeFramePointer = nativeFramePointer;
87 if (rotationDegree % 90 != 0) { 87 if (rotationDegree % 90 != 0) {
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141 } 141 }
142 142
143 freeWrappedVideoRenderer(nativeVideoRenderer); 143 freeWrappedVideoRenderer(nativeVideoRenderer);
144 nativeVideoRenderer = 0; 144 nativeVideoRenderer = 0;
145 } 145 }
146 146
147 private static native long nativeWrapVideoRenderer(Callbacks callbacks); 147 private static native long nativeWrapVideoRenderer(Callbacks callbacks);
148 private static native void freeWrappedVideoRenderer(long nativeVideoRenderer); 148 private static native void freeWrappedVideoRenderer(long nativeVideoRenderer);
149 private static native void releaseNativeFrame(long nativeFramePointer); 149 private static native void releaseNativeFrame(long nativeFramePointer);
150 } 150 }
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