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| 1 /* | 1 /* |
| 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. | 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
| 5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
| 6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
| 7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
| 8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
| 9 */ | 9 */ |
| 10 | 10 |
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| 81 if (i % 100 == 0) { | 81 if (i % 100 == 0) { |
| 82 // This is causing the simulated clock drift. | 82 // This is causing the simulated clock drift. |
| 83 echo_detector.AnalyzeRenderAudio(zeros); | 83 echo_detector.AnalyzeRenderAudio(zeros); |
| 84 } | 84 } |
| 85 } | 85 } |
| 86 // We expect to detect echo with high likelihood. Clock drift is harder to | 86 // We expect to detect echo with high likelihood. Clock drift is harder to |
| 87 // correct on the render side than on the capture side. This is due to the | 87 // correct on the render side than on the capture side. This is due to the |
| 88 // render buffer, clock drift can only be discovered after a certain delay. | 88 // render buffer, clock drift can only be discovered after a certain delay. |
| 89 // A growing buffer can be caused by jitter or clock drift and it's not | 89 // A growing buffer can be caused by jitter or clock drift and it's not |
| 90 // possible to make this decision right away. For this reason we only expect | 90 // possible to make this decision right away. For this reason we only expect |
| 91 // an echo likelihood of 80% in this test. | 91 // an echo likelihood of 75% in this test. |
| 92 EXPECT_GT(echo_detector.echo_likelihood(), 0.8f); | 92 EXPECT_GT(echo_detector.echo_likelihood(), 0.75f); |
| 93 } | 93 } |
| 94 | 94 |
| 95 TEST(ResidualEchoDetectorTests, EchoWithCaptureClockDrift) { | 95 TEST(ResidualEchoDetectorTests, EchoWithCaptureClockDrift) { |
| 96 ResidualEchoDetector echo_detector; | 96 ResidualEchoDetector echo_detector; |
| 97 std::vector<float> ones(160, 1.f); | 97 std::vector<float> ones(160, 1.f); |
| 98 std::vector<float> zeros(160, 0.f); | 98 std::vector<float> zeros(160, 0.f); |
| 99 | 99 |
| 100 // In this test the capture signal has a delay of 10 frames w.r.t. the render | 100 // In this test the capture signal has a delay of 10 frames w.r.t. the render |
| 101 // signal, but is otherwise identical. Both signals are periodic with a 20 | 101 // signal, but is otherwise identical. Both signals are periodic with a 20 |
| 102 // frame interval. There is a simulated clock drift of 1% in this test, with | 102 // frame interval. There is a simulated clock drift of 1% in this test, with |
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| 115 if (i % 100 == 0) { | 115 if (i % 100 == 0) { |
| 116 // This is causing the simulated clock drift. | 116 // This is causing the simulated clock drift. |
| 117 echo_detector.AnalyzeCaptureAudio(zeros); | 117 echo_detector.AnalyzeCaptureAudio(zeros); |
| 118 } | 118 } |
| 119 } | 119 } |
| 120 // We expect to detect echo with near certain likelihood. | 120 // We expect to detect echo with near certain likelihood. |
| 121 EXPECT_NEAR(1.f, echo_detector.echo_likelihood(), 0.01f); | 121 EXPECT_NEAR(1.f, echo_detector.echo_likelihood(), 0.01f); |
| 122 } | 122 } |
| 123 | 123 |
| 124 } // namespace webrtc | 124 } // namespace webrtc |
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