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Side by Side Diff: webrtc/modules/desktop_capture/win/dxgi_texture.h

Issue 2530303002: Use RotateDesktopFrame in DirectX capturer (Closed)
Patch Set: Sync latest changes Created 4 years ago
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1 /* 1 /*
2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_H_ 11 #ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_H_
12 #define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_H_ 12 #define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_H_
13 13
14 #include <DXGI1_2.h> 14 #include <DXGI1_2.h>
15 15
16 #include <memory> 16 #include <memory>
17 17
18 #include "webrtc/modules/desktop_capture/desktop_frame.h" 18 #include "webrtc/modules/desktop_capture/desktop_frame.h"
19 #include "webrtc/modules/desktop_capture/desktop_geometry.h" 19 #include "webrtc/modules/desktop_capture/desktop_geometry.h"
20 20
21 namespace webrtc { 21 namespace webrtc {
22 22
23 class DesktopRegion; 23 class DesktopRegion;
24 24
25 // A texture copied or mapped from a DXGI_OUTDUPL_FRAME_INFO and IDXGIResource. 25 // A texture copied or mapped from a DXGI_OUTDUPL_FRAME_INFO and IDXGIResource.
26 class DxgiTexture { 26 class DxgiTexture {
27 public: 27 public:
28 // Creates a DxgiTexture instance, which represents the DesktopRect area of 28 // Creates a DxgiTexture instance, which represents the |desktop_size| area of
29 // entire screen -- usually a monitor on the system. 29 // entire screen -- usually a monitor on the system.
30 explicit DxgiTexture(const DesktopRect& desktop_rect); 30 explicit DxgiTexture(const DesktopSize& desktop_size);
31 31
32 virtual ~DxgiTexture(); 32 virtual ~DxgiTexture();
33 33
34 // Copies selected regions of a frame represented by frame_info and resource. 34 // Copies selected regions of a frame represented by frame_info and resource.
35 // Returns false if anything wrong. 35 // Returns false if anything wrong.
36 virtual bool CopyFrom(const DXGI_OUTDUPL_FRAME_INFO& frame_info, 36 virtual bool CopyFrom(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
37 IDXGIResource* resource, 37 IDXGIResource* resource) = 0;
38 const DesktopRegion& region) = 0;
39 38
40 const DesktopRect& desktop_rect() const { return desktop_rect_; } 39 const DesktopSize& desktop_size() const { return desktop_size_; }
41 40
42 uint8_t* bits() const { return static_cast<uint8_t*>(rect_.pBits); } 41 uint8_t* bits() const { return static_cast<uint8_t*>(rect_.pBits); }
43 42
44 int pitch() const { return static_cast<int>(rect_.Pitch); } 43 int pitch() const { return static_cast<int>(rect_.Pitch); }
45 44
46 // Releases the resource currently holds by this instance. Returns false if 45 // Releases the resource currently holds by this instance. Returns false if
47 // anything wrong, and this instance should be deprecated in this state. bits, 46 // anything wrong, and this instance should be deprecated in this state. bits,
48 // pitch and AsDesktopFrame are only valid after a success CopyFrom() call, 47 // pitch and AsDesktopFrame are only valid after a success CopyFrom() call,
49 // but before Release() call. 48 // but before Release() call.
50 bool Release(); 49 bool Release();
51 50
52 // Returns a DesktopFrame snapshot of a DxgiTexture instance. This 51 // Returns a DesktopFrame snapshot of a DxgiTexture instance. This
53 // DesktopFrame is used to copy a DxgiTexture content to another DesktopFrame 52 // DesktopFrame is used to copy a DxgiTexture content to another DesktopFrame
54 // only. And it should not outlive its DxgiTexture instance. 53 // only. And it should not outlive its DxgiTexture instance.
55 const DesktopFrame& AsDesktopFrame(); 54 const DesktopFrame& AsDesktopFrame();
56 55
57 protected: 56 protected:
58 DXGI_MAPPED_RECT rect_ = {0}; 57 DXGI_MAPPED_RECT rect_ = {0};
59 58
60 private: 59 private:
61 virtual bool DoRelease() = 0; 60 virtual bool DoRelease() = 0;
62 61
63 const DesktopRect desktop_rect_; 62 const DesktopSize desktop_size_;
64 std::unique_ptr<DesktopFrame> frame_; 63 std::unique_ptr<DesktopFrame> frame_;
65 }; 64 };
66 65
67 } // namespace webrtc 66 } // namespace webrtc
68 67
69 #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_H_ 68 #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_H_
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